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Current state of the game

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Let me start off by saying I understand this is the absolute worse time of the year to play Madden due to Everyone knowing all the cheese plays. Lately it seems like the update did something to the game that makes the Nose guard shed blocks too quickly. It also seems like I can’t stop anyone on Defense anymore. The FS running around the field disrupting all the Routes has gotten to an all time high. Everyone is using KC because with Mahomes and Hill it gives the added advantage of being able to play madden like years past. Meaning running right throwing left. Running backwards throwing Corner routes. The way the gm is currently set up if you don’t get a Ebook and get you some better cheese you can’t compete. I can’t wait until NCAA returns I’m done with Madden it’s Awful,Terrible,Ruined.

Replies

  • EA_Blueberry
    4836 posts EA Community Manager
    Thank you for taking the time out to write us feedback.
  • I want the animation where it looks like my wide out is open, and then I throw an INT gets fixed.
    Madden fan since 93.
  • The game stinks and the updates ruined it. The game was on the right track when it was released. First update the game went down the drain. Safety user lurk is worse then ever. Psychic DB's is worse then ever. Db's are turning around when the ball is thrown but can't even see the ball with there backs turned smh. Pass trajectory stinks, the defense is faster then the offense on turbo. Defenders don't have to stop to plant and never get tired running all over the field on turbo. The animations are dumb and unnecessary. I threw a lob which the CB was a few yards in front of me. Instead of running to the ball my WR triggered the animation to slow down 3 steps and try to catch it. The pass rush is over powered, QB's wined up is to slow. The running game is OP but the passing game is stuck in 1930. QB's can throw across the body and off of one foot accurately. What ever happened to the icons disappearing if the QB dropped back to far? There is no user control on offense but there is user control on defense does that make sense to anyone? The draft prospects stink and are slow with terrible acceleration. The offensive lineman are dumb and can't create a pocket. They double team a defender then let him go blocking know one and just sit there in a dumb animation. CB easily go through offensive lineman but they should be getting pancaked. Screen passes don't work the WR take 2 hours just to start running again. RB screens stink the o-line blocks know one. That is Madden 20 and every madden that has been on PS4 in a nutshell. EA Sports u owe me $300 for every Madden on PS4 and another $300 for the Ps yearly internet pass.
  • I 100% agree! You left out no stat comparison in H2H which is why we play in the first place. Im thinking that that’s a feature that they will add next year.(The dumbing down of the safety flying all over the field.
  • EA_Blueberry
    4836 posts EA Community Manager
    @ericedub

    I find screens still very effective when you're looking to pick up 3-10 yards. They used to be very OP in the past which is why the team made some changes around them. At one point they were extremely hard to stop. They are still used heavily in the NFL but I feel like those massive gains you see from them are becoming much rarer as teams are getting quicker at identifying them.

    It comes down to what RB you're using and waiting for those blocks to develop. Even though it might be tough to see the inside of the field (unless you play with your camera view expanded further out), cutting inside real quick and going back to the outside can be effective. Sometimes the RB can get hung up on the lineman which can be frustrating, but at the same time screens don't develop 100% of the time in real life games so that is the risk/reward of using them in my opinion.
  • With all do respect Mr. EA Blueberry but when you’re playing guys in the Top 1% don’t even think about a screen play. As a matter of fact it’s only 3-4 plays that you can run to combat All the Cheese being thrown at you. The same OP pass plays every down. And Dallas users running cover 4 all game with Free Pass rush. Now that EA has Killed the run it sucks worse
  • botravis wrote: »
    With all do respect Mr. EA Blueberry but when you’re playing guys in the Top 1% don’t even think about a screen play. As a matter of fact it’s only 3-4 plays that you can run to combat All the Cheese being thrown at you. The same OP pass plays every down. And Dallas users running cover 4 all game with Free Pass rush. Now that EA has Killed the run it sucks worse

    If at least the higher awareness AI controlled players could catch on to specific plays and play better vs those plays that is being ran into the ground, there would be more play call variation and would be way more realistic. Instead of AI players reacting the exact same everytime someone runs a specific play.
  • The cheese is way out of hand. Some people run cheese every play and other will run them in key situations. And that's what I mean about playing REAL football as opposed to playing Madden ball. We want real football and cheesers only can play using Madden ball. All the best players manipulate what's wrong with the game and that's sad. I like playing chess matches not predetermined animation non sense.
  • @ericedub

    I find screens still very effective when you're looking to pick up 3-10 yards. They used to be very OP in the past which is why the team made some changes around them. At one point they were extremely hard to stop. They are still used heavily in the NFL but I feel like those massive gains you see from them are becoming much rarer as teams are getting quicker at identifying them.

    It comes down to what RB you're using and waiting for those blocks to develop. Even though it might be tough to see the inside of the field (unless you play with your camera view expanded further out), cutting inside real quick and going back to the outside can be effective. Sometimes the RB can get hung up on the lineman which can be frustrating, but at the same time screens don't develop 100% of the time in real life games so that is the risk/reward of using them in my opinion.

    Ok so what about WR screens (not bubble screens) that take the WR 5 seconds to start running again? I used to love running WR screens for defenses that have CB backed off the ball 10 yards. But now by the time the ball is thrown the defense reaction time is to fast and the CB is right there. And even worse then that the WR won't accelerate and takes a long time to start running again. How come My real questions are never responded to like Psychic DB's and user safety crap???
  • ericedub wrote: »
    The cheese is way out of hand. Some people run cheese every play and other will run them in key situations. And that's what I mean about playing REAL football as opposed to playing Madden ball. We want real football and cheesers only can play using Madden ball. All the best players manipulate what's wrong with the game and that's sad. I like playing chess matches not predetermined animation non sense.

    Yesssss thissss. It feels like the last time I had games like this where you had to use football IQ to win a game rather than taking advantage of poor programming was way back on PS2 days

  • Dweezy85 wrote: »
    ericedub wrote: »
    The cheese is way out of hand. Some people run cheese every play and other will run them in key situations. And that's what I mean about playing REAL football as opposed to playing Madden ball. We want real football and cheesers only can play using Madden ball. All the best players manipulate what's wrong with the game and that's sad. I like playing chess matches not predetermined animation non sense.

    Yesssss thissss. It feels like the last time I had games like this where you had to use football IQ to win a game rather than taking advantage of poor programming was way back on PS2 days
    Agreed. Ps2 was fun and it had some flaws but for the most part those games were great. I didn't mind losing because I either lost to a better player or I made a mistake late in the game that cost me(fumble, interception etc). I didn't lose because of cheese or non realistic football situations. It was a chess match between 2 opponents.

  • Iuckystr1ke
    121 posts Member
    edited December 2019
    I'm going to ask Andrew Wilson to join madden 2008 teams for the gameplay. These people were geniuses. Take inspiration from them. The gameplay was extraordinary especially in PVP. All those who played these 2001 to 2008 madden had fabulous matches, with twists and turns. With call reviews that influenced the outcome. We were in front of ESPN. The game was less arcade, we were playing a real chess game, a top simulation.
    Post edited by Iuckystr1ke on
  • I loved the madden gameplay and all the features from madden cards, franchise features (running the 40 with the analog sticks and bench press), radio show, special fields (field made of milk on madden 02) ect from the year I started playing which was Madden 2002 to madden 12.

    Madden 13 had the OP pass lead that could turn a streak to a post or corner route from the way you threw it. Madden 25 was the start of A gaps DT walking through the offensive line free and it just kept going downhill from there.
  • EA_Blueberry
    4836 posts EA Community Manager
    ericedub wrote: »
    @ericedub

    I find screens still very effective when you're looking to pick up 3-10 yards. They used to be very OP in the past which is why the team made some changes around them. At one point they were extremely hard to stop. They are still used heavily in the NFL but I feel like those massive gains you see from them are becoming much rarer as teams are getting quicker at identifying them.

    It comes down to what RB you're using and waiting for those blocks to develop. Even though it might be tough to see the inside of the field (unless you play with your camera view expanded further out), cutting inside real quick and going back to the outside can be effective. Sometimes the RB can get hung up on the lineman which can be frustrating, but at the same time screens don't develop 100% of the time in real life games so that is the risk/reward of using them in my opinion.

    Ok so what about WR screens (not bubble screens) that take the WR 5 seconds to start running again? I used to love running WR screens for defenses that have CB backed off the ball 10 yards. But now by the time the ball is thrown the defense reaction time is to fast and the CB is right there. And even worse then that the WR won't accelerate and takes a long time to start running again. How come My real questions are never responded to like Psychic DB's and user safety crap???

    I know what you're talking about when it comes to a delay in them moving up north after catching the pass. Again, not all screens in real life develop into big gains. I still use WR screens but not as much as in previous versions because I think the team did a great job on balancing them out. There are times when I'll get hit at the line of scrimmage and other times I gain 10-15 yards. It's a huge risk/reward scenario.

    It's very possible to make a quick finesse move after catching the pass for a huge gain like what this player did in this week's top plays: https://forums.ea.com/en/madden-nfl/discussion/253183/madden-nfl-20-top-plays-of-the-week#latest
  • I’m currently on a 6 game losing streak! I’m losing because I’m really trying to “Play” the game. My rank is 153 so I’m constantly running into the top 100 guys. I can’t win because I’m exploring the game meanwhile they’re spamming the Exact same plays that the guy before him was spamming. It’s like they get into a chat Party and tell each other Every cheesy play on the game. Lately it’s been 3-4 odd cover 2 press nano. This defense pretty much covers everything when set up right. You can’t throw quick because the cover 2 corner dives on the flat route. You can’t throw Past him like you should be able to because he can also morph backwards and defend that also. You can’t run because it’s 7 men in the box showing blitz. So what is it to do??? I know it’s something Glitchy that they’re doing because their Men get open so quick. I’ve been lobbying for years to do away with custom playbooks in ranked games. Make the game Team Specific and that will cut down on a lot of cheese. Worse time of the year for madden players. CHEESE here cheese there cheese cheese everywhere
  • I lost in my franchise against the same defense yesterday. Gave up 7 sacks to the fast CB coming on the blitz. ID MIC, double team, block the RB nothing works.
  • Afrom3ister
    118 posts Member
    edited December 2019
    @ericedub

    They are still used heavily in the NFL but I feel like those massive gains you see from them are becoming much rarer as teams are getting quicker at identifying them.

    Not true at all. Go watch the Rams, Chiefs, Eagles, Patriots and even the Titans (the team you guys seem to have zero clue about). Screen plays are still frequently used to create big plays.

    A big problem in madden is that defensive speeds are heavily tuned to cover too much ground. Unrealistic PA block shedding is going on Year 10 of not being properly addressed (it's only the basis of the modern day offenses!). QB deliveries remain incredibly too slow on short dumps.

    Those three things take out any sort of misdirection, which is the basis of a lot screens.

    But let's be honest, Madden isn't really about thinking or having balanced mechanics. It's about pandering to MUT spenders and little kids who just want to play an arcade style game.
  • ericedub wrote: »
    @ericedub

    I find screens still very effective when you're looking to pick up 3-10 yards. They used to be very OP in the past which is why the team made some changes around them. At one point they were extremely hard to stop. They are still used heavily in the NFL but I feel like those massive gains you see from them are becoming much rarer as teams are getting quicker at identifying them.

    It comes down to what RB you're using and waiting for those blocks to develop. Even though it might be tough to see the inside of the field (unless you play with your camera view expanded further out), cutting inside real quick and going back to the outside can be effective. Sometimes the RB can get hung up on the lineman which can be frustrating, but at the same time screens don't develop 100% of the time in real life games so that is the risk/reward of using them in my opinion.

    Ok so what about WR screens (not bubble screens) that take the WR 5 seconds to start running again? I used to love running WR screens for defenses that have CB backed off the ball 10 yards. But now by the time the ball is thrown the defense reaction time is to fast and the CB is right there. And even worse then that the WR won't accelerate and takes a long time to start running again. How come My real questions are never responded to like Psychic DB's and user safety crap???

    I know what you're talking about when it comes to a delay in them moving up north after catching the pass. Again, not all screens in real life develop into big gains. I still use WR screens but not as much as in previous versions because I think the team did a great job on balancing them out. There are times when I'll get hit at the line of scrimmage and other times I gain 10-15 yards. It's a huge risk/reward scenario.

    It's very possible to make a quick finesse move after catching the pass for a huge gain like what this player did in this week's top plays: https://forums.ea.com/en/madden-nfl/discussion/253183/madden-nfl-20-top-plays-of-the-week#latest

    No, the problem is the game has poor mechanics. WRs aren't attacking the ball and squaring their body to attack up field. You've got to user RAC, which is also dumb because RACs give speed boost animations (another gameplay flaw that has been in the game for far too long).

    In real life, WR screens are typically used when the outside has numbers. Where it's typically blown up is when a smart DB recognizes the play and attacks the blocker, creates penatration and causes the ball carrier to hesitate, allowing the rest of the defense to come in.
  • I'm going to ask Andrew Wilson to join madden 2008 teams for the gameplay. These people were geniuses. Take inspiration from them. The gameplay was extraordinary especially in PVP. All those who played these 2001 to 2008 madden had fabulous matches, with twists and turns. With call reviews that influenced the outcome. We were in front of ESPN. The game was less arcade, we were playing a real chess game, a top simulation.

    Madden 08 introduced rocket catches, which were the basis of every pro. I also believe that was the Madden where one of the pros figure out the juke glitch that automatically forced a mistackle every time on a CPU defender.
  • Iuckystr1ke
    121 posts Member
    edited December 2019
    Madden 08 introduced rocket catches, which were the basis of every pro. I also believe that was the Madden where one of the pros figure out the juke glitch that automatically forced a mistackle every time on a CPU defender.

    We felt like we were playing a simulation.
    We never saw sonic, donkeykong or godzilla as halfback.
    I feel like I'm playing Blood bowl.






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