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BambiByte Member

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BambiByte
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  • Crucial pack all in one - contains the wanted base scanner (Overview version) Before you install it, remove all your existing scripts. allyourbasesbelong2us.com/CrucialScripts/Crucial.Pack.All.in.One/
  • On Tib26, Top 100 players are mixed. Seems to be balanced. I can not show the rest of top 100, but that is also mixed...
  • You can test it on cncopt.com and investigate even deeper interrelations. Build a test world, change positions and levels, inspect values. - Upgrade cost - Return on Investment (ROI) - etc.
  • can not wait for the hotfix for non-test worlds
  • EE_Elephterion wrote: » We have a hotfix patch that we hope to test on PTE tomorrow. Depending on how that works we can make an update to WCS2019 and the other newer worlds asap. This is really good news. Is it possible that in the near fut…
  • I completely agree with you. Motivation is always a better tool than constraint.
  • It's worth reading the whole topic, even if it's long. Also take into account that without the help of the strongest players, there would be even fewer badge players in the same amount of time.
  • @EE_Elephterion I think, this bug should be fixed immediately. Using this attack method is more than unfair. In GDI, infantry unit attacks the units on the ground after the carrier is killed. The same unit in NOD should behave in a similar way and…
  • It is clear and I respect the effort of EA keeping the privacy so important, but: There are many levels of privacy. If privacy is a barrier of proper operation, user has to disclaim a necessary part of that - or the person will not use the service.…
  • You can find an interesting topic here, about the problem you mentioned: https://forums.ea.com/en/commandandconquer/discussion/244297/ranked-worlds-elite-worlds-idea/p1 Join the topic and tell your ideas.
  • EE_Elephterion wrote: » nefrontheone wrote: » I'm not requesting to change anything than a player can do, only to add the possibility that the leadership of an alliance can change the hidden state of their members. That sounds rather co…
  • I agree with @nefrontheone I mentioned this necessary change for other reason in these topics: https://forums.ea.com/en/commandandconquer/discussion/244325/members-hidden-state https://forums.ea.com/en/commandandconquer/discussion/244315/a-all-al…
  • gamerdruid wrote: » It has been said many times here that the functions of many of the scripts should be incorporated into the game by default. Of course, which ones would be hotly debated. As long as they can be disabled and the script version …
  • Inter-alliance channel may work if it is similar to the invitation system. CiC and Sic would get the invitation, then he/they decide if accept it and connect the incoming channel to the existing channel in their group. Accepting the "invitation" wit…
  • Hi, @gamerdruid I thought that it worth handling the hidden status problem. It is not normal that a player can mask his online status but CiC can not change that. Meanwhile we use this option for a good reason - but in the present condition the o…
  • I thought that it would need less description, since it is in practice for very long time. Ideally, a game does not need 3rd party apps and script packs to play it. Of course, problems can not be solved fully, because many things are based on co…
  • Many teams are using 3rd party software to create private channel for pvp group. There is a need. It would be better to have one in the game. We could save hundreds of window switches. Handling coordinates can not be solved out of the game...
  • I feel that you do not want to understand it. My idea is a simple channel for hidden or not hidden but special group to work on their task without disturbing them, and keeping sensitive info in as safe as possible. Of course, I may choose a spy fo…
  • nefrontheone wrote: » I am trying to delimit is what you are requesting to developers so that others can contribute our impressions about it. You ask for a chat channel only for players with hidden status but can be seen by commanders in chief / …
  • I would not need channels for all the categories. Any of veterans, members or officers could be hidden for a pvp action, so they do not need extra channels by role - except officers. Hiddens should remain hidden from others... That's all. Being hid…
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