Sporkan wrote: »
I’ll bite:Section 1: Play as a Player in Franchise Mode needs a lot of work
1A) Starters should not be on the field 100% of the time, especially in rotation positions like RB. I think most teams the starting RB gets 95%+ of the snaps, the 2nd RB gets whatever remains, and the 3rd gets nothing. I set myself to instant starter, because otherwise I can't play.
1B) Start with less stats and more experience to give us a better choice in how our character is built (especially injury/toughness, make us choose that)
1C) Better information for the player as to what they are doing, especially in contract negotiations. There are several times you have to choose to accept or deny a “deal” without knowing what the deal is (i.e. extension, option), what the value is, or what the consequences are if you do not accept it (will it send you to free agency or end your career).
1D) Allowing us to use the regular camera angles in play-as-a-player was a big step forward, but WRs I think need a camera built for them. If I’m player locked I can’t see the field properly, and if I’m in one of the regular camera angles I usually can’t see myself.
1E) More player options, such as kicker and punter.
1F) More of a role for my player on special teams (i.e. punt coverage)
1G) Better blocking mechanics when playing a RB or blocking on Special Teams (as in, the player as a blocker)
1H) No requirement for my Tight End, who is blocking on a Field Goal, to control the kick of the Field Goal
1I) Quality of life fixes from the current version: make “I’m open” signal work again, make it so that when I push square in the end zone on a kickoff, I will kneel downSection 2: What do I control?
2A) Player, coach, and GM should all have different amounts of control by default, but there should be options to give or take control.
2B) By default, players should not call plays. Offensive players other than the quarterback should not call audibles. Defense players that are not captains should not be allowed to call audibles. However, audibles can be added, and playcalls can be added to the player’s control.
2C) Coaches should include coordinators (offense, defense, special teams), or the head coach. Coordinators should not have control over the other phases of the game.
2D) By default, coaches should not have control over the personnel, but should make week-to-week strategy decisions and call the game. Coaches should be allowed to play, watch, or sim the game. Head coaches should be allowed to pick which phases of the game they control or sim. Coaches can add personnel control.
2E) By default, the GM is in charge of the players, while the coaches are in charge of their development and weekly strategy. GM can add any level of control a coach can have. GMs are also the only ones who can relocate the club.
2F) Maybe an “Owner” option
2G) Special Teams sim should allow the player to pick specifically which special teams plays they handle (including FG/PAT, Kickoff, Punt, Kickoff Return, and Punt Return).
2H) Option to make the coin toss an in-game feature instead of an option chosen before the loading screen, to immerse in the game a little bit.Section 3: Player Development and Presentation
3A) There should be an option to do lesson + drill or only the drill when doing weekly training (in addition the sim option), when playing as a player
3B) The coach should be able to select whether players get experience boosts or game boosts. For example, I may want to give my 2nd string players more XP, but give my starters +3 to all stats for the game (which they don’t keep). If I do this all year, my starters will have barely changed, but my 2nd stringers will have made huge strides. For a game against the Browns, maybe I want to give everyone an XP boost, and for a game against the Patriots I may want to give everyone a game boost.
3C) Drive Goals are fun when they fit what I want to do, and annoying when they’re the exact opposite, because I feel like I’m giving up XP to do what I want to do. There should be an option at the start of each drive to choose between a couple of goals.
3D) Playcalling needs the ability to pick what strategy you want. Sometimes I want the hurry up and the game chooses “chew clock”.
3E) Ability to set how long “chew clock” takes the clock down to. I’d prefer 15 seconds instead of 10.
3F) More descriptions on the ratings. They’re getting better, but they can get better still.
3G) A consistency stat which controls game-to-game variations in stats. For example, a player with 40 consistency and 95 catching might have 95 catching one game, and 65 the next, but a player with 90 consistency and 90 catching will only range from 85-90 catching from game-to-game. (Physical stats wouldn’t vary, or wouldn’t vary as much)
3H) Ratings for players as they fit into scheme and/or have time to work with each other. A freshly made team with offensive linemen that have never seen each other before and a rookie QB shouldn’t function nearly as good as a team where the OL have worked together for 2 full years and the 6th-year QB has had the same top receiver for a year and his #2 receiver and TE have been on the team for 3 years as well.Section 4: Creation Center and Customization
(This is semi-related to CFM as I want to use creation center for CFM)
4A) Easier way to create large quantities of players to make an entirely custom team. This could include easier ways to create multiple players, easier ways to clear a team, or even a custom team creation center.
4B) A web browser app that I can use to create a playbook on my PC using my keyboard and mouse, which I can then save and download onto my PS4 to use in-game.
4C) Custom Plays. This was in Madden 2000. Come on.
4D) Quicker ways to edit ratings on players, to include:
• A button to move all stats up or down, instead of one at a time
• Buttons to move stats up or down by 10, instead of by one
• Buttons to move stats to 99 or 0
• (Hey, it’s fun to set a player to 99 overall)
4E) Easier way to move players from team to team in custom roster management. If I want to play with a dream team, I should be able to. (And don’t say “MUT” because I don’t play that pay-to-win garbage. MUT is the competitive version of building a dream team, I should be able to do so offline with a game I paid this much money for).
4F) Better presentation in the customization center. There’s more information available in Franchise than there is in the customization center.
4G) Ability to create a face instead of picking a face template. This is going to be released in 2018, it should have a face creation center.
That’s all I got off the top of my head.
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