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[Wednesday Weekly] Missing Customization Options that are Badly Needed

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CMK494
62 posts Member
edited September 2020
Hello everyone.

So I got the game yesterday, and while there are a lot of things I love about it, there seem to be some pretty glaring omissions from it, specifically with regard to certain customization options. Here's what I'm seeing so far:

CAF Fighter Type

I understand the logic behind keeping OP CAFs away from online matches. That was a serious problem on UFC 3, and I'm glad it was addressed. With that said, you should be able to assign whatever attributes and moves that you want in offline mode. Maybe set it up where you can assign specific moves and attributes to the fighter in offline mode, but are forced to choose a fighter archetype when playing online? That would seem to be a good compromise. You would still prevent OP CAFs from dominating online matches, without sacrificing offline customization options.

Fighter General Info

In addition to name, age, hometown, etc., I'd like to be able to assign a career record to the fighter. Creating someone like Fedor and having a record of 0-0 just looks weird. Maybe that's just me.

Fighter Clothing

A few things stood out when looking at clothing options. With the accessories like necklaces and t-shirts, my assumption was that these items would strictly be pre-and-post-fight attire, but for some reason, my CAFs are wearing their t-shirts when fighting. I don't mind the fact that you can wear this stuff while in the cage, it adds another element of individuality I suppose, but it would make sense to have the option to just designate this gear as pre-or-post fight only.

With the trunks, I like the addition of all the new items, but found it weird that you can't choose trunk colors for the UFC-branded gear beyond black and white. My understanding was that before, the colors you got beyond black and white were based on the nationality of the fighter. So what happened to red, blue, yellow, green, etc.? Seems like a weird omission, and I'd like to see those options come back. As a side note, you should also be able to choose the trunk color for the licensed roster members, like you could before. Seeing two fighters in the cage who are both wearing black trunks or both wearing white trunks shouldn't happen.

My favorite addition to this game might be with the gloves, specifically that you can unlock StrikeForce and Pride gloves ( I know that's a weird thing to pick out as a favorite, but hey, I'm a weird dude.) As much as I enjoy these new additions...it's a bit odd that I can't choose UFC gloves. I mean...this is a UFC game, right? So where's their glove option for the CAFs? Hopefully that gets added soon. Also, if we're adding gloves for now-defunct former UFC competitors, maybe consider adding WEC gloves?

One accessory that I noticed is gone entirely are the ankle wraps. Those are still used by fighters pretty frequently, so I'd like to see that option come back.

Other Observations

With the kumite and backyard venues, I noticed that the regular roster members automatically switch to venue-specific attire, implying they all have sets of attire specifically for those venues. I like that, and would like the same option for the CAFs. Having kumite or backyard-specific gear that's separate from what they'd wear in the regular cage would be a nice addition. (And while we're on the subject of arenas, any chance the old Pride ring gets added? Maybe? Please?)

Going away from character customization, I have a question about the control setup. I thought I'd heard previously that if you didn't like the new ground game controls, you could change things to where it would be more like what you had to work with in UFC 3. Did I hear wrong on this? It doesn't appear that I can change my control setup, and man, I really wish I could. I'm no good on the ground, and I really got used to the button-mashing submission option you were given in UFC 3. I may be overlooking an option in the Settings, and if so, please help.

Looking again at the licensed roster for a moment, I'm happy to see the updates to Wonderboy, Cowboy, Felder and others. Those changes were badly needed, and I'm glad they were finally addressed. I'd like to see something similar done for the following fighters:

- Todd Duffee - I know the guy hasn't been active in years, but his character model just...isn't accurate. In terms of physique, the guy looks like a comic book character come to life, but his character model looks more like a bobblehead with toothpick legs by comparison. The model is a carry-over from UFC 3, and it really needs updated if he's still going to be featured in the game.
- Derek Brunson - From what I can see, he needs the same treatment the developers just gave Paulo Costa, just not quite as extreme. Basically, his shoulders need to be a bit wider.
- Zabit Magomedsharipov - For some reason, his model looks oversized compared to the other featherweights. I know he's big for the division in real life, but his model still seems...off. Like the model needs to be skinnier, and have a smaller head.

That about covers it, I suppose. I'm sure I'll think of more as time passes, but this was the stuff that stood out most after the first day of playing. Hopefully some of these changes/additions are included in future patches.

Oh, and get these guys/girls in the game, please!

Ciryl Gane
Blagoy Ivanov
Ion Cutelaba
Marlon Vera
Calvin Kattar
Shane Burgos
Drew Dober
Vicente Luque
Gregor Gillespie
Geoff Neal
Megan Anderson
Islam Makhachev
Amanda Ribas
Maycee Barber
Pedro Munhoz
Kron Gracie
Bryce Mitchell
Chase Hooper
Luis Pena
Roxanne Modafferi

Post edited by EA_Blueberry on

Replies

  • YoungNewport95
    86 posts Member
    edited August 2020
    Agree with alll of this. Lol. Being able to have a different outfit for Kumite/Backyard and the octagon would be super nice, and having the old pride ring back as a choice would be sick. We definitely need the choice of our shorts color back, as well as the ankle supports. Tai Tuivasa and Alexander Volkov are both actually still wearing them in the game, they’re just not available as a customization option anymore for some reason. Need em. One other fighter model I think could use some tweaking is Edson Barboza. He doesn’t look nearly as jacked as he is irl, and he has the wrong shorts(not a huge deal, but they changed O’Malley’s in the patch so why not.) There’s a lot of people I’d like to see added to the game, but I know not a lot of them won’t make it. Hype to see who does get added in the upcoming updates though. Oh, and you can change your ground controls for transitions back to the way it was in UFC 3 by switching your grapple assist setting to “Legacy” In the settings menu. You can’t change the submission minigame though, at least not anywhere that I’ve seen.
  • Agree with alll of this. Lol. Being able to have a different outfit for Kumite/Backyard and the octagon would be super nice, and having the old pride ring back as a choice would be sick. We definitely need the choice of our shorts color back, as well as the ankle supports. Tai Tuivasa and Alexander Volkov are both actually still wearing them in the game, they’re just not available as a customization option anymore for some reason. Need em. One other fighter model I think could use some tweaking is Edson Barboza. He doesn’t look nearly as jacked as he is irl, and he has the wrong shorts(not a huge deal, but they changed O’Malley’s in the patch so why not.) There’s a lot of people I’d like to see added to the game, but I know not a lot of them won’t make it. Hype to see who does get added in the upcoming updates though. Oh, and you can change your ground controls for transitions back to the way it was in UFC 3 by switching your grapple assist setting to “Legacy” In the settings menu. You can’t change the submission minigame though, at least not anywhere that I’ve seen.

    I'm glad you mentioned Barboza, because that actually brings up another thing I meant to touch on. Fighters that are featured in multiple weight classes, like him, McGregor, Aldo, Pettis, Cormier etc. need to feature more prominent differences in physique between weight classes. Barboza is noticably more trim as a featherweight than he is at lightweight, and that's especially true when comparing LHW Cormier to HW Cormier.

    And yeah, I was afraid I'd not be able to switch the submission minigame. Disappointing, but not surprising. I don't see that changing/being patched anytime soon, so I guess I'll do my best to adapt.

    I really do like the game, but implementing the changes mentioned above would really put this over the top for me.
  • That would be a nice change, especially for DC. Lol. Or if they add Gus to HW. The difference between Heavyweight Gus and LHW Gus is pretty large, no pun intended. Lol. I guess the submission game would be hard to change in multiplayer because you could have two people playing an entirely different mini-game. I’m with you though. I’m enjoying it, and I think a few tweaks could make it really good.
  • This is likely not going to happen, but I'd also like it if you could customize the gear and move sets of the licensed roster. As time passes, that stuff changes for fighters. Rather than constantly clamoring for the developers to change something as simple as trunk style or stance, why not have it set it up to where the players themselves could edit small stuff like that when they want to, you know?
  • YoungNewport95
    86 posts Member
    edited August 2020
    CMK494 wrote: »
    This is likely not going to happen, but I'd also like it if you could customize the gear and move sets of the licensed roster. As time passes, that stuff changes for fighters. Rather than constantly clamoring for the developers to change something as simple as trunk style or stance, why not have it set it up to where the players themselves could edit small stuff like that when they want to, you know?

    I actually wrote an entire post about that here. Lol.
    https://forums.ea.com/en/ufc/discussion/261347/ufc-4-custom-rosters#latest
  • Hopefully we'll see some of this stuff addressed in future patches. Not sure what all is planned for the next one.
  • YoungNewport95
    86 posts Member
    edited August 2020
    Yeah, let’s hope so. That and a few of the gameplay issues. GNP needs some tweaking, takedown defense window seems to be a little to small, etc.
    I’d recommend tagging one of the devs in any thread you make like this that you want them to see. They’ve actually been communicating on here, and addressing some of the things we’ve been talking about. So, you never know.
  • Those are good points. And yeah, I would be curious to hear thoughts on this stuff from EAs folks. @EA_Blueberry ?
  • Yeah the CAF has a huge uproar surrounding it, definitely needs to be changed ASAP. For me it’s killed the launch weekend.

    Hopefully it gets the urgent attention it deserves but I’m sure Blueberry will get that across abundantly clear.
  • Us CAF creators have been cheated for sure 🤦🏻‍♂️
  • I know bringing this back is well out of the question, but one other feature I've really missed from this series, especially when compared to Fight Night Champion, is the ability to download and share CAFs. That was one of my favorite features of that game, and while I understand the rationale behind its omission, I'd still like to see it come back at some point.
  • Apologies for turning this into a giant wish list, but I really do feel like making these changes, at least the ones in the first post in this thread, would go a long way in improving this game.
  • Looking at things again, I'm seeing some other changes that are needed, specifically with character models:

    - TJ Dillashaw's character model needs a bit more work. He seems like he needs the same thing done that they recently did to Wonderboy. His head looks too big, and they need to widen his shoulders. That, and he could use toned up a bit, too.

    - Mickey Gall looks a bit too big, especially for 170. His model needs to be slimmed down from where it's at currently.

    - Mike Perry's model could use some tweaking. Make his head slightly smaller, and buff him up.

    - Anthony Smith looks WAY too big. In both divisions. He's leaner than that.

    - Francis Ngannou's head is a little too big. A bit smaller and he'd look more accurate.

    My guess is these could be fixed in a patch similar to what we got just prior to release. Hopefully these, and the others mentioned in the original post, get some attention soon.
  • Also, gotta give Uriah Hall a beard. That's been needed for a while.
  • Really don't know why they throw away the best parts of ufc 3.
    Custom options for caf stats and moves, different colour shorts and I really miss flags in the main menu, when you choose fighters.
  • Female CAFs desperately need more body types, they have only had 4 since UFC 2, as well as more hair options.

    I think both of these problems can be solved by using character body/hair models already in the game such as Grasso, Dern, JJ, Waterson, etc

    Also, some clothing options that would be great additions would be sleeveless tanktops like the ones used it backyard fights among other things.

    These would go a long way in allowing us to make better cafs and shouldn't be too hard to implement since it's using assets already in the game.
  • I do like the fact that you can now use any body type you want for a male CAF, regardless of weight class. That would've been my main suggestion for UFC 4 CAFs based on what 3 was missing. With that said, I agree that the female CAF body type options are lacking in comparison.
  • CMK494 wrote: »
    I do like the fact that you can now use any body type you want for a male CAF, regardless of weight class. That would've been my main suggestion for UFC 4 CAFs based on what 3 was missing. With that said, I agree that the female CAF body type options are lacking in comparison.

    yeah, the male body types are on point this time around, and I can make virtually any fighter I can think of, movesets/attributes aside.

    But it's almost impossible for me to cook up a decent Clarissa Shields, Gina Carano, Megumi Fujii, or Marloes Coenen. The options just aren't there which is sad after 6 years
  • With regard to the female weight classes, it feels like those are particularly thin in terms of who's been included. I know the women's divisions aren't as deep as the men's divisions by comparison, but the game's got some pretty glaring omissions. I have to assume the likes of Amanda Ribas, Roxanne Modafferi, Megan Anderson, Maycee Barber, and Aspen Ladd will get added at some point. At the very least, the game needs to have each person that's ranked in each respective division. I know they change pretty frequently, but still.
  • CMK494 wrote: »
    With regard to the female weight classes, it feels like those are particularly thin in terms of who's been included. I know the women's divisions aren't as deep as the men's divisions by comparison, but the game's got some pretty glaring omissions. I have to assume the likes of Amanda Ribas, Roxanne Modafferi, Megan Anderson, Maycee Barber, and Aspen Ladd will get added at some point. At the very least, the game needs to have each person that's ranked in each respective division. I know they change pretty frequently, but still.

    No kidding, womens/men's flyweight can't even fill up a full screen of "top fighters" it's so slim. Maycee should have been a shoe in as well as Ribas. Women typically get left behind in sports games but EA has had them in the UFC games since the beginning, they should be done better than this.

    And to correct you I'm pretty sure Aspen Ladd is in the game. I only know this because I'm sure I knocked her noodle loose a few times with cyborg lol
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