Play Limits & Cool-down Feedback Thread
What's up, Madden Community!
We have an exciting new change to House Rules in the latest next title update. The team is using this feature in House Rules as a test run to gauge your feedback on it before considering it's roll-out into other modes within MUT and Franchise, so we're excited to see how it impacts game decisions.
In the image below you'll see the following:
Madden NFL's Community Manager KRAELO & Associate Producer Jake Stein broke down the new feature in yesterday's stream. Check it out here
For Limits, you'll have a specific amount of times you can select a play within a game. When a play is selected and put on a cool-down, you'll have to select a specific number of plays before using that one again. This will change the way you interact with play-calling by encouraging players open up more of their playbook.
This should help disrupt the meta and we're excited to hear your feedback around it. Please let us know what your thoughts are below!

We have an exciting new change to House Rules in the latest next title update. The team is using this feature in House Rules as a test run to gauge your feedback on it before considering it's roll-out into other modes within MUT and Franchise, so we're excited to see how it impacts game decisions.
In the image below you'll see the following:
- Limits (Play is locked once limit is reached)
- Cool-down period
Madden NFL's Community Manager KRAELO & Associate Producer Jake Stein broke down the new feature in yesterday's stream. Check it out here
For Limits, you'll have a specific amount of times you can select a play within a game. When a play is selected and put on a cool-down, you'll have to select a specific number of plays before using that one again. This will change the way you interact with play-calling by encouraging players open up more of their playbook.
This should help disrupt the meta and we're excited to hear your feedback around it. Please let us know what your thoughts are below!

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Howdy, Stranger!
Replies
I hate when people pick the same play over and over, its not football. But it's not the player's fault that they found a way to exploit the games poor coding. Why don't you fix these broken plays instead
well it is Football look at the titans
But yes just locking Plays bc you are not able to balance the game is stupid
Your Titans analogy is partially right. They were successful at running the ball. But the didn't call the same exact run design, with the same blocking scheme, and the in same formation for four quarters. And most of the time they were using the run to set up easy passes for Tannehill.
Right on. Give a shout here after you've had a good run of games this weekend.
Those are great pieces of feedback as I know a lot of players within the community tend to struggle against the Pinch Buck O play. There are counters to it though and we've had several discussions on it in these forums, such as this one. We want to try and keep feedback in this discussion on topic to the cool-down and limits feature in House Rules, thanks.
Don’t learn plays. Learn concepts.
> You were able to run the same play in the hurry up and if you audible to another play that took an attempt away. How did you all feel about that?
Hurry up should only penalize the offense. I should only have 1 attempt taken away on defense.
It's because young kids are playing this game and they are not as knowledgeable to the benefits of punting or playing until the very end for a great come back.
On offense, the intelligence attribute would have the same effect vs a redundant defensive play that is continuously repeated.