"Simulation" Mode? Really?
Ok, EA. The biggest thing that hooked me to this year's game was simulation mode. For year's I've been screaming that I want the players to play to their ratings. Needless to say, I was amazed at this. I played my first full game on All Pro, default sliders. EA, we need to talk.
First... "simulation mode" did not pass my "punter as a QB test." In otherwords, playing as the Eagles, I put Donnie Jones (punter) as the QB and his final stats: 12/22 215 yards. Don't be fooled by the low completion percentage... I was just working on a lot of stuff (WR screens do no work). He threw passes with that pinpoint accuracy that i loathed from Madden 17.
Second... same game, not a single penalty called. Not. One. Penalty.
Three... I will give you props for the off-ball penalties. Glad to see that finally make it. It would be helpful if these injuries could receive the same animations etc as others. When I see "injury" pop up, I have to pause the game, go to the menus, then go to injury to see who is injured.
Conclusion... I really hoped that the "simulation" mode would prevent me from having to spend weeks searching for that mythical unicorn slider setting but my laser accurate punter as QB showed me that isn't going to be the case. And I tend to play this game-within-a-game every year: I finally find that unicorn slider setting around the end of September, only for a patch to come out that makes me have to change everything.
First... "simulation mode" did not pass my "punter as a QB test." In otherwords, playing as the Eagles, I put Donnie Jones (punter) as the QB and his final stats: 12/22 215 yards. Don't be fooled by the low completion percentage... I was just working on a lot of stuff (WR screens do no work). He threw passes with that pinpoint accuracy that i loathed from Madden 17.
Second... same game, not a single penalty called. Not. One. Penalty.
Three... I will give you props for the off-ball penalties. Glad to see that finally make it. It would be helpful if these injuries could receive the same animations etc as others. When I see "injury" pop up, I have to pause the game, go to the menus, then go to injury to see who is injured.
Conclusion... I really hoped that the "simulation" mode would prevent me from having to spend weeks searching for that mythical unicorn slider setting but my laser accurate punter as QB showed me that isn't going to be the case. And I tend to play this game-within-a-game every year: I finally find that unicorn slider setting around the end of September, only for a patch to come out that makes me have to change everything.
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Fake punts are supposed to work when the defense doesn't expect them, and the receiver is wide open, not because the punter can bullet pass.
Man. Glad it's not just me. I love playing Connected Franchise as a Strong Safety, but none of my teammates are even competent in basic coverage schemes.
qb acc 35, pblk 25, wr cth 45
rblk 35, fmb 50,
rt100, int 40, pc 100.
BRING BACK THE STRATEGY TO MADDEN!!!
I'm curious to see if these pass your test.
Are those user or CPU settings, or both?
I should clarify: it was the bubble screen that does not work. I played a game last night and, as you stated, WR screens were about the only passes that worked for me.
I am seriously wondering if 'play now' and CFM are programmed differently. I was using play now and had injuries at 75 or something like that. No injuries. I took the same sliders and same settings into a CFM and was having an injury on like every other play.
I've found that the WR screen is a money play against typically over aggressive online defenses. Run 2 or 3 of them in the first quarter, wait until they start running to the screen in their over aggressive manor and then pop them with an all go play.
For all the turnovers that keep cropping up I do think that this game allows for chaining pass plays together better than ever.
Based on what you experienced, seems like there is a difference between Play Now and CFM. So we'll have to do sliders based on CFM play. By the way, thanks for that WR screen tip. I'll make use of that in my custom playbook