Camp Output
Hi,
on Wrath 26 we have problems with the camp output.
A level 64 off generates range 63 - 66 camps.
Now with a level 65 off the range is 64 - 66 camps.
Why don't we get 67 camps?
We are on a big world with units up to level 80.... so level 66 is to small.
on Wrath 26 we have problems with the camp output.
A level 64 off generates range 63 - 66 camps.
Now with a level 65 off the range is 64 - 66 camps.
Why don't we get 67 camps?
We are on a big world with units up to level 80.... so level 66 is to small.
0
Howdy, Stranger!
Replies
It seems that there are many contradictions in new camp generation. In range 50-65 it was unlocked to generate +2 camps above that is not. But no clear information in that matter was provided when introducing that change. That’s creates inconsistency and it’s necessary to figure it on your own and that creates some disappointments. It should be more transparent with changes of this type provides like any other rules.
Let's hope that patch 21.1 will solve that
But still is not 100% clear if this information applies to that particular issue.
There has always been a difference of 15 levels between players and NPCs, even on older worlds where Players can reach level 65 NPC only spawn as high as 50. That mechanic has not been altered.
I explained on this issue here: https://forums.ea.com/en/commandandconquer/discussion/comment/2164371/#Comment_2164371
In short, yes, spawns are not working quite how they are supposed to on high level worlds, yet. The patch will address that. (20.4 is now 21.1)
Please elaborate what you mean by NPC ? Because that part doesn’t make any sense to me. On regular word you can have base 65 max, but army level 66. And this offense spawn camps 65 (always two 65), so where you see a difference of 15. As you may overinterpreted is -1 lvl, but basically is equal max.
The recent change in that system allows camps 65 to be spawned by off/deff 63. And it's great for development. When the patch 21.1 will be rollout, approximately perhaps ?
They've returned to working on 21.1 but no timeline has been given for testing on the PTE. It is usually 2-3 weeks after the PTE rollout, if everything is working as planned and no problems are identified, that the general rollout occurs. So my guess, would be around the start/middle of February.
Cheers Kombuese
Guess thats called a rhetorical question^^
Outposts and Camps should now be able to spawn with their proper levels at max level
Don't get it...
> We are looking into this issue, no promises when we will be able to address this just yet.
are you serious!?!
before the patch we had at least camp level 70, after the patch there is not a single camp level 70 anymore.
then reset the world again ( wrath26)!
it can't be that hard.
then you have time to deal with the problem.
this way the whole thing is no fun and makes little sense.
Since you have raised the level to 80, you know what it costs.
When you say 'we are beyond camps 71' what are the levels of the offences in that area?
As I already shared here, we generate our biggest cams based on defence lvl. Before the update we have those 77 https://ibb.co/j82b36z Now after few days I can say that spawn its genraly worse, but still I hope for a positive fix.
Today, someone has decided that +3 offers far too many resources once the level cap is lifted. Envision apparently didn't spend enough money on this level issue the first time around and have decided to double down and change the base code to -2/+1. We're pushing a year (June '20) and the team still hasn't resolved something as simple as changing the camp code from 65 to 80.
I would thoroughly enjoy regular communication and progress updates as I am sure most of rest of the player community would, not to mention those of us who continue to pay money. Coming from a programmer, something is apparently massively wrong for a project this simple to grind to a halt. Is anyone even working on the project? Is EA refusing access to update/patch live servers? I'd offer to help update code, but don't live in Germany and I doubt you'd allow free help. I see the company soliciting for "Programmer".
With code this deeply rooted and tied to the foundation as strongly as it is, either an exact clone of the prior process should have occurred or level 80 could have simply been done in smaller updates. Could have very easily updated camp levels to level 83 max, verified the code on internal private test servers then patched live. I understand the code is different for the "new" economy. If the formula is the problem, it should be deleted completely and simply apply a 2x multiple on top of the "old" economy code. Simply rinse and repeat the process for different areas of the game, buildings, defense, offense, fortress etc.
Attempting to update all code, all aspects across all servers for all worlds all at the same time was obviously not the best direction for this project. Hopefully it gets resolved, soon.
Respectfully,