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Title Update - February 5th

EA_KRAELO
157 posts EA Madden Community Team
edited February 2020
Hey Madden Community,

Today's small Title Update is to help improve issues with the art of MUT items not appearing in the lineup screen.

- The Madden Team
Post edited by NatureBoy2323 on

Replies

  • Are we gonna be able to do every card now
  • what if offense got 3 x factors and defense got 6. oh wait. that's how it is in squads. how is this okay. if this was in h2h it would've been fixed with in weeks of launch.
  • How bout you guys give rookie premiere cards X factors and abilities that their actually card has. For example 96 NFL Honors Kyler gets and X Factor and three abilities while his premiere card does not. Same goes for Nick Bosa and the other rookie premiere cards
  • Of course MUT ...how about fixing Franchise
  • There is an issue with the new stadiums, in franchise, where if you rebuild or relocate; the stadiums just say Madden NFL on the digital screens instead of select team. If you could address this issue, that would be awesome! Also, you should give us the opportunity to name our stadiums and fully design or redesign everything from uniforms to the scoreboard in stadium. Add more control for the user and add assistant coaches and Offensive and Defensive coordinators. The visuals of the game can be dumbed down a bit for smoother gameplay and add actual physics with less animations holding your hand the whole time. Animations are cool, but takes away from gameplay and immersion. Tackles should be rewarded based off angle and contact and a miss tackle should be rewarded for taking a poor angle or bad hit. Instead of hit sticks, why not have the right thumb stick have low or high tackles instead of big hits. "A" or "X" should be a dive tackle. Catching should always remain as "Y" or triangle on def and off. Swat is good at "X" or square. Strip ball should be left or right on the right thumb stick based on the balls position during a tackle and the ball carrier fumbling should rely on carrying and strength. Tackles should be rely on strength, pursuit angle, weight, and where you tackle (High or low). With risk for high tackles should risk a helmet to helmet penalty, for example: you go for a high tackle, but instead of using the right stick to guide the tackle, you flick it up and end up causing a costly penality, but it also triggers a bigger hit. Low body tackles are conservative, but risk leg injurie.

    Well, I hope I gave you some idea on how to improve your game as well as satisfy your customers with these ideas. Honestly only wish for you to currently fix the bug I suggested above, but everything else, I hope you take into consideration on the next game. We all love the game of football and I'm sorry to say, you (EA) can do better.

    Thank you for your time.
  • EA_Blueberry
    4836 posts EA Community Manager
    There is an issue with the new stadiums, in franchise, where if you rebuild or relocate; the stadiums just say Madden NFL on the digital screens instead of select team. If you could address this issue, that would be awesome! Also, you should give us the opportunity to name our stadiums and fully design or redesign everything from uniforms to the scoreboard in stadium. Add more control for the user and add assistant coaches and Offensive and Defensive coordinators. The visuals of the game can be dumbed down a bit for smoother gameplay and add actual physics with less animations holding your hand the whole time. Animations are cool, but takes away from gameplay and immersion. Tackles should be rewarded based off angle and contact and a miss tackle should be rewarded for taking a poor angle or bad hit. Instead of hit sticks, why not have the right thumb stick have low or high tackles instead of big hits. "A" or "X" should be a dive tackle. Catching should always remain as "Y" or triangle on def and off. Swat is good at "X" or square. Strip ball should be left or right on the right thumb stick based on the balls position during a tackle and the ball carrier fumbling should rely on carrying and strength. Tackles should be rely on strength, pursuit angle, weight, and where you tackle (High or low). With risk for high tackles should risk a helmet to helmet penalty, for example: you go for a high tackle, but instead of using the right stick to guide the tackle, you flick it up and end up causing a costly penality, but it also triggers a bigger hit. Low body tackles are conservative, but risk leg injurie.

    Well, I hope I gave you some idea on how to improve your game as well as satisfy your customers with these ideas. Honestly only wish for you to currently fix the bug I suggested above, but everything else, I hope you take into consideration on the next game. We all love the game of football and I'm sorry to say, you (EA) can do better.

    Thank you for your time.

    Thank you reporting the digital screen display bug for us to be aware of. Feedback was specific too, really appreciate that. :)
  • Leivacmr
    1 posts New member
    I have a problem with my created uniforms not showing up in H2H rated games. I'll create one, set it to default, but it never shows up in games.
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