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p0ir_r0tt Member

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p0ir_r0tt
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  • if you are only level 38 on an old world, you would probably get to a considerably higher level much faster if you were to start a new world with the new economy
  • they actually did switch back the name changes today :smiley: now it is a mess because lots of players tried to change their names in the past, and now all those requested changes actually came through also, the chat keeps using the old name, while the account name displayed everywhere is new, so if you click in chat on…
  • I disagree. The incentive to build offense is there, but the problem is power. You cannot upgrade power quickly without massive spoils, you cannot upgrade army without first building up massive power. At these levels such upgrading takes ages even with exploit. If there was no exploit, it would take years to upgrade…
  • Well, i think people sell and then buy back the units. Because level 60 units you get costlessly, it requires exactly 0 repair time. It is also much easier to have only one type of units (salamanders), and send them all into attack if you then simply sell/buyback. Some people have 17 bases now, to get there you need 57T…
  • Testing for the level 70 units with the current PTE setup will take a long time, because to get to level 70 offense you first need to upgrade a base to produce max power to level 70 everything, and even then the best you can get in power production is around 40G/h, so it will take another 70+ days after that to farm up to…
  • Here is my report of testing 19.1.1 on the PTE so far: 1. In patch 19.1, when a second player was attacking a target, resources were lost on every single attack, and applied both to defense units and to buildings. So if two players were taking turns attacking a base, each would lose half of the resources on each attack. In…
  • It is only representative of german speaking users. Proposing to ignore this poll, and only count german speaking users is hilarious.
  • Most of the accounts you can see here voting I recall seeing on one of the last competitive world's, most even have badges. The most active forum posters, on the other hand, have not played or won any recent competitive worlds. And the idea of only asking German forum users is just hilarious. Maybe count votes of players…
  • "by the way, there is another bug with this patch: on PTE I sent a substitution, after 13 days on the server, the other person accepted the substitution, logged in, did stuff but now when I try to end it, I get the standard message https://gyazo.com/369e6249869670fa2d1017ce9fa20fe8 and when I click the Yes button, nothing…
  • "Get some good players and form a well organized alliance" Great advice, on target on both points. 1. Of the top 100 players in the game (quality wise), at least 60 are german, and very few new star players come to the game. Where can the opposition get new strong players? They don't exist. And those that exist quit. 2.…
  • man, you have it wrong on so many levels, let me dispel some myths for you: 1. "a common complaint is that these are average players who suddenly became good by using alts" To play multi-accounts properly you have to be a very strong player and to fund the alts properly If you are an average player, alts will pull you down…
  • after maintenance, the bug with selling units or switching targets is gone, good job!
  • on the rt cheat: please keep it disabled! the pte is for testing, not for fortress (unless the changes in the patches tested are about fortress, and now they are not) with rt cheat the fortress bully crowd runs rampant and kills everybody making it impossible to do proper testing on the forgotten base spoils: they are…
  • There are three problems with the current update: 1. There is a bug with selling units (as well as sometimes when switching targets during attack) that crashes the game and forces you to reload, this must be fixed before it is applied to normal worlds. Hopefully this is fixable. 2. There is a reporting problem whereas…
  • "We are working on some more changes regarding reducing the effectiveness of multi-accounting, especially on new worlds." please let us know when you put them in so that we can test them on pte right now on pte there is nothing implemented on this front yet
  • if you make wcs with moral, make it at least 10 levels or even more, not 7 we have seen this enough times: with 7 levels the game becomes unbalanced, with 75% farming, 25% digging digging is fun because you can do it in a team, and get a joint reward in poi, and good resources too there is no fun in farming because you…
  • on pte there was a bug where you could drop all 31 bases, and get them all to 65 instantly, and even get units and buildings level 221 or something like that, the score exceeded the limit allocated to integers (is it long integers or long unsigned integers?) and became negative so score of -1 is probably the highest score…
  • 250 players, lol? Check out this one: Sure, this kind of conveyor is a guarantee that you get a badge if you are on a server at all. But is the purpose of the game to give maximum badges to people that don't fund? Or is it to give people a badge that they must earn? What about the alliance that was number 2 but was…
  • Great! Thanks for the info. Please make the WCS the same ruleset.
  • Also, because the mass of people that are going to start a tib world will likely have to skip the wcs because they can't afford two worlds at the same time, both money and time-wise. So best scenario is probably to have a tib world as soon as possible, maybe more than one world close to each other so that everybody can…
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