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Gridiron Notes: Madden NFL 21 Title Update - October.
3704 posts Game Changer
October 8, 2020 3:16PM edited October 2020
To ensure Madden is the best game possible, scheduled updates are deployed by the Madden Development Team to add features to the game after launch and to tune gameplay based on community feedback.
Our launch updates focus on many of the issues that Madden players report to us. We thank you for your feedback - you've helped us improve Madden NFL 21. We look forward to further feedback and are committed to continuing to meet your expectations.
Here is a detailed breakdown of what’s included in today's title update:
General Franchise bug fixes
Updated handling of wins/losses resulting from players losing their game connection
Tuned the Bench Press Ability for better balance in all game modes
Fixed an issue causing user-controlled QBs to sometimes automatically throw to a receiver directly following the snap.
DEV NOTE: While we fixed a version of this in a previous update, community feedback made us aware of an additional version. In this case, if a user had spammed a catch-mechanic on the previous play, in some cases that button-input data could carry over to the following play when holding the snap button for a longer period of time.
We’re confident this specific bug was the culprit for those still impacted. Resolved the issue with the ‘Ball-Stuck-In-Hand’ celebration triggering too frequently.
Tuning to the Bench Press Ability so that it will no longer apply fatigue penalties on running plays; also reduced the overall amount of fatigue impact when a receiver gets pressed in man coverage.
DEV NOTE: One thing we want to make our players aware of relative to this ability (as well as many other abilities), is that as ratings increase, the overall impact will naturally decrease.
Specific to Bench Press, as players' stamina ratings increase, so does their fatigue recovery rate. This will lead to the ability becoming less effective over time within modes like Franchise and Ultimate Team.
Addressed an issue causing a thrown pass to rarely warp back to a defender in a Strip Attempt
Fixed a rare issue causing the ball carrier to freeze during a fake-out vs. a defender
Fixed the receiver icons not appearing and the pitch sometimes falling short resulting in a fumble on the HB Toss Pass play
Removed the ‘Pass Rush On-Field Trainer’ overhead display in multiplayer practice to allow for easier multi-controller labbing
Fixed a blocking interaction issue resulting in a graphical error
General Stability fixes
Madden Ultimate Team Updates:
Fixed a rare crash when viewing “Search Trade Results”
When selecting the highest difficulty on a Solo Challenge, you will be defaulted to that difficulty when selecting “Play Next Challenge”
Several UI enhancements to help with text readability
Face of the Franchise Updates:
General stability improvements
General stability improvements
Significantly reduced the amount of ties that could result from Simulated games
The ‘Draft Bar’ interface will remain visible during the Draft when navigating between menus
Fixed an issue with the ‘Team’ tab disappearing for users when exiting a game
Multiple Teams Oakley visor tab colors updated to the colors they are using this season
Post edited by NatureBoy2323 on
You’re going to be waiting a LONG time.
Just forget it they don’t care about Franchise mode it doesn’t make them money. Madden is not and will never be what it use to. It’s an arcade game thriving on microtransactions from little kids who prefer animations gimmick plays over true simulation football. EA is making billions with their business model wether we like it or not. Our only chance was 2K getting the rights to create competition and that was lost. I hope 2K makes another Allpro football I don’t care at this point if it has real players or teams just great gameplay and all the features we want in Franchise like they have in their basketball franchise.