EA Forums - Banner

Camp Output

Hi,
on Wrath 26 we have problems with the camp output.
A level 64 off generates range 63 - 66 camps.
Now with a level 65 off the range is 64 - 66 camps.
Why don't we get 67 camps?
We are on a big world with units up to level 80.... so level 66 is to small.

Replies

  • Knock.... Knock... Hello? Hello? Anybody home?
  • Polux37
    15 posts Member
    edited December 2020
    On firestorm 14 it works similar. Offence 67 can generate Camp 68, but not 69. At some point it’s easier to generate camps from defense. Cheaper to upgrade due to mixing Tiberiun and Cristal. We have one base with defense 71, and this base generates Camps 70-72 so +/- 1, but no 73.

    It seems that there are many contradictions in new camp generation. In range 50-65 it was unlocked to generate +2 camps above that is not. But no clear information in that matter was provided when introducing that change. That’s creates inconsistency and it’s necessary to figure it on your own and that creates some disappointments. It should be more transparent with changes of this type provides like any other rules.


    Let's hope that patch 21.1 will solve that
    Outposts and Camps should now be able to spawn with their proper levels at max level

    But still is not 100% clear if this information applies to that particular issue.
    Post edited by Polux37 on
  • EE_Elephterion
    1648 posts Envision Developer
    edited December 2020
    seven0404 wrote: »
    Hi,
    on Wrath 26 we have problems with the camp output.
    A level 64 off generates range 63 - 66 camps.
    Now with a level 65 off the range is 64 - 66 camps.
    Why don't we get 67 camps?
    We are on a big world with units up to level 80.... so level 66 is to small.

    There has always been a difference of 15 levels between players and NPCs, even on older worlds where Players can reach level 65 NPC only spawn as high as 50. That mechanic has not been altered.

    I explained on this issue here: https://forums.ea.com/en/commandandconquer/discussion/comment/2164371/#Comment_2164371

    In short, yes, spawns are not working quite how they are supposed to on high level worlds, yet. The patch will address that. (20.4 is now 21.1)
    Post edited by EE_Elephterion on
    Envision Entertainment Community Liaison
  • Polux37
    15 posts Member
    edited January 8
    You were trying to make an answer, but didn't address the issue provided. Outpost problem is a separate problem. This topic is about Camps.
    Please elaborate what you mean by NPC ? Because that part doesn’t make any sense to me. On regular word you can have base 65 max, but army level 66. And this offense spawn camps 65 (always two 65), so where you see a difference of 15. As you may overinterpreted is -1 lvl, but basically is equal max.
    The recent change in that system allows camps 65 to be spawned by off/deff 63. And it's great for development. When the patch 21.1 will be rollout, approximately perhaps ?
  • gamerdruid
    3827 posts Moderator
    edited January 9
    NPC=not player controlled. 21.1 introduced problems on the PTE when rolled out for testing so the PTE was rolled back to 20.3

    They've returned to working on 21.1 but no timeline has been given for testing on the PTE. It is usually 2-3 weeks after the PTE rollout, if everything is working as planned and no problems are identified, that the general rollout occurs. So my guess, would be around the start/middle of February.
    I am not an employee of EA/Envision. The views expressed are my own!
Sign In or Register to comment.

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!