EE_Elephterion wrote: »
let me start by saying that I can see how the sector jump can be used to gain a tactical advantage over an enemy that is not intended by design. so there will be a review of that mechanic necessary and then adjustments to the sector jump, you are free to make suggestions here. I can however not promise we can ship an update before the WCS 2019 reaches a conclusion of the first Fortress takedown.
That being said, what exactly keeps your alliance from using the same strategy and killing them? After all their bubbles only last until they fire the first shot.
inzomn1a wrote: »
And who are you really anyway in WCS? What is your real gamename? You seem to talk a lot about what's going on there but aren't using your real account. Why don't you post with your real account.
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