Clarification please
Hi @gamerdruid, @enigm
some clarification please, how can someones base get killed, and within the same days, 2 hours time difference from being killed, they jump sector, and then uses his recent dead base that was killed only 2 hours earlier to attack???
some clarification please, how can someones base get killed, and within the same days, 2 hours time difference from being killed, they jump sector, and then uses his recent dead base that was killed only 2 hours earlier to attack???
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Howdy, Stranger!
Replies
Other ways may exist, I don't know.
> @methuselah, you are totally missing the point, it should not be allowed for them to attack, maybe it is intentional, maybe it is a bug, only the developers will know, that is what am getting at, pffffttttttt
This method is known since Beta worlds. You can reset your "I got killed" penalties with a sector jump. But as he could, so can you also use this. There is also a downside to this.
If you do a sector jump you can't do it again for 1 day, if you use it 1 day later, you are stopped for 3 days - 7 days, etc. That means it's a very limited source of "jail free" card and adds a little bit more depth to this games PVP. Also if you are not careful with your jump, you end up in the end of the world and are stuck.
Geza doesn't want the Alliance timers to reset, but apparently having trouble understanding the difference between current policy as explained to him repeatedly and how to state a policy change request.
Performing a sector jump should allow players to change sectors and nothing else. Your team has refused to considered such a change for years and it's been a "get out of jail" card since beta. Players have been using this loophole extensively on PVP focused worlds. Player-A will entice the enemy (Player B ) to spend 2,000cp blowing up all of Player A's bases. Player A will then sector and immediately begin attacking Player C.
I (and most of the PVP community) don't believe a player should be allowed to sector so long as they are under alliance penalty.
No I totally get it but you are asking two different questions
1) Your original question which was how did he do it which Soxie answered.
2) Then once you found out how, why is that how it works?
Soxie answered the first question, only the devs can answer the second.
How far a player moves is unrelated to this discussion and is working perfectly. The equation has remained unchanged and not in question.
We're talking about Player A being able to attack in general. Reread my example. Player A can attack anyone they want after they perform a sector jump. That in itself isn't even the debate, the real problem is that no player should be able to perform a sector jump if;
a) any of their bases are under alliance penalty.
b) during combat or a lock down timer
I target an enemy player in sector A. I'm in sector B and I calculate the ability to land directly on top of my target in sector A. I sector to B, land on my enemy target and immediately begin decimating all 30 of their bases. My enemy logs into the game and sectors away with half his bases destroyed AND DURING COMBAT. Said enemy player is now shielded for 24hrs and fully spawned, heals a few of their bases and immediately begins attacking my alliance with no alliance penalties on ANY of their bases.
1) Enemy bases killed
2) Enemy 2 hours later from bases being killed, sector jumps
3) Enemy landed beside another alliance member and POI
4) Enemy attacks and takes over an POI with his previously killed base that was only destroyed 2 hours earlier
5) Why does a sector a jump allow a killed base to attack before the 24 hour period has lapsed?
@Soixie i do not fail to understand, i know how sector jumps work, maybe you should re-read what am asking for, hopefully the simple explanation above, can get my point across.
You keep asking the same question repeatedly, that have already been answered in this thread. The shape of the cast iron skillet is irrelevant, you can ask the question 500 different ways and the skillet is still black. Failing to believe it doesn't change the facts.
5) Why does a sector a jump allow a killed base to attack before the 24 hour period has lapsed?
^^^^ for the 1,000th time, because it's allowed. Sector jumping removes the cool down from all bases. Any damaged bases can simply be healed instantly through selling and rebuilding. There are no limitations from a PVP perspective for players utilizing this get out of jail free card. ****, moan, cry, loophole, cheat, feature, whatever, it is what it is and it is what was originally coded and the current nature of PVP.
@EE_Elephterion - I'm pretty sure ppl want to be able to attack the millisecond after they sector, which is fine. Any change to this will introduce new problems. For PVP focused worlds, part of the excitement is in fact "hunting" players in other sectors by landing on them and immediately killing them. The issue at hand is the "defender" getting attacked - they should not be able to sector during combat, while they are experiencing combat cool down (from base destroyed) and/or if any of their bases are within the "cool down timer". To expand upon this, if some fool keeps dropping their base to be destroyed multiple times and their "cool down timer" is 7 days, too bad. They wait 7 days until their cool down timer for their one base is gone before they can sector.
Allowing players to "escape" is the "loophole".
Thank you for considering a fix.
With current rules: Way bigger alliance wants you dead. You die, you just leave the sector and leave the alliance alone.
This "loophole" isn't so big and not that easy to "abuse". You used it 3 times, ok now you can't jump for 7 days. Also jumping relocates you 40 fields further back.
I would prefer if resources would go into something fresh. Like small balance changes here and there, making the game feel fresh, instead of removing depth.