Why is the simulation incorrect?
This is really starting to get on my nerves, time and time again i sim a base and it says TOTAL VICTORY but it isn't, it leaves the CY at a low %, this is causing issues because it's costing extra CP &RT to actually kill the base! i'm sure many have this problem and it's happened to me many times, what are you going to do about it?
From all the times this has happened it probably works out to about 1000 CP & about 2 or 3 days RT it has cost, this is not good enough as we spend money here and if you have only CP for your last hit on a base then you hit it and it leaves the CY still burning then you either lose the base because someone else kills it or you have to wait for more CP to regenerate
Sort this out please and also some CT & RT packages should be given to all players to compensate this error!
thanks
From all the times this has happened it probably works out to about 1000 CP & about 2 or 3 days RT it has cost, this is not good enough as we spend money here and if you have only CP for your last hit on a base then you hit it and it leaves the CY still burning then you either lose the base because someone else kills it or you have to wait for more CP to regenerate
Sort this out please and also some CT & RT packages should be given to all players to compensate this error!
thanks
0
Howdy, Stranger!
Replies
In some cases I noticed the opposite. A simulation on a nearly destroyed base would result not in a destruction, a moment later, it will. Because of how the course of the battle changes. Odd for sure but not a bug.
Sim a base without that morale reduction in play and you will get a perfect 100% accurate Sim.
Sim a base with morale reduction and the Sim will vary wildly.
Obviously what has been said about the base regeneration also applies, but if there is no morale reduction, the Sim will give you a perfectly accurate result for a run launched at the exact moment you simulated. Every second you spend simming again, the base will regenerate and the results will change but that is expected.
I think the morale reduction is a percentage and is randomly generated on each attack run. So everytime you simulate a random number somewhere in the range of the stated value is applied to your units.
Or maybe it's generated for each unit in your attack or each forgotten unit? That seems too complicated though.
Either way I hate morale reduction.
Thank you for listening to my rant
also i appreciate the replies
thanks