New Abilities To Be Added and Ability Point (AP) Changes in Madden Ultimate Team
December 24, 2020 3:50PM
edited January 2021
Hey Madden Ultimate Team Community,
We’ve got some updates to Superstar Abilities and Ability Point cost coming to you soon. The team would like to provide a summary of the upcoming changes so you have some time to plan the perfect lineup. We’re currently targeting sometime next week to push these changes out but that will depend on how the Holidays go. We will update this forum post once these changes are officially live in game.
With that said, please enjoy the following summary:
4 New Abilities added to MUT
Backlash – tacklers will get a fatigue penalty for any non-conservative tackle on a ball carrier with this ability equipped
- Tier 2 Ability for Power HB’s
Recuperation – will have quicker fatigue recovery
- Tier 2 for all Archetypes
- Tier 2 Ability for Physical WR’s
Deflator – will produce more ball carrier fatigue when using non-conservative tackles
- Tier 2 Ability for Field General MLB, Run Stopper MLB, Run Stopper OLB, Run Support Safety, and Hybrid Safety
AP Adjustments Made
Offensive and Defensive AP Limit will be raised from 10 to 12
- Double or Nothing
- The Madden Team
We’ve got some updates to Superstar Abilities and Ability Point cost coming to you soon. The team would like to provide a summary of the upcoming changes so you have some time to plan the perfect lineup. We’re currently targeting sometime next week to push these changes out but that will depend on how the Holidays go. We will update this forum post once these changes are officially live in game.
With that said, please enjoy the following summary:
4 New Abilities added to MUT
Backlash – tacklers will get a fatigue penalty for any non-conservative tackle on a ball carrier with this ability equipped
- Tier 2 Ability for Power HB’s
- Also need 90+ Truck
- 2 AP
- Also need 75+ Truck
- 2 AP
- Also need 88+ Truck
- 4 AP
- Also need 90+ Truck
- 2 AP
Recuperation – will have quicker fatigue recovery
- Tier 2 for all Archetypes
- 1 AP for all Archetypes
- Tier 2 Ability for Physical WR’s
- Also need 60+ Impact Block
- 2 AP
- Also need 80+ Impact Block
- 3 AP
- Also need 85+ Impact Block
- 3 AP
Deflator – will produce more ball carrier fatigue when using non-conservative tackles
- Tier 2 Ability for Field General MLB, Run Stopper MLB, Run Stopper OLB, Run Support Safety, and Hybrid Safety
- Also need 90+ Hit Power
- Also need 90+ Hit Power
- Field General MLB, Pass Coverage MLB, Pass Coverage OLB, Hybrid Safety, and Zone Safety
- 3 AP
- Run Stopper MLB, Run Stopper OLB, Run Support Safety
- 2 AP
AP Adjustments Made
Offensive and Defensive AP Limit will be raised from 10 to 12
- Double or Nothing
- Raised +1 AP across all Archetypes
- Raised +1 AP to all non-CB Archetypes
- Decreased Scrambler QB by 1 AP
- Decreased all LB’s and CB’s by 1 AP
- Run Stopper MLB & OLB are now set to 1 AP
- Decreased Field General QB, Improvisor QB, and all Offensive Line Archetypes by 1 AP
- Raised +1 AP across all Archetypes
- Decreased Elusive HB and Deep Threat WR by 1 AP
- Decreased Elusive HB and Deep Threat WR by 1 AP
- Decreased Elusive HB and Deep Threat WR by 2 AP
- Decreased Possession TE by 1 AP
- Decreased Run Stopper DT and Run Stopper DE by 1 AP
- Set to 8 AP across all Archetypes
- Set to 4 AP across all Archetypes
- Set to 7 AP for Improvisor QB
- Raised +1 AP to Strong Arm QB, Field General QB, and Scrambler QB
- The Madden Team
Post edited by EA_KRAELO on
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