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EinarThePillager Member

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EinarThePillager
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  • You do not know why I prefer PvP as a last resort... I would not talk to you in regards to this. I've rather be away from the forums for some time just like @Kinshasa551 said... Also, which world, Tiberian 53? Its going to take 2 weeks to see me, so why not try to find my alt account on the most 10 recent worlds. My alt…
  • Can't say if it will unless the announcement comes back... it might come back with an edit to its date. We may as well have to wait...
  • If only we could make PvP more interesting... This idea of mine might be too exaggerated... might as well test this in a world without forgotten bases around.
  • I would suggest on running polls on incoming worlds so players get satisfied. There should be like 3 polls, 1 for the layout, 1 for the ruleset and 1 for the ruleset's intensity if possible. First one is layout, its randomized into 3 or 4 and players get to choose which one they like. Second one is for the ruleset for the…
  • Well, I don't really like PvP unless it has to be necessary... I guess people have different preferences; farming too often would make people bored. But if you and your alliance engage too much in PvP, you effectively create a battle line with your opponents and diplomacy would be hard to deal with. Even though my account…
  • PvP is simply a hassle unless you rub your alliance the wrong way against another alliance. Diplomacy is key, if you make everyone your enemy watch out, that they all strike you back. Better to love your enemy and deal with them non-aggressively that to lock horns with one. Team Play is still possible, but a little harder.…
  • 1. Pvp is more of a hindrance unless your really quarreling over a bunch of POI's. I guess this paves way for alliances to work together. 2. Not entirely. Loot Penalty is defined by the destruction of the Construction Yard. Team play can still occur if the Construction Yard was hit last by the player after all other loot…
  • Each time you start a new game, you start as either GDI or Nod on the selected world. You start from the beginning and research units, begin at level 1, etc. You can return-to/start-playing another world by selecting the change world link in the Tiberium Alliances Home Page.
  • Make that 1200, or close to that... It seems no one likes Moral/Malus cause you have a strong malus inefficiency per higher level that you attack. How many points of efficiency are deducted when attacking high level camps? Is it 10 per upper level difference? Also there was a canceled announcement about Tiberian 53, it was…
  • I made that topic cause I was a little confused about all 3 rulesets... I know more about FA that moral and the least was uprising; I didn't even know what the uprising ruleset is supposed to be. I would suggest a world type where Forgotten has better reach - Outposts spawn further from their tunnels, forgotten bases have…
  • I'm looking for a friendly and cooperative alliance who plans to enter Tiberian 53... I want to converse with someone who's part of that alliance, so can someone DM me? I haven't played in over a year and the last alliance I was in I accidentally lost contact with.
  • I've noticed that across all recent worlds, Uprising is always set... what is that supposed to do? Is it the FF retaliating its attackers 3 days after it got destroyed? Ain't entirely true, its more like far and few inbetween Firestorm 14 has this setting, conversely Firestorm 13 had both... Firestorm worlds might have the…
  • Where do we place this code; also is it valid when you enter it? It may be expired... Its been a long time since I tried using bonus codes to get free TA funds I can store for another time...
  • I am always surprised to see the game running months after I left to take a break... the last time I was around was around June to July last year! If it has small updates pushing in now and then, its better that a game with little to no updates, like C&C Rivals. That game had broken meta...
  • @MaggyNoggy, That's because maintaining multiple accounts in the long run is tedious. Imagine 1 month in and you have 4 to 5 bases per account, multiply that number to 5 to 8 and you get 20 to 40 bases. Things get worse 1 month later... Tried to play 8 bases with 8 accounts, that's 64 bases with at least 24 offense bases.
  • Multiple accounts tend to be difficult to maintain after researching the 3rd base. If you have 4 accounts for farming, getting the 2nd base up would double the number of bases to 8. Getting the 3rd base would bring it to 12. Attacking becomes more complicated as you start researching new units and rise in offense level.…
  • It might have something to do with the territory influence of the forgotten bases and the way the game handles territory... whenever you attempted to move to a ruin, the game would warn you about the loss of territory. Did the game warn you about the territory loss? I think its because the game first removes the ruin,…
  • How's about an infected event at the time of a world release that's on the 10th anniversary? To make the event more special, let the event run longer than usual and with more and harder rewards... nothing like singing merry Christmas while showering the forgotten in bright lights (or explosions, whichever fits best)
  • The wrath world start up time is at 14 UTC, which should be like 2 hours from now. Your 2 hours early...
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