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Issues with 'pro players / alliances'

It seems to be the same alliances dominating every world from what I can see, something needs to be done to tackle this... Myself and a lot of players with a few years of experience have all expressed the same views, that constantly being the alliances thrown to the side and having to wait for 5th/6th/7th etc badges is just becoming monotonous and pushing us away from the game, to the point where a lot of us have the same view that we may just pack up the game in the near future. I personally have spent around £90-£120 in the last 4 months on this game, which is crazy money when you think about it, compared to other games.... Yet I find myself in an 11th placed alliance on Tib 47, sat behind the main alliance and then its many sub alliances, of which the same players in each world that are ruling it! I'm so close to packing in the game and I know many others who are too!

My suggestion, is why not have worlds where only players without the #1 badge can join? These worlds would be geared towards players who maybe aren't as experienced, or don't fancy remortgaging their home to try to come close to these 'super alliances' that dominate every world? The pro players could continue to play on new worlds that they can dominate, but other players that have not had a chance to get the #1 badge would be given a chance, eventually, even if it takes a few '#1 badge holders banned' worlds to do it, to get their own #1 badge... This suggestion doesn't penalise anyone at all, it only offers a solution to a problem! It also might draw some newer players to the game, as they're not being catapulted in to a world where they quickly drown through inexperience!

Replies

  • gamerdruid
    3875 posts Moderator
    Worlds for those without a badge or #1 badge will attract players with alts that are experienced. For example, Always1stAtFortress, a player who is in the winning alliances many times, will add a player Now1stAtFortress or Always1stAtFortress1 etc.

    However, refining this suggestion, a world where only those with 1st/2nd and 3rd badges can play would, I think, attract players who spend heavily!
    I am not an employee of EA/Envision. The views expressed are my own!
  • gamerdruid wrote: »
    Worlds for those without a badge or #1 badge will attract players with alts that are experienced. For example, Always1stAtFortress, a player who is in the winning alliances many times, will add a player Now1stAtFortress or Always1stAtFortress1 etc.

    However, refining this suggestion, a world where only those with 1st/2nd and 3rd badges can play would, I think, attract players who spend heavily!

    I agree somewhat, as in trying to separate the player base from the heavy spenders with only 1st to 3rd badges will definitely pull the top level players one way... But... I kind of disagree with the other suggestion that players would continue to make new accounts just to be peevish towards new players, maybe a few gits would do, but certainly not full alliances of top level players... My suggestion is specifically targeted at stopping these super alliances/spenders from dominating players who don't want to spend as much or who haven't got the same level of experience...

    Just remember, every time a new 'no #1 badge players' world has the first fortress killed, another one starts, so the existing #1 badge holders and the newly crowned #1 badge holders from that world cannot now join the new one that starts, some players may stay on that world to finish it as they have help from the #1 alliance, or whatever, some may decide to pack in and start the new one... I can't understand why any top level alliance would specifically start a new EA account for every one of the new worlds, purely to stop lower level players getting the #1 badge? These accounts would be good for a single use, as once they kill the fortress on that world, they then cannot join another one of them and have to go with the normal worlds, or just stop using the account (which would be the more likely scenario)... Players play with the same accounts to build up badges and achievements, so these 1 use accounts wouldn't really be of any use to them, other than to stop 1 non-pro world
  • Chris, I think you are missing the point of the game. Why not up your own game to challenge these 'dominating' alliances. I think It's possible with a bit of imagination and diplomacy and maybe a bit of espionage. If you end up dead then at least you tried. No one owes you a 'world' just because you spent some money.
  • tokenting wrote: »
    Chris, I think you are missing the point of the game. Why not up your own game to challenge these 'dominating' alliances. I think It's possible with a bit of imagination and diplomacy and maybe a bit of espionage. If you end up dead then at least you tried. No one owes you a 'world' just because you spent some money.

    Quite the opposite, after playing this game nearly every day for the last 4 years, I have got quite a knack for playing the game... The dominating alliances are there because they pump large sums of money in to the game, that is just how it is! You can have as much imagination and diplomacy as you want, but a) you've no chance of beating an alliance that are at least 10 levels above you in defence and attack and b) the problem with diplomacy is that these dominating alliances have 2-3 or more of their sub alliances before you even get a sniff at the middle! If you're not 'in' with them then you're tossed to the bottom of the pile... We have our alliance and the only other option would be for us to go alone (losing game friends we have played with for years) and hope one of the top alliances gives you a spot

    Who said anyone 'owes me a world'? I referenced money for one reason only, to give the devs a nudge and tell them that me and many others who spend money just like me are sick of ploughing money in to a game that we are slowly starting to not enjoy because of the way every world is now... I'm on the edge of just stopping playing, which if I do loses the revenue I provide, so yes, I pay/play with my hard earned money and I am well within my rights to make a suggestion as I have done, up to the devs as to how they want to deal with this issue, but if I leave I won't be coming back
  • ....The dominating alliances are there because they pump large sums of money in to the game, that is just how it is! You can have as much imagination and diplomacy as you want, but a) you've no chance of beating an alliance that are at least 10 levels above you....

    I have a desire for a new Lambo, but doesn't mean I'm entitled to one for free.

    Welcome to the real world. You need to find 49 friends and coordinate a winning war strategy. This may come as a shock, but not every player deserves a 1st Fortress kill badge. The badges are reserved for the best of the best of a server and to be quite honest, has absolutely nothing to do with "pouring unlimited funds" into the game.

    I suggest finding a winning alliance, or creating one.

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