Madden NFL 19 - November Gameplay Tuning Update
November 28, 2018 2:50PM
edited November 2018

Check out our latest Gameplay Tuning Update and the reasoning behind these tweaks. Be sure to give your feedback on the changes below so we can continue to implement them!
Simulation:
- Reduced the stamina penalty when using Acceleration boost and/or One Cut to lengthen the time necessary before fatigue sets in on a per-play basis
- 30% increase to defensive run-block disengage angles (this is 30% back in opposite direction from previous tuning made in October Title Update)
Competitive:
- Decreased Interception Threshold to a value of 60 from 75 – any defender with a catch rating of 60 or higher will never drop an INT when in open space
- 60% decrease to offensive success chance for multi-player aggressive catches
- 30% increase to defensive run-block disengage angles (this is 30% back in opposite direction from previous tuning made in October Title Update)
Tuning across all Gamestyles (Simulation, Arcade, Competitive):
- 20% increase to ball carrier fumble chance when using the ‘Aggressive Ball Carrier’ Coach Adjustment
DEV NOTE: After watching our users play Madden 19 over the last few months and listening to the community feedback around our previous Title Updates, we felt we needed to make some tuning changes for Gameplay to provide some further balance to previous improvements and fixes. As the game has evolved since launch and certain meta’s have shifted, we remain committed post-launch support to ensure the game remains balanced as well as continuing to meet the needs of all of our players all season long.
Post edited by EA_Roger on
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THANK YOU. Maybe I can make it more than 20 yards on a punt return without my returner blinking red now.
I still have no idea how this is not part of the game.. if a team does hb wheel all game or pa crossers etc.. I should not have to do 5 pre snap adjustments to even have a slight chance against it.. not to mention fast snap because they know, or hurry up and not having enough time to set it all up again...
Until this is fixed does not matter who is on your team
These are solid facts
[Edited for swear filter effect]
PS: If Longshot isnt replaced for a player mode this will be my last copy more gameplay less cinemax I already accepted my WR lining up in my tackle spot on an audible
agreed I just don't understand how a cornerback has the upper hand on WR in most situations on madden.. some bad pass situations yeah should be pick or deflected but the swat/ball hawk is overpowered if they can catch that good doubt they'll be on that side of the ball please fix this 50/50 to a 75/25 wr had the upper hand