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Gridiron Notes: Madden NFL 21 February Title Update.

NatureBoy2323
3518 posts Game Changer
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To ensure Madden is the best game possible, scheduled updates are deployed by the Madden Development Team to add features to the game after launch and to tune gameplay based on community feedback.

Our launch updates focus on many of the issues that Madden players report to us. We thank you for your feedback - you've helped us improve Madden NFL 21. We look forward to further feedback and are committed to continuing to meet your expectations.

Here is a detailed breakdown of what’s included in today's title update:

Madden NFL 21 (Xbox Series X|S & PS5)

Key Highlights:


In Competitive only, only players with the ‘Reach For It’ ability will trigger certain reaches

Extensive Coverage fixes for Cover 3, 4, and Man

Locomotion and Pursuit improvements

Made Blocking improvements to handle DBs

Fixed unintended penalties from DL

Gameplay Updates:

Pass Coverage:


Tuning to outside deep-zone defenders in Cover 3 to improve the timing of the drop to get to the appropriate coverage depth when aligned over an outside receiver running a short route (Drag, Smoke Screen, etc.). This adjustment will allow them to get deeper and play any deep routes coming from the slot.

Tuning to outside deep-zone defenders in Cover 3 to reduce the frequency of jumping inside to cover an out-route from the slot, allowing an outside receiver on a Streak/Fade to get behind them.

The outside deep-zone defender will now keep his width and continue to leverage his zone-drop accordingly.

Fixed an issue causing receivers to sometimes run into the back of a slower defender playing a deep-zone assignment, leading to an avoidance animation disrupting the route.

Updated Cover 4 Quarters to use more Man Matching principles against Trip formations and improved transitioning from zone to man when matching certain vertical routes.

Fixed an issue causing deep-zone defenders in Cover 4 Quarters and Palms to let streaking receivers run by them on the outside. Now the defenders will backpedal and transition to turn and run with the correct timing.

Tuning to Cover 4 Drop to better cover deep post routes, by improving deep-zone anticipation of vertical routes moving to the middle of the field to reduce the likelihood of big plays over the top of all the deep zone defenders.

Added logic to make the reaction of linebackers in man-coverage more authentic when covering a running back in a block-and-release assignment. The LB’s will have the option to either trigger a pass rush and transition to a QB Spy assignment when they see the running-back block, and the timing they use to make the decision will be scaled by their play-recognition rating.

Fixed an issue sometimes causing cornerbacks to instantly rush the passer when playing man-coverage on RPO Screen plays.

Fixed an issue causing all the underneath zone defenders to break out of coverage and rush the Quarterback when he rolled out of the pocket, even if he was not close to the line of scrimmage.

Tuning to improve Jam/Press criteria so user-controlled defenders will be able to trigger the appropriate animations for all angles and situations.

Tackling and Blocking:

Fixed an issue allowing an exploit blitz with nickel corners in the contain assignment. New logic and movement has been implemented for pass blockers to better react to this exploit blitz which is most commonly run out of formations like Dime 1-4-6.

Fixed an issue sometimes causing defenders to get stuck in a breakdown fake-out when the ball carrier was being tackled within close proximity.

Fixed an issue causing unintended ‘Roughing the Passer’ penalties when pass rushers could obviously see the ball had been released.

Fixed a rare issue with a reach-sack animation that could get misaligned, and make it appear like the QB would be tackled by air.

Tuning to reduce the amount of broken tackles that were triggering from defenders being out of position, with the most significant tuning being done for the Competitive game style. This should result in far less broken tackles from over/under-pursuit defender alignments.

Locomotion:

Tuning to reduce steerability while in Truck animations.

Fixed a rare issue causing ball carriers to get stuck in the running assignment and run out of bounds.

Fixed an issue causing defenders to sometimes use the ‘Option Quarterback’ carry-style when switching ball hands after an INT.

Fixed an issue causing defenders to sometimes hitch in the transition from pre-play to during-play movement in pass coverage.

Fixed an issue causing Tight Ends to sometimes slide on the cut when running corner routes against certain coverages.

Tuning to improve ball-carrier ability to get through the line when running routes from the backfield.
Fixed a rare issue sometimes causing the ball carrier to freeze up after two spin moves were used in quick succession.

Passing:

Fixed an issue causing the running back’s receiver icon to disappear after the handoff when running Gun Doubles Y Off RPO Zone Y Peek.

Fixed a rare issue causing the QB to throw an odd push pass when running Singleback Wing Pair HB Dive Alert Smoke

Fixed an issue causing the QB’s arm to get caught up on the running back when attempting to pass during the handoff when running Gun Wing Slot Offset PA Jailbreak Screen.

Abilities:

Tuning to only allow players with the ‘Reach For it’ Ability equipped to be able to trigger successful pylon/first-down marker reach-tackles for Competitive game style.

Fixed a visual issue allowing the in-game indicators to remain visible during the entire play when using the ‘Blitz Radar’ and ‘Threat Detector’ abilities.

Environment:

Fixed various issues sometimes causing the coach or other sideline players to ghost through an opposing player during various sideline interactions with players running or falling out of bounds.

Fixed an issue preventing sideline ‘help-up’ animations from triggering in situations where they should.

General Gameplay Improvements:

Fixed an issue sometimes causing a new field to load with invisible players after switching Practice type from the Practice Pause menu.

Fixed an issue causing the punter to line up too close to the line of scrimmage when punting from inside the 5-yard line, allowing the punt to be blocked too frequently.

Madden NFL 21 (Xbox One, PS4, PC, Stadia)

Key Highlights:


In Competitive only, only players with the ‘Reach For It’ ability will trigger certain reaches

Fixed blitz’s with Nickel Corners in Contain

Fine-tuned deep-zone defenders in Cover 3

Tuned the distance-based receiver abilities vs. Man-Coverage

Addressed Man-Coverage issues with RPOs and Receiver motion

Fixed frequency of defenders doing QB Slide avoidance

Gameplay Updates:

Fixed an issue causing the tight end to stay in his 3-point stance after being motioned to the slot on running plays out of the Gun Doubles formation.

Fixed a visual issue allowing the in-game indicators to remain visible during the entire play when using the ‘Blitz Radar’ and ‘Threat Detector’ abilities.

Fixed an issue causing the QB’s arm to get caught on the pulling guard when throwing the ball early on I-Form Slot Flex Power Alert Smoke.

Tuning to the distance-based receiver abilities so the Receivers to increase the receiver’s win-chance on the cut vs. man-coverage defenders without a counter-ability, as long the cut is performed in the designated area of the field.

Fixed an issue sometimes causing cornerbacks to instantly rush the passer when playing man-coverage on RPO Screen plays.

Tuning to outside deep-zone defenders in Cover 3 to improve the timing of the drop to get to the appropriate coverage depth when aligned over an outside receiver running a short route (Drag, Smoke Screen, etc.).

This adjustment will allow them to get deeper and play any deep routes coming from the slot.
Fixed an exploit allowing the offensive user to manipulate a man-coverage defender by using motion directly after a hot-route.

Fixed an issue causing defenders to trigger avoidance animations any time any ball carrier would dive.
Fixed an issue allowing an exploit blitz with nickel corners in the contain assignment. New logic and movement has been implemented for pass blockers to better react to this exploit blitz which is most commonly run out of formations like Dime 1-4-6.

Tuning to pass-blocking logic to improve ‘blocking handoffs’ for left tackles when facing two rushers in the outside gap.

https://www.ea.com/games/madden-nfl/madden-nfl-21/news/gridiron-notes-madden-nfl-21-february-title-update

Replies

  • Was there anything fixing tackling for the PS4 version?
  • Here are my observations in Franchise so far with the latest Title Update.

    The Setup - Franchise (solo play)
    Difficulty Level: Pro
    Playstyle: Coach Mode
    Sliders: Default
    Playing as: Franchise QB

    The run game is insane. I'm averaging 380 yards per game. I almost don't need a QB. Call running plays on 1st and 2nd downs. Snap the ball and let the running back do the rest.

    The passing game has taken the opposite hit. Most of the time I'm either sacked or throw an incompletion. I'm getting sacked, on average, 12 times per game. My completion percentage has dropped to 23%. Even with an offensive line in the 90's rating and three wide receivers in their 90's.

    For the first time I'm actually tempted to adjust the sliders in the settings to bring back balance.

    Note: I play Coach Mode in Franchise due to Parkinson's. My hands shake and I don't have the physical reaction time needed from thought to execution so trying to hit the button on an open receiver is near impossible. My play style is to call the plays and watch my team execute. Yes, I know, not as fun as being able to smash buttons while playing but those days are gone for me. I still get enjoyment in my adjusted playstyle though.
  • Something is wrong with the fumble rate. Before this update I was able to generate several fumbles per game in franchise mode on All-Madden difficulty (PS5). Now I cannot generate any fumbles except occasionally when sacking the quarterback. I've tried adjusting the fumble slider all the way up and down as well as changing the difficulty. No matter how many hit sticks I land no player other than the quarterback will fumble.
  • The post-drive summary is showing a zillion hours of possession time
  • Since the last Update the Draftclass Player Names by Example Penei Sewell are messed up. It shows up this ***** Sewell and you cant Edit this.

    Many Colleges are N/A

    Fix this ASAP!!!

    And where is the Franchise Update Part 3? We are a few days before the Superbowl and The Superbowl Presentation is still awful this needs to be upgraded BEFORE the Superbowl!
  • EA_Blueberry
    4338 posts EA Community Manager
    Was there anything fixing tackling for the PS4 version?

    What's exactly happening with the tackling on PS4?
    Something is wrong with the fumble rate. Before this update I was able to generate several fumbles per game in franchise mode on All-Madden difficulty (PS5). Now I cannot generate any fumbles except occasionally when sacking the quarterback. I've tried adjusting the fumble slider all the way up and down as well as changing the difficulty. No matter how many hit sticks I land no player other than the quarterback will fumble.

    When you hit stick them do you move the right stick up or down? I seem to have more success with the hit stick up. Are you also using an X-Factor player with an ability to increase fumbles?
    Since the last Update the Draftclass Player Names by Example Penei Sewell are messed up. It shows up this ***** Sewell and you cant Edit this.

    Many Colleges are N/A

    Fix this ASAP!!!

    And where is the Franchise Update Part 3? We are a few days before the Superbowl and The Superbowl Presentation is still awful this needs to be upgraded BEFORE the Superbowl!

    Forwarded that to the team.

    The next and final Franchise update is in March which was mentioned in the last Franchise update blog.
  • Thanks for the Reply. Please forward to the Team that „undo signings“ dont work. If you do it the game crash and throw you to the homescreen of the game.
  • Re: fumbles.

    I have experimented with every setting I can think of. Hit stick up/down makes no difference. Using an X-factor player with increased fumble chance makes no difference. Even on rookie difficulty with the CPU fumble slider set to 0, no fumbles.
  • ThaDarkOne2312
    49 posts Member
    edited February 6
    @EA_Blueberry The collision detection is still off...i dove at a ball carrier and no tackle animation registered so I bounced off him and he kept going... and consecutive hit tackles should be tuned so that the first person that makes the hit still holds on to the ball carrier when the second defender comes in for the hit
  • ThaDarkOne2312
    49 posts Member
    edited February 8
    @EA_Blueberry Also if you have the tackling slider on zero there should be way more broken tackles...tackling is too perfect when the slider is on zero and barely any broken tackles...in real life tackling is not perfect not every tackle attempt is made
  • Can someone explain this to me. I understand they’re programming the corners to play deeper, but the second part they stated the CB’s will still jump the slot streak. Someone please break this down for me in simple terms

    Cover 3 Fix: Patch

    Tuning to outside deep-zone defenders in Cover 3 to improve the timing of the drop to get to the appropriate coverage depth when aligned over an outside receiver running a short route (Drag, Smoke Screen, etc.). This adjustment will allow them to get deeper and play any deep routes coming from the slot.

    Tuning to outside deep-zone defenders in Cover 3 to reduce the frequency of jumping inside to cover an out-route from the slot, allowing an outside receiver on a Streak/Fade to get behind them.

    The outside deep-zone defender will now keep his width and continue to leverage his zone-drop accordingly.

    Fixed an issue causing receivers to sometimes run into the back of a slower defender playing a deep-zone assignment, leading to an avoidance animation disrupting the route.
  • [quote="EA_Blueberry;c-2182759"][quote="ThaDarkOne2312;c-2182304"]Was there anything fixing tackling for the PS4 version?[/quote]

    What's exactly happening with the tackling on PS4?

    [quote="Chunkypants;c-2182614"]Something is wrong with the fumble rate. Before this update I was able to generate several fumbles per game in franchise mode on All-Madden difficulty (PS5). Now I cannot generate any fumbles except occasionally when sacking the quarterback. I've tried adjusting the fumble slider all the way up and down as well as changing the difficulty. No matter how many hit sticks I land no player other than the quarterback will fumble.[/quote]

    When you hit stick them do you move the right stick up or down? I seem to have more success with the hit stick up. Are you also using an X-Factor player with an ability to increase fumbles?

    [quote="BSG1966tomy;c-2182639"]Since the last Update the Draftclass Player Names by Example Penei Sewell are messed up. It shows up this ***** Sewell and you cant Edit this.

    Many Colleges are N/A

    Fix this ASAP!!!

    And where is the Franchise Update Part 3? We are a few days before the Superbowl and The Superbowl Presentation is still awful this needs to be upgraded BEFORE the Superbowl![/quote]

    Forwarded that to the team.

    The next and final Franchise update is in March which was mentioned in the last [url="https://forums.ea.com/en/madden-nfl/discussion/268056/gridiron-notes-madden-nfl-21-franchise-update-deep-dive/p1"]Franchise update blog[/url].[/quote]

    NAME PROBLEMS IN DRAFT CLASSES IS NOT SOLVED
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