gamerdruid wrote: »
How would you propose the developers test before putting it onto a live production world?
bambaalis wrote: »
have to say, that allowing to attack base from same alliance is A BAD IDEA, as you can easy make 2 alliances and for first 2 weeks use like 30% of members as alts.
zaklaxton wrote: »
> @Salmoranes said:
> I think the patch itself is really good ... there is only a small adjustment needed. No multi accounting is better for the game, so this fact should stay.
> The teamplay idea has to be brought back. To reach this I would just give all left resources to the attacking players without loosing any. But to make alts still useless it has to be given to each attacking player. How much everyone gets depends on the damage he dealt.
> That makes sure attacking pays out for every raidpartner.
this is actually one of the better ideas i've seen. spread the loot through the people who attacked the base depending on how much damage they did.
bambaalis wrote: »
this is an simple and good solution.
Salmoranes wrote: »
Well, as English is not my native language and some of my players had problems to understand what my idea was I will try to give an example to clarify.
Maybe also interesting for the devs @EE_Elephterion
Situation before patch19: player A + B raid together a hard base and kill all the defense without killing base buildings. Then player C does the final hit and kills CY. Player C gets all resources from the base. Player A+B get nothing out of the base.
Same situation with patch19: player C gets the reduced loot out of the base. Player A+B get nothing. Rest loot is gone.
Here comes my solution: same situation:
Player C gets only a few (near to nothing) resources. Player A+B are getting also resources after C killed the CY, depending on their damage to the defense. All loot is given to the attacking players and nothing is lost.
I hope it is clearer now, although it looked like ppl in forum got it also before. I think if that is possible it is the best possible solution.
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