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"Simulation" Mode? Really?

Ok, EA. The biggest thing that hooked me to this year's game was simulation mode. For year's I've been screaming that I want the players to play to their ratings. Needless to say, I was amazed at this. I played my first full game on All Pro, default sliders. EA, we need to talk.

First... "simulation mode" did not pass my "punter as a QB test." In otherwords, playing as the Eagles, I put Donnie Jones (punter) as the QB and his final stats: 12/22 215 yards. Don't be fooled by the low completion percentage... I was just working on a lot of stuff (WR screens do no work). He threw passes with that pinpoint accuracy that i loathed from Madden 17.

Second... same game, not a single penalty called. Not. One. Penalty.

Three... I will give you props for the off-ball penalties. Glad to see that finally make it. It would be helpful if these injuries could receive the same animations etc as others. When I see "injury" pop up, I have to pause the game, go to the menus, then go to injury to see who is injured.

Conclusion... I really hoped that the "simulation" mode would prevent me from having to spend weeks searching for that mythical unicorn slider setting but my laser accurate punter as QB showed me that isn't going to be the case. And I tend to play this game-within-a-game every year: I finally find that unicorn slider setting around the end of September, only for a patch to come out that makes me have to change everything.

Replies

  • Bro Madden is heading to the 2K zone for me. Though if the punter you was using played qb at some point could help, players out of position like that should result in errant passes like crazy.
  • I would like to see a huge degradation in skills in that situation as well. I would think it's partially because of how the game is programmed. If they make punter/kicker passing overly brutal you would never be able to pull off a fake kick pass play. May be there is currently no logic that allows them to ding the ratings on other plays? Regardless, I would just prefer punters/kickers being so god awful at passing that you can't fake kick pass than the other way around.
    Twitch: MadCard05
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  • LOL at "WR screens do not work". If you asked me they seem to be all that works.
  • What you complaining about, Kenny, you have Long Shot now! What more could you want from Madden 18?
  • MadCard05 wrote: »
    I would like to see a huge degradation in skills in that situation as well. I would think it's partially because of how the game is programmed. If they make punter/kicker passing overly brutal you would never be able to pull off a fake kick pass play. May be there is currently no logic that allows them to ding the ratings on other plays? Regardless, I would just prefer punters/kickers being so god awful at passing that you can't fake kick pass than the other way around.

    Fake punts are supposed to work when the defense doesn't expect them, and the receiver is wide open, not because the punter can bullet pass.
  • Doesn't Simulation mode mean similar to Madden 17? I'm not seeing much of a difference in gameplay. man coverage is still non coverage and DB?WR interaction does not seem to apply to my CBs that shy away from interfering with the catch. They stay away and let WR catch ball, not even lifting a finger.
  • ICT_Wildcat
    5 posts Member
    edited August 2017
    ambizytl wrote: »
    Doesn't Simulation mode mean similar to Madden 17? I'm not seeing much of a difference in gameplay. man coverage is still non coverage and DB?WR interaction does not seem to apply to my CBs that shy away from interfering with the catch. They stay away and let WR catch ball, not even lifting a finger.

    Man. Glad it's not just me. I love playing Connected Franchise as a Strong Safety, but none of my teammates are even competent in basic coverage schemes.
  • I tried pass coverage and pass reaction at 100 and that didn't make a difference in Play Now. I did see some weird stuff like wrong User CB employed. I set CB's to match by Overall and CPU put my 3rd overall CB on its number 1 receiver. Result: CPU TD. CPU DB's play better than their ratings suggest, my DB's play unlike their ratings suggest.
  • ThaGamezOver
    2 posts Member
    edited August 2017
    Try these settings on sim
    qb acc 35, pblk 25, wr cth 45
    rblk 35, fmb 50,
    rt100, int 40, pc 100.
    BRING BACK THE STRATEGY TO MADDEN!!!
    I'm curious to see if these pass your test.
  • Try these settings on sim
    qb acc 35, pblk 25, wr cth 45
    rblk 35, fmb 50,
    rt100, int 40, pc 100.
    BRING BACK THE STRATEGY TO MADDEN!!!
    I'm curious to see if these pass your test.

    Are those user or CPU settings, or both?
  • LOL at "WR screens do not work". If you asked me they seem to be all that works.

    I should clarify: it was the bubble screen that does not work. I played a game last night and, as you stated, WR screens were about the only passes that worked for me.
  • ambizytl wrote: »
    I tried pass coverage and pass reaction at 100 and that didn't make a difference in Play Now. I did see some weird stuff like wrong User CB employed. I set CB's to match by Overall and CPU put my 3rd overall CB on its number 1 receiver. Result: CPU TD. CPU DB's play better than their ratings suggest, my DB's play unlike their ratings suggest.

    I am seriously wondering if 'play now' and CFM are programmed differently. I was using play now and had injuries at 75 or something like that. No injuries. I took the same sliders and same settings into a CFM and was having an injury on like every other play.
  • kennylc wrote: »
    LOL at "WR screens do not work". If you asked me they seem to be all that works.

    I should clarify: it was the bubble screen that does not work. I played a game last night and, as you stated, WR screens were about the only passes that worked for me.

    I've found that the WR screen is a money play against typically over aggressive online defenses. Run 2 or 3 of them in the first quarter, wait until they start running to the screen in their over aggressive manor and then pop them with an all go play.

    For all the turnovers that keep cropping up I do think that this game allows for chaining pass plays together better than ever.
  • ambizytl
    18 posts Member
    edited August 2017
    kennylc wrote: »
    ambizytl wrote: »
    I tried pass coverage and pass reaction at 100 and that didn't make a difference in Play Now. I did see some weird stuff like wrong User CB employed. I set CB's to match by Overall and CPU put my 3rd overall CB on its number 1 receiver. Result: CPU TD. CPU DB's play better than their ratings suggest, my DB's play unlike their ratings suggest.

    I am seriously wondering if 'play now' and CFM are programmed differently. I was using play now and had injuries at 75 or something like that. No injuries. I took the same sliders and same settings into a CFM and was having an injury on like every other play.

    Based on what you experienced, seems like there is a difference between Play Now and CFM. So we'll have to do sliders based on CFM play. By the way, thanks for that WR screen tip. I'll make use of that in my custom playbook :)
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