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Developer and Player relationships

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  • theres only one way WCS can be taken seriously .. ABSOLUTELY NO FUNDS SPENT on server .. see who wins on even keel for ALL
    This one I very much agree to. With pay to win, someone has an advantage. If there wasn't it would be based on skill. A player who know how to 1 shot outposts can easily keep up with a player who pays yet is a novice. Combine those 2 traits together, and you have your best players. I would like to see a server like this, the only pay option would be to cut the research costs of units for 1 week by 10 to 20%.
    server mite take a while but it will show the players real skills
    Definity a very long and brutal struggle. I agree with your most recent comments. Just take me to a newly released server and I'd be by your side. My game exclusive alt needs a "fortress defeated" medal before it can participate in a WCS.
    It seems the way your comment suggests that your a pro player who rarely spends TA funds.
  • EE_Elephterion
    1954 posts Member
    edited March 2019
    you , who in this game are the referee, you meet a part and I have to prove when it happened?
    before dunring or after is equal, problem is that you met, it does not take long to understand it.
    Many have lost confidence only one party has approved what you have done, is it a case?
    We try to be serious please and give back credibility to the game and fun for everyone without doubts!

    Frist of all, I am not a referee, this is not a sports event, and my job as a developer is to gather feedback from players. Whether in this forum, in the game or via voice call from players doesn't matte, its all the same.
    I am not sure what party you are referring to which has approved of what exactly, please be more clear?
    And after some more discussion and feedback I am getting the impression you are intentionally trying to blow this out of proportion.
    Also, the timing does matter. If we had prior to any competition your allegations might make sense, but getting a post mortem from the winners of the first WCS is not an unreasonable move.

    As for the most recent chat with Mara, i agree the timing was unfortunate. But they also where able to point us to a bug in the new loot distribution that we hope to address before the launch of the WCS.
    Envision Entertainment Community Liaison
  • As for the most recent chat with Mara, i agree the timing was unfortunate. But they also where able to point us to a bug in the new loot distribution that we hope to address before the launch of the WCS.
    So the bug has to be fixed before the WCS this year? How's about reverting the changes and lowering the resource rate obtained in production buildings, toughen the forgotten and increase the loot they provide.
  • As for the most recent chat with Mara, i agree the timing was unfortunate. But they also where able to point us to a bug in the new loot distribution that we hope to address before the launch of the WCS.
    So the bug has to be fixed before the WCS this year? How's about reverting the changes and lowering the resource rate obtained in production buildings, toughen the forgotten and increase the loot they provide.

    This would also roll back the changes to substitutions, which are also crucial in preventing multi accounts from gaining traction on new worlds, among other changes.
    Envision Entertainment Community Liaison
  • What exactly causes multi-accounters to gain an upper hand anyways? Is the game too reliant on farming than hunting bases/outposts etc? Was this an issue in old world economies?
  • MainelyYoda2
    16 posts New member
    Still waiting for my private meeting on how to discuss making vehicle artillery effective on defense. Been asking for years now. There fore you must have time address this issue because all players are treated equally.
  • Still waiting for my private meeting on how to discuss making vehicle artillery effective on defense. Been asking for years now. There fore you must have time address this issue because all players are treated equally.
    Off-topic, but maybe the developers adjust the range, like make it larger. You should make a topic in the suggestions about this. Just say why you think the artilleries need a buff and an overhaul. Right now they're more on helping other units take down their enemies. A Sniper is powerless if there is an anti-infantry artillery even though it can snipe all the jumbled infantry.
    Anyways, back to topic. The community itself needs to be tightly knit in order to avoid heated arguments. May I suggest a world type where there is one alliance (where all players are either in it or not) and the moderators are the ones in charge. I would want all of us to work as a asynchronous team and reach the fortress. As for POI's, only farm bases are used to guard it.
  • Still waiting for my private meeting on how to discuss making vehicle artillery effective on defense. Been asking for years now. There fore you must have time address this issue because all players are treated equally.

    I've send you a DM.
    Envision Entertainment Community Liaison
  • so hows the trust between you guys and the players gonna be repaired ??
  • gamerdruid
    5037 posts Moderator
    edited March 2019
    and the moderators are the ones in charge.

    Hmm - I am not a good enough player to be in charge. The moderation team is small (look in here and see who the active moderators are :) ) so therefore putting us in charge is a very, very bad idea :-(

    I am not an employee of EA/Envision. The views expressed are my own!
  • well this reminds me of all the complaints from wc when bubble pops error was reversed with 30mins notice, guess its another thread considered spam and to be removed :neutral:
  • gamerdruid wrote: »
    Hmm - I am not a good enough player to be in charge. The moderation team is small (look in here and see who the active moderators are :) ) so therefore putting us in charge is a very, very bad idea :-(
    Well your the moderators. I suppose that your job is to teach others and settle down issues before it gets out of hand. We need a strong and confident leader in order to avoid issues between players. For an alliance that big, I'm sure novice and pro players are involved. So teaching those novice players are key to success. If you don't think you could do it, then what about the other moderators? I thing the best person would be the leader of successful alliances, who managed to get their team to conquer the fortress across various worlds.
  • VanKrinkle
    1 posts New member
    Well one thing is for certain, the new WCS will definitely have the chatters swearing up and down the game was rigged from the start. Too many factors come into play on success or non success when considering what is involved with a "Team" of 50 members, many who are veterans of the game since its conception. All in all I will join the new WCS for the entertainment factor, Ha! On a side note: Please consider this long overdue request- A Retro classic server, old economy, old PVP rules, spoils of war returned, and the Real flashback classic as it once was. Bet you bank on it... Z
  • Shinerplunderer
    285 posts Member
    edited March 2019
    VanKrinkle wrote: »
    A Retro classic server, old economy, old PVP rules, spoils of war returned, and the Real flashback classic as it once was. Bet you bank on it... Z
    Well I for one would like to try an old retro classic server, even though there is one problem- the power. Production was quite slow there, even though I myself never experienced it. Might consider mixing rules of old world and new world economies and call it "renaissance economy server". Power and Credits are plentiful in bases but not crystals and tiberium. You get those in raids. Also , old PVP rules and spoils of war should be kept. With this setting, it should keep multi-accounters at bay since they must hunt rather than farm.
  • gamerdruid
    5037 posts Moderator
    gamerdruid wrote: »
    Hmm - I am not a good enough player to be in charge. The moderation team is small (look in here and see who the active moderators are :) ) so therefore putting us in charge is a very, very bad idea :-(
    Well your the moderators. I suppose that your job is to teach others and settle down issues before it gets out of hand. We need a strong and confident leader in order to avoid issues between players. For an alliance that big, I'm sure novice and pro players are involved. So teaching those novice players are key to success. If you don't think you could do it, then what about the other moderators? I thing the best person would be the leader of successful alliances, who managed to get their team to conquer the fortress across various worlds.

    The role of moderator is strictly limited to moderating the forum.
    I am not an employee of EA/Envision. The views expressed are my own!
  • Then I guess the best ones out there for an alliance that big are the ones who claimed the fortress across various worlds. I would like to see some players who are willing to lead. For an alliance with at least 1000 members, we might need 3 CiC's, 7 SiC's and 40 officers to get the entire alliance moving smoothly.
  • MainelyYoda2
    16 posts New member
    Can we at least get a new world going for those that will be skipping WCS2019. No point joining it now
  • MainelyYoda2
    16 posts New member
    You guys should pin this to the top on account of all the other WCS forum chats going. Please start some other sort of world soon.
  • methuselah
    468 posts Senior Moderator
    gamerdruid wrote: »
    and the moderators are the ones in charge.

    Hmm - I am not a good enough player to be in charge. The moderation team is small (look in here and see who the active moderators are :) ) so therefore putting us in charge is a very, very bad idea :-(

    I want to be in charge! ;)
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