MADDEN 20 TITLE UPDATE - AUGUST
August 14, 2019 3:27PM
edited August 2019
To ensure Madden is the best game possible, scheduled updates are deployed by the Madden Development Team to add features to the game after launch and to tune gameplay based on community feedback. Our launch updates focus on many of the issues that Madden players report to us. We thank you for your feedback - you've helped us improve Madden NFL 20. We look forward to further feedback and are committed to continuing to meet your expectations.
Here is a detailed breakdown of what’s included in today's title update.
Key Highlights
Global Updates
Franchise Updates
Madden Ultimate Team Updates
Here is a detailed breakdown of what’s included in today's title update.
Key Highlights
DEV NOTE: Today’s title update is very small and focused on very specific stability and usability issues. There are no gameplay, presentation or PC updates in this title update, but there are title updates in the works to address some of our player’s feedback in those areas in the near future.
Global Updates
- General stability, performance & connectivity improvements and fixes
- Reduced the chances of encountering a disconnect from online games when transitioning into gameplay. Additional fixes remain under investigation for future title updates.
Franchise Updates
- Fixed an issue causing more than one overtime to occur in regular season games when using the ‘Play the Moment’ feature
- Fixed an issue causing the game to enter a state where it would not end when failing an objective on a fourth down during the last play of the game
- Fixed an issue causing the game to enter a state where it would not end when the clock expired during a safety by the CPU when playing either Face of the Franchise: QB1 or Player-locked Franchise
- Fixed an issue causing a soft-lock on the Weekly Game Boosts screen after running only one play before the quarter break when using Supersim
- Broncos defensive playbook has been updated to reflect new Broncos Head Coach Vic Fangio
- Fixed an issue sometimes preventing the college overtime rules from being honored in Face of the Franchise: QB1
Madden Ultimate Team Updates
- Added a popup when exiting the lineup screen whenever you have a player with X-Factor or Superstar Abilities and available slot in the ‘Activate Superstar X-Factor’ menu.
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DEV NOTE: We are noticing a lot of players are equipping X-Factors and Superstar Abilities but not going the extra step to “Activate” them. As a reminder, you can only choose 3 players from offense and 3 players from defense and only those 6 players will carry X-Factors and Superstar Abilities into the games you play. Nobody else on the lineup will have either X-Factors or Superstar Abilities brought into game unless they are activated. We have some additional support coming to make this even more clear but for now this popup will serve as a reminder to go activate your players.
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- Fixed an issue causing the X-Factor and Superstar Abilities to lose functionality when restarting or using the ‘Play Next Challenge’ feature
- Fixed an issue preventing the proper values from displaying when attempting to equip a chemistry associated with both a positive and negative value
- Fixed an issue preventing users from linking Wildcards already in a set to the Auction House
- Improved performance of the ‘Play’ tab on the MUT menu
Post edited by NatureBoy2323 on
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Howdy, Stranger!
Replies
Again please ea patch it again and get rid of the easy sacks please EA it's killing the community.
[Edited to remove all caps]
Sorry about that, we are working towards a fix currently. Here is how agent K managed to get around the issue while waiting on a fix:
Again please ea patch it again and get rid of the easy sacks please EA it's killing the community.
[Edited to remove all caps][/quote]
Don't feel bad I'm sick of seeing someone using the pinch buck blitz it just cost me two games in a row in the redzone cuz other player is abusing the same plays over and over it's pathetic and it's really bad it's making EA look bad the way they're letting players abuse the same plays over and over and cheat with that lurking garbage cuz no linebacker covers that much field even in the NFL no linebacker covers that much field
Still seeing random cards at the beginning, often times with cards mixed in that both sides couldn't be mine.
Still have people using the Cowboys dark jerseys as their "away" jersey, so when I'm home and using the Colts jersey it's pretty hard to differentiate who's who if I'm making quick decisions. Super annoying -- this has been an issue every year I can remember.
Weekly rewards still include Solo Battles -- are they returning this week at all?
I doubt you'll do this since cards are dished out already, but maybe when you can trade in captains for others you should lower Shazier's speed -- he's faster than most receivers, it's ridiculous and allows user LBs to cheat the run and still recover to undercut routes even when I'm making the right read by attacking that person's zone or man.
Dont go messing with that, what they need to do is make sure WRs are not dropping easy balls once you beat cheese defense. Once the offense is stronger it will force corny players to change strategy. Most of my issues are about the core gameplay. Like WRs dropping to many balls, Hit stick distance, Hit Stick response should be as soon as you do it. That will stop people from just hitting the hit stick all day. Since the hit stick has so much force I think the player should fall if he misses. QBs not being able to throw the ball even when you press the button. Alot of response times are off.
Sorry about that, we are working on a fix for this issue currently. I'll be sure to keep you in the loop as soon as we have an update.