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Tiberium Alliances Battle Simulator V2 (TABS) - Testing - Modding - Fixing
February 13, 2020 2:56PM
edited May 2022
Tiberium Alliances Battle Simulator V2 (TABS) - Testing - Modding - Fixing
This is the reference thread dedicated to improving Tiberium Alliances Battle Simulator V2 (TABS) Script.
Follows the discussion, hard work and deep testing done at
https://forums.ea.com/en/commandandconquer/discussion/252948/19-5-new-attack-buttons#latest
Improving the script started aiming at resolving a problem introduced in 19.5 server update that adds a new bar in AttackSetup area causing difficulty to see the first line of Defense when attacking.
Most recent test version is available at CnCTA-SoO-SCRIPT-PACK Repo on GitHub
https://github.com/netquik/CnCTA-SoO-SCRIPT-PACK/blob/Testing/TA_Tiberium_Alliances_Battle_Simulator_V2.user.js
Last version -> 22.05.12
Changelog since 18.07.12 (or such) - Jobs done so far:
TODO:
Any help, suggestion and feedback is much appreciate. Bugs and testing better come with screenshots or debug console errors.
IMPORTANT: Clear or Disable browser cache before testing and in case of problems/errors.
@iguanaworld @nefrontheone
This is the reference thread dedicated to improving Tiberium Alliances Battle Simulator V2 (TABS) Script.
Follows the discussion, hard work and deep testing done at
https://forums.ea.com/en/commandandconquer/discussion/252948/19-5-new-attack-buttons#latest
Improving the script started aiming at resolving a problem introduced in 19.5 server update that adds a new bar in AttackSetup area causing difficulty to see the first line of Defense when attacking.
Most recent test version is available at CnCTA-SoO-SCRIPT-PACK Repo on GitHub
https://github.com/netquik/CnCTA-SoO-SCRIPT-PACK/blob/Testing/TA_Tiberium_Alliances_Battle_Simulator_V2.user.js
Last version -> 22.05.12
Changelog since 18.07.12 (or such) - Jobs done so far:
- PlayArea(MainOverlay) positioning to unhide First Line Defense
- Changed and fixed side bars for better view
- New code for detecting Desktop Resize and improve View
- MovebleBox for units managing now Save its position
- Other minor GUI fixes
- Removed TABS function for ShiftTopAttackBarButtons and modified native 19.5 similar bar
- Fixed Top bar button Shift Units not always aligned - rewrite and used native structure
- Enabled MovebleBox FREE outside PlayArea
- Enabled Standard units function selection for Trasported/Tranportation Units
- Added SkipVictoryWindow Option
- 20.1 Patch Ready
- 20.2 Patch Ready
- Some Sim Presets Fixes+
- Fix for Sim View with Autorepair
- Fix open/close stats for replays
- Back Button fix also for replays
- Skip Button removed
- Patch for 22.2
- NOEVIL for all code
- New Fixes for simulation + ReplayBar + Date hidden
- New SkipSimulation Function
TODO:
- -
Any help, suggestion and feedback is much appreciate. Bugs and testing better come with screenshots or debug console errors.
IMPORTANT: Clear or Disable browser cache before testing and in case of problems/errors.
@iguanaworld @nefrontheone
Post edited by o0netquik0o on
0
Howdy, Stranger!
Replies
Link: https://github.com/netquik/CnCTA-SoO-SCRIPT-PACK/blob/master/TA_Tiberium_Alliances_Battle_Simulator_V2.user.js
Managed by @o0netquik0o
Verified with Tiberium Alliances v. 19.5
Chrome: Working fine and solved the problem with the info on top of window - https://prnt.sc/r1rxfh
Firefox: Working fine and solved the problem with the info on top of the window - https://prnt.sc/r1rlsw
(Except for the misaligned columns control buttons - https://prnt.sc/r1rjmo)
Removed TABS function for Shift Buttons TopAttackBar
and modified native 19.5 one to look the same
If you move a column to the side, to return it to your site you have to use the arrows of the other column, it is no use repeating one click in the same button.
Moreover, if the column is empty, it does not exchange with the other column. :-(
Working fine on Firefox, column button aligned but whit the strange functionality. - https://prnt.sc/r1xrv1
If you press the number 6 the entire armada moves to the right but if you press the arrow only that column moves (if it is not empty).
The description of the cursor to the left of each column indicates that the number [4] can be used but it does not work that way.
If you press the number 4 the entire armada moves to the left but if you press the arrow only that column moves (if it is not empty).
Wow, it's true. 8-O
Any way is it fixed on Firefox for displaying?
Ha, ha, ha, you don't read all the messages. X-DDD
Yes, buttons over each column aligned. -https://prnt.sc/r1y4z5
If you press the number 6 on your keyboard you move all attack units one space to right or 4 to move all units to left.
(It works even with TACS)
But that already are particular tastes of each player. O:-)
Ok not sure i have understood
are talking abuot what arrows? moveble box?
If you click on the column arrow (right or left) only move units in this columns (if not empty).
By default the new moveable little window of script is hidden behind the big window. Only need to move to another zone and ready to test.
Fantastic! The return of the flip vertical button. - https://prnt.sc/r2i5mn
Well, working for me.
Testing in Firefox, v. 20.02.18
By default the new moveable little window of script is hidden behind the big window. Only need to move to another zone and ready to test.
Working and aligned. - https://prnt.sc/r2iall
https://prnt.sc/r2i8op
Yes and not
by default is in the same defualt position as before
but you have previous localstorage coords saved
so cleaning cache or
in console debug and reload the game
Well, but that does not interfere with the correct functioning of the script. ;-)