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An issue of concern: Developer and Player relationships

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  • they can regain confidence only if they remove last patch.

    More like fix the teamplay issue and delay WCS until after summer to give everyone a chance to test the fix.
  • gamerdruid
    5037 posts Moderator
    I would suggest that they could do it by making it work as described, even if that isn't perfect, rather than only on the CY kill.
    I am not an employee of EA/Envision. The views expressed are my own!
  • giaur1111 wrote: »

    ahahahah good :-)
  • > @giaur1111 said:
    > prntscr.com/msiz5q

    If we've learnt anything from this thread, it would be more effective in German and even better in spoken German....
  • It seems that the issue jumped from criticizing the developers to blaming the most recent update. I know that the update was meant to prevent multi-accounting of lets say 2, 3 or more accounts. What is it with these people, they have nothing better to do than play 2 or more accounts one after another. The update not only discouraged multi-accounters, but also team play players.
    Lets say there's a base worth to raid, and it has a layout that prefers early GDI setup on the front and early Nod setup at the back. The front has a mix of missile squads and bowlers (1 is 2 ratio), something Nod can't handle until it has scorpions. The back has rocket-fists and Mg nests and a few missile squad scattered here and there. There's no way either GDI or Nod can handle a base on its own. Venoms are not the answer to this because 60 to 70% of the defense is missile squad.
    Why don't we change the game to have it a combination between old world and new world. I have read about both. In old worlds, the highest resources are from attacking bases/outposts/camps. In the new world, resources are better in base than hunting forgotten. I prefer if there was a mix of both, you gain 80% of tiberium and crystal in base hunting/outpost farming and you are never lacking in power.
    Make it so that bases have 25 to 50% more units, to make it more difficult to hunt bases, but makes it more rewarding. The defensive layout should increase to a 9 by 11 from a 9 by 8. Also make it easier to attack bases with a decrease in RT and CP. All units should have their RT cut in half and when attacking, the CP requirement should have a 20 to 30% decrease. If the game relies on chopping forgotten skulls by the hundreds instead of the tens, it should severely discourage all multi-accounters.
    If multi-accounting is an issue, make it difficult to level up, like having the resources focused on attacking instead of farming. If it was farming, it would be very repetitive, and thus encouraging the bored ones to open 2 or more accounts.
  • It seems that the issue jumped from criticizing the developers to blaming the most recent update. I know that the update was meant to prevent multi-accounting of lets say 2, 3 or more accounts. What is it with these people, they have nothing better to do than play 2 or more accounts one after another. The update not only discouraged multi-accounters, but also team play players.
    Lets say there's a base worth to raid, and it has a layout that prefers early GDI setup on the front and early Nod setup at the back. The front has a mix of missile squads and bowlers (1 is 2 ratio), something Nod can't handle until it has scorpions. The back has rocket-fists and Mg nests and a few missile squad scattered here and there. There's no way either GDI or Nod can handle a base on its own. Venoms are not the answer to this because 60 to 70% of the defense is missile squad.
    Why don't we change the game to have it a combination between old world and new world. I have read about both. In old worlds, the highest resources are from attacking bases/outposts/camps. In the new world, resources are better in base than hunting forgotten. I prefer if there was a mix of both, you gain 80% of tiberium and crystal in base hunting/outpost farming and you are never lacking in power.
    Make it so that bases have 25 to 50% more units, to make it more difficult to hunt bases, but makes it more rewarding. The defensive layout should increase to a 9 by 11 from a 9 by 8. Also make it easier to attack bases with a decrease in RT and CP. All units should have their RT cut in half and when attacking, the CP requirement should have a 20 to 30% decrease. If the game relies on chopping forgotten skulls by the hundreds instead of the tens, it should severely discourage all multi-accounters.
    If multi-accounting is an issue, make it difficult to level up, like having the resources focused on attacking instead of farming. If it was farming, it would be very repetitive, and thus encouraging the bored ones to open 2 or more accounts.

    You can propose this in next Dev-Nvidia meeting in TS, or can ask nuubal and KoGey …...if they approved maybe Dev approved :-)
  • gamerdruid
    5037 posts Moderator
    At the rate of 1.5 years between meetings it may be a long wait!
    I am not an employee of EA/Envision. The views expressed are my own!
  • gamerdruid wrote: »
    At the rate of 1.5 years between meetings it may be a long wait!

    1.5 year or 1 min is the same referee can not just listen to a team !!!!
  • gamerdruid wrote: »
    At the rate of 1.5 years between meetings it may be a long wait!

    1.5 years? according to me, you will meet earlier to set rules convenient for only one group
    prnt.sc/msitbh ^^
  • After each patch, a period of time passes when players from other teams adjust to these changes. Players from Mar / Shaft / Nvidia request contact with the developers when they cannot win according to the old rules. Therefore, meetings are not so often ..
  • gamerdruid
    5037 posts Moderator
    edited March 2019
    giaur1111 wrote: »
    gamerdruid wrote: »
    At the rate of 1.5 years between meetings it may be a long wait!

    1.5 years? according to me, you will meet earlier to set rules convenient for only one group
    prnt.sc/msitbh ^^

    I won't meet any group - a) I'm not a member of mara etc b) I'm not a developer c) I don't understand German d) I'm not an employee of EA or EE e) I wasn't at any previous meetings or even aware of them and ..... well, I could go on but you won't believe me!
    I am not an employee of EA/Envision. The views expressed are my own!
  • gamerdruid wrote: »
    giaur1111 wrote: »
    gamerdruid wrote: »
    At the rate of 1.5 years between meetings it may be a long wait!

    1.5 years? according to me, you will meet earlier to set rules convenient for only one group
    prnt.sc/msitbh ^^

    I won't meet any group - a) I'm not a member of mara etc b) I'm not a developer c) I don't understand German d) I'm not an employee of EA or EE e) I wasn't at any previous meetings or even aware of them and ..... well, I could go on but you won't believe me!

    Forgive me, but it's hard for me to believe anything, reading the texts above
    it turned out that the game moderator has a relationship with the group that always has to win, when the group is lost, the rules of the game are changed

    I want to respect You and I respect You, but how can I believe Game Producers with all the evidence of fraud?

    I spent a lot of money on this game, now I see that I was cheated, me and my colleagues

    I still see it like this: prnt.sc/msitbh
  • B. Informal Negotiations

    You and EA shall first attempt to resolve any Dispute informally for at least 30 days before initiating arbitration. The informal negotiations commence upon receipt of written notice from one person to the other ("Notice of Dispute"). The Notice of Dispute must: (a) include the full name and contact information of the complaining party; (b) describe the nature and basis of the claim or dispute; and (c) set forth the specific relief sought. EA will send its Notice of Dispute to your billing or email address. You will send your Notice of Dispute to: Electronic Arts Inc., 209 Redwood Shores Parkway, Redwood City CA 94065, ATTENTION: Legal Department.


    Well - if you guys continue to run away from any responsibility for what has happend - we will start utilizing this section of User Agreement.

    Best Regards
    Cross
  • And you know what? In theory, the current situation is equivalent to fraud by EA developers.
    I think the donates amount to millions of rubles, and this is a grave crime.
  • Theoretically, each player spends at least 100-150 thousand funds per server. This is not less than $ 30.
    Total, our players 700-1000, $ 30 * 700 = $ 21000 (this is the minimum).
  • Looks like this post have become nothing more complain. I'm sure this is EA's fault and not the players or the moderators. I would want to see EA in such a way that they prioritize the suggestions and ideas of players in both suggestions and tips and guides. Reacting appropriately and seeing if the suggestion could benefit the entire community. There also seems to be some apparent favoritism by the developers. Maybe the favoritism stems from players who pay more to win, or have stocked up on funds during sales. For once I would want the moderators to JUDGE all the recent suggestions and ideas. I placed 2 ideas recently, and either the topic is too long or boring that the mods must have skipped it.
  • The problem is ethical, not monetary.
  • gamerdruid
    5037 posts Moderator
    Moderators judging the suggestions would serve no useful purpose. 2 of the forum moderators are accused of being complicit in the issue of favouritism and I don't have an input worthy of comment. It is up to the representatives of Envision and/or EA to comment (although official EA comment is very rare here) on the viability of any suggestions as they understand the game codes and know what is likely to be possible within a reasonable time frame.
    I am not an employee of EA/Envision. The views expressed are my own!
  • So is there an issue with favoritism? I see a lot of complaints but I don't seem to see the big picture. Can someone explain to me whats going on and what is the topic supposed to be?
This discussion has been closed.

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