Guardian interaction issue with anti-infantry barrier
Is this the place to report bugs about tiberium alliances? I've been dealing with this bug ever since I started playing TA on world 98 or something. Its one of the reason why I don't like playing as GDI. GDI lacks a repair discount on one key unit, the mammoth. That issue and this:

Can anyone tell me why the guardian is affected by the anti-infantry barrier, even though it doesn't outright kill it. I tried testing it on the reckoner, same doesn't happen.

Can anyone tell me why the guardian is affected by the anti-infantry barrier, even though it doesn't outright kill it. I tried testing it on the reckoner, same doesn't happen.
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Howdy, Stranger!
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Ultimately it was a decision made for balance reasons, but I can't comment on the reasoning here as that was before my time. I think it was supposed to give the few vehicles in the early stage of Nod gameplay an edge to keep up with the GDI, which on the other hand have an additional RT sink.
Whether this is good or bad is ofc open for discussion.
Nod Avatar, and GDI Juggernaut, are a third category of vehicles, 'walkers'. They do not take damage from the anti-infantry structures and they do the most trample damage. They also can trample other vehicles, due to their size, regular vehicles only trample infantry iirc.
> Ultimately it was a decision made for balance reasons, but I can't comment on the reasoning here as that was before my time. I think it was supposed to give the few vehicles in the early stage of Nod gameplay an edge to keep up with the GDI, which on the other hand have an additional RT sink.
>
> Whether this is good or bad is ofc open for discussion.
What a joke--Have you played GDI? There's NO balance between GDI & NOD look at the top scores in developed worlds. Especially in worlds that Alliances can only be ALL of one type. Suspect there's no effort from Admin to bother fixing this issue
Yes, we see that there is a disparate number of Nod players in the end game. But that's due to a multitude of factors that are a bit more tricky to balance then just the Cobra.
> Yes, we see that there is a disparate number of Nod players in the end game. But that's due to a multitude of factors that are a bit more tricky to balance then just the Cobra.
Your reply while not disputing our premise; does not indicate any urgency / motivation to address & resolve this issue.
tragic...
Anyway, will add that to the list for the future update.