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Tiberium Alliances Battle Simulator V2 (TABS) - Testing - Modding - Fixing

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o0netquik0o
476 posts Member
edited May 2022
Tiberium Alliances Battle Simulator V2 (TABS) - Testing - Modding - Fixing

This is the reference thread dedicated to improving Tiberium Alliances Battle Simulator V2 (TABS) Script.

Follows the discussion, hard work and deep testing done at
https://forums.ea.com/en/commandandconquer/discussion/252948/19-5-new-attack-buttons#latest

Improving the script started aiming at resolving a problem introduced in 19.5 server update that adds a new bar in AttackSetup area causing difficulty to see the first line of Defense when attacking.

Most recent test version is available at CnCTA-SoO-SCRIPT-PACK Repo on GitHub
https://github.com/netquik/CnCTA-SoO-SCRIPT-PACK/blob/Testing/TA_Tiberium_Alliances_Battle_Simulator_V2.user.js
Last version -> 22.05.12


Changelog since 18.07.12 (or such) -  Jobs done so far:
  • PlayArea(MainOverlay) positioning to unhide First Line Defense
  • Changed and fixed side bars for better view
  • New code for detecting Desktop Resize and improve View
  • MovebleBox for units managing now Save its position
  • Other minor GUI fixes
  • Removed TABS function for ShiftTopAttackBarButtons and modified native 19.5 similar bar
  • Fixed Top bar button Shift Units not always aligned - rewrite and used native structure
  • Enabled MovebleBox FREE outside PlayArea
  • Enabled Standard units function selection for Trasported/Tranportation Units
  • Added SkipVictoryWindow Option
  • 20.1 Patch Ready
  • 20.2 Patch Ready
  • Some Sim Presets Fixes+
  • Fix for Sim View with Autorepair
  • Fix open/close stats for replays
  • Back Button fix also for replays
  • Skip Button removed
  • Patch for 22.2
  • NOEVIL for all code
  • New Fixes for simulation + ReplayBar + Date hidden
  • New SkipSimulation Function

TODO:
  • -

Any help, suggestion and feedback is much appreciate. Bugs and testing better come with screenshots or debug console errors.

IMPORTANT: Clear or Disable browser cache before testing and in case of problems/errors.

@iguanaworld @nefrontheone
Post edited by o0netquik0o on

Replies

  • Here you can find the last version of the mentioned script.

    Link: https://github.com/netquik/CnCTA-SoO-SCRIPT-PACK/blob/master/TA_Tiberium_Alliances_Battle_Simulator_V2.user.js

    Managed by @o0netquik0o
    Verified with Tiberium Alliances v. 19.5
    Not a part of EA / Envision teams - My comments are only mine.
  • New version 20.02.16
    Chrome: Working fine and solved the problem with the info on top of window - https://prnt.sc/r1rxfh

    Firefox: Working fine and solved the problem with the info on top of the window - https://prnt.sc/r1rlsw
    (Except for the misaligned columns control buttons - https://prnt.sc/r1rjmo)

    Always testing something
  • o0netquik0o
    476 posts Member
    edited February 2020
    New Test Version 20.02.17
    Removed TABS function for Shift Buttons TopAttackBar
    and modified native 19.5 one to look the same
    wnx090jtv8u8.png
    Post edited by o0netquik0o on
  • The new column arrows work in Chrome but I don't like changing vertical rotation by exchanging columns.
    If you move a column to the side, to return it to your site you have to use the arrows of the other column, it is no use repeating one click in the same button.
    Moreover, if the column is empty, it does not exchange with the other column. :-(
    Not a part of EA / Envision teams - My comments are only mine.
  • Working fine on chrome but with a strange functionality, does not exchange with the next column if it is empty. - https://prnt.sc/r1xnki
    Working fine on Firefox, column button aligned but whit the strange functionality. - https://prnt.sc/r1xrv1
    Always testing something
  • The description of the cursor to the right of each column indicates that the number [6] can be used but it does not work that way.
    If you press the number 6 the entire armada moves to the right but if you press the arrow only that column moves (if it is not empty).
    The description of the cursor to the left of each column indicates that the number [4] can be used but it does not work that way.
    If you press the number 4 the entire armada moves to the left but if you press the arrow only that column moves (if it is not empty).
    Not a part of EA / Envision teams - My comments are only mine.
  • The description of the cursor to the right of each column indicates that the number [6] can be used but it does not work that way.
    If you press the number 6 the entire armada moves to the right but if you press the arrow only that column moves (if it is not empty).
    The description of the cursor to the left of each column indicates that the number [4] can be used but it does not work that way.
    If you press the number 4 the entire armada moves to the left but if you press the arrow only that column moves (if it is not empty).

    Wow, it's true. 8-O
    Always testing something
  • yes it's is the native behaviour.. but i think i can change things around... adding mirror instead of updown e use TABS function for mirroring... well have to work a bit on that :)
    Any way is it fixed on Firefox for displaying?
  • iguanaworld
    547 posts Member
    edited February 2020
    Working fine on chrome but with a strange functionality, does not exchange with the next column if it is empty. - https://prnt.sc/r1xnki
    Working fine on Firefox, column button aligned but whit the strange functionality. - https://prnt.sc/r1xrv1

    Ha, ha, ha, you don't read all the messages. X-DDD
    Yes, buttons over each column aligned. -https://prnt.sc/r1y4z5
    Always testing something
  • The description of the cursor to the right of each column indicates that the number [6] can be used but it does not work that way.
    If you press the number 6 the entire armada moves to the right but if you press the arrow only that column moves (if it is not empty).
    The description of the cursor to the left of each column indicates that the number [4] can be used but it does not work that way.
    If you press the number 4 the entire armada moves to the left but if you press the arrow only that column moves (if it is not empty).

    :o
  • I forget the image..... https://prnt.sc/r2133s
    If you press the number 6 on your keyboard you move all attack units one space to right or 4 to move all units to left.
    (It works even with TACS)
    Not a part of EA / Envision teams - My comments are only mine.
  • As for the subject of the buttons (left & right), I like the behavior of vertical flip much more. ;-)
    But that already are particular tastes of each player. O:-)
    Not a part of EA / Envision teams - My comments are only mine.
  • Ok as soon as get my hands on... i will try to revert the behavior to TABS original vs native... should be not easy.. but important that i can use the native layout to load things in.. to prevent align problems... for movable box i ' will wait to have other codes in to test before upload new version (seems to work same way but also outside playarea)
  • The description of the cursor to the right of each column indicates that the number [6] can be used but it does not work that way.

    Ok not sure i have understood
    are talking abuot what arrows? moveble box?
  • Select a enemy to attack, when you are in the simulator look your attack's units and press the key number 6, try pressing the key 4, repeatedly if you want to see it well. This key numbers move all units in your army.
    If you click on the column arrow (right or left) only move units in this columns (if not empty).
    Not a part of EA / Envision teams - My comments are only mine.
  • ok ok that is the native function.. in column is not told you can press NUM keys that is hooked to moveblebox... anyway in a few minutes i will post new test version with recoded function (like it was but changed look)
  • iguanaworld
    547 posts Member
    edited February 2020
    Testing in Chrome, v. 20.02.18
    By default the new moveable little window of script is hidden behind the big window. Only need to move to another zone and ready to test.
    Fantastic! The return of the flip vertical button. - https://prnt.sc/r2i5mn
    Well, working for me.

    Testing in Firefox, v. 20.02.18
    By default the new moveable little window of script is hidden behind the big window. Only need to move to another zone and ready to test.
    Working and aligned. - https://prnt.sc/r2iall
    Always testing something
  • New version 20.02.18 is working for me with Chrome.
    https://prnt.sc/r2i8op
    Not a part of EA / Envision teams - My comments are only mine.
  • Testing in Chrome, v. 20.02.18
    By default the new moveable little window of script is hidden behind the big window. Only need to move

    Yes and not
    by default is in the same defualt position as before
    but you have previous localstorage coords saved
    so cleaning cache or
    TABS.SETTINGS.get("GUI.Window.MoveBox.position", [390, 470]);
    

    in console debug and reload the game
  • iguanaworld
    547 posts Member
    edited February 2020
    Yes, I had moved the two windows of the script to new positions, if anything, the strange thing would be that the small window did not appear in the previously defined position.
    Well, but that does not interfere with the correct functioning of the script. ;-)
    Always testing something
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