Soixie Member
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Envision has nothing to do with your EA account, server hosting, payment information or otherwise. You'll need to continue to work directly with EA.
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"Updates" have been nothing but bug repairs that have lingered for nearly 10 years now. There haven't been any improvements to the game since level 65 was patched.
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Just bring back the old system and tie loot to a funded player flag. If the players are funded, then allow full resource looting. If players are not funded, zero loot is rewarded. Start tying rewards across the board to a funded_player() flag and 99% of this whining spam **** is eliminated and your job becomes 5x easier.
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A solution already exists, blueprints for a 100% successful level raise with zero bug errors is already in the dev manual. They have purposely chosen not to activate it, period. Who wants more money and active players in their dying game? Certainly not the management in control here, proven.
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Management / leadership have had the opportunity (for nearly a year now) to add max 80 with slight bump in outposts and POI to original worlds (no morale / no FA). Everything but the raw code was provided in an project outline to the development team to provide a successful transition, cloning the prior "level 65" upgrade.…
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This is the current code involving Camps/Outposts; https://forums.ea.com/en/commandandconquer/discussion/comment/2177578/#Comment_2177578 To directly answer your question; No, there is no means to "block" outposts from spawning in any capacity. There is no such thing, it cannot be done.
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Developers have never increased level cap to 80 on any old worlds (no morale, no FA) or at least to any of the original cluster worlds, ever. The team responsible choose not to, in an directed effort to not reward older servers in any capacity and to force those lingering to newer servers. Instead, developers choose to…
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The game is designed for players to kill their opponents within 2 or 3 shots max. Where in the case of camps and outposts, this is farming and if for enemy or forgotten if you are struggling, then raise your offense. Using multiple accounts to PVP or take out forgotten 5, 10 or even 15+ levels has no purpose than for…
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Excellent question and one I cannot answer. I do seem to recall such a limitation on outposts years ago, but I didn't remember it. Outposts on our world spawn +5 to TE. Every player in this region is at least level 50 offense/defense and we get level 50 OPs. If I'm understanding you correctly, there is another layer to…
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I'd like to believe their hands have been tied by EA, whom controls all forms of monetary transactions. @EE_Elephterion , would have been far wiser to patch non-FA older worlds first, use them as an implementation "test" then consider patching FA worlds once a general solution could be found to suddenly raising forgotten…
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There are over 300 worlds in various stages, your suggestion is to deprive everyone of level 80? You're certainly in the minority there.
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That particular thread was closed because it wasn't relevant. The Current Camp/Outpost thread containing the developer code is HERE. I haven't updated it yet as patching and level 80 still hasn't been fully implemented. As you have experienced and as we are seeing on PTE, the code for tunnels was changed to +2 (from +5)…
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The only means to properly reimburse players is likely going to be to restore from a back up before the patch. Before patching other FA worlds to level 80, your team might consider relocating/moving all players to the edge of the world.
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I'm not on "Forgotten attacks" world for a variety of reasons, but it seems that "suddenly raising" the power levels of the NPCs on such a world by 20 levels had quite the obvious side effect of wiping all players completely off the map. In a business environment, we've fired people for less. This isn't just an "oops",…
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Yea, starting to see the same on PTE. + anything with camps is rare Outposts on the other hand have been nerfed 100% and beyond worthless at this point; - One can trigger a tunnel at -6 levels, but the spawning OP is -2 most of the time (80%?) and -1 occasionally (20%?) - Forgotten bases produce more resources for the…
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Understanding the environment one works and plays in is crucial to making (and keeping) friends. You went against something the general population of the server agreed with or supported, this obviously put you on the outside permanently. There is an old saying; you can be wrong and get along or you can be dead right.…
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While not specifically mentioned, /repairoff was being abused by several players running bots. The "solution" seems to have been daily crates and enhance POIs by 1,000%.
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Higher than PTE for sure. Top players only just reached level 66. We just broke hubs and center though. Advancement is slowing, under +1 offense level / day now. We still have nothing spawning between 0 and +5 levels (old code - no longer working). Everything is -1 or -2 from outposts and all Camps are between 0 and -2…
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Depends. Bases within 2-4 clicks will support nearby bases within 2-4 minutes. Several factors are in play here and every battle (and world) are different. Level 65 offense vs level 65 defense between top tier alliances with 4-8 support weapons is going to hurt significantly. The point of PVP is to cause the attacker as…
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All supports will defend any and all ally bases that come under attack, so long as those ally bases are within range of support weapon type. If a dozen bases are within range with each other and all 12 come under attack, then all 12 bases would eventually have 12 supports each (typically 8-10 min). The only thing…
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