new firestorm... question
June 3, 2020 7:45PM
edited June 2020
does this mean we can level up to buildings lvl 80 (allthough the max limit is 65) and does this mean the FG will be up to lvl 97?This Firestorm features stronger POIs and increased level caps for players up to 80 and NPCs to 97.
please clarify.
thanks
reine
Post edited by reinemachfrau on
1
Howdy, Stranger!
Replies
The size of the world is controlled by the number of player spots, so at 5000 player locations the world will be the same size as Firestorm 13 and other 5000 slot worlds.
I mean
from 65 max players level and 50 lvl forgottens
to
80 max players level and 97 lvl forgottens
Comparing the numbers seems to be something wrong . How you go from players level > forgottens lvl to
players level < forgottens lvl ?
I believe the 80 will be not even close enough with such high lvl bases , pois , ops etc . Should be at least 90 or even equal the highest base level to the forgottens level
I would have liked to see the numbers tried out on the PTE first, but testing of 20.2 has to take precedence.
in a normal world we have lvl 50 guardians and minimum of lvl 50 Fortress . And we are usually have units very close to lvl 50 to be able to kill it
Now applying a simply logic , if FAB goes to 97 , means the FF must be minimum of 97 lvl aswell so killing it in best case scenario with lvl 80 units , sounds bit harsh to me lol . I am not even sure if will be able to kill the Fotress....
Same for farming and for killing bases we will be forced even after long long time to be killing ops camps and bases with big gaps of levels , like 17 as minimum , its almost impossible
Dont take me wrong I am excited to start the server and try to kill bases in such high level difference and the mode is crazy and I love it , however , as long the server goes , the level gap should be closing more and more like any other world we have participated till the start of the game . So I think you should increase more the maximum of the maximum player levels, I guess something like like 100 it cant be so low with so high lvl FAB, so at least we could be able to get equal level units at some point of the server even if this takes us long i dont care about this
So I'm not sure we can spend ressources of a lvl 97 base with the lvl80 cap ? 1 single 97 base will be enough to upgrade the whole army to 80 ? ^^
>this should even out somewhat. :)
Can't edit my message, but yes lvl 97 is good for this kind of small world without FA/Morale, it can be fun and not too fast, you can keep it like that :)
yeah my only objection is for the maximum base level we can reach , the 97 level of bases is nice and interesting
First classical server without the lock. Previous word with no FA and no morale was F10 in 09.2018. so long time ago. This time it may speed the process of reaching the center, but still it should be many months, so it sounds fun.
I got to post a correction to the original Announcement, the level cap of 97 applies to the Forgotten Fortress, not the NPCs in general.
So could you please clarify the following
a) What level will be the guardians , and what the highest level base ?
b) what will be the maximum level base we can reach , and as result the max OL DL etc ?
c) When you mean 97 lvl FF cap , you mean that we cannot have higher than 97 level FF ? and will be 97 minus 25 codes ? so in reality 72 ?
Regards
Player Base Max level wil be 80 as per announcement.
We increased all max levels across the board by 15 for this world, affecting Player levels and all NPC levels. I suppose i should have worded it like that in the first place, my bad.
Fortress level will adjust as usual to player strength increase and have its usual offset to other bases.
Level 70 camps are now being generated - just don't sit beside them with level 40 defences!