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Gridiron Notes: Madden NFL 21 Details on Upcoming September Title Update.

3704 posts Game Changer
edited September 2020
Hey Madden fans,

Madden NFL 21 launched worldwide last Friday and we appreciate the millions of players already exploring the game’s new features. Early excitement for The Yard has been great and we’re happy to see so many enjoy a new way to play inspired by backyard football.

Today we’re detailing fixes in Title Update 2 (TU2), which went live on launch day last Friday and included improvements to Face of the Franchise, Madden Ultimate Team, and more.

In addition, detailed below is a snapshot of what’s to come in our next update that will be released around the start of the NFL Season. We've added many improvements and addressed a number of bugs.

Bugs vary in frequency for our players (some are common; others are rare), but we recognize when one is experienced, it can be frustrating.

As an example, we've seen one bug where field art is not showing up for a small number of players that has been difficult for us to reproduce. However, we have a fix for it coming in the next update.

As our Executive Producer Seann Graddy mentioned on Friday, Madden NFL is a live service and longtime players know that launch is just the start of the annual Madden journey.

We deploy regular updates after launch to tune gameplay based on your feedback, all while continuing to evolve the broader game with new content and experiences.

Last Friday (8/28) Launch Day Updates

Face of the Franchise

Resolved an issue in Face of the Franchise Legacy where the Player Archetype players chosen in certain sequences did not follow them into the NFL

A number of soft-locks were fixed

Resolved a very rare issue where the user’s avatar skin tone wasn’t always carrying over into NFL scenes

Resolved a rare issue where there was no season game in one of the storylines

Fixed a rare visual bug where the coach’s head texture wasn’t loading correctly

Madden Ultimate Team

Fixed an issue where users were experiencing long load-times when entering or leaving sub-menus

Superstar KO

Fixed an issue where X-Factor abilities were not showing correctly and working properly in Gameplay and Draft

Replaced a placeholder model for a coach in Superstar KO: Backyard Heroes

Content Updates

Buffalo Bills stadium name updated

Washington team rebranding elements

Addressed an issue with uniform geometry

General Stability Fixes (Crashes/Desyncs)

Upcoming Title Update #3

Here is a look at what the team is working on for inclusion in title update #3: Please note that we are still working through testing and going through certification, so we don’t have an exact release date to share with you at this time, but as noted above, we are targeting the update to go live around the start of the NFL season, on September 10.

Gameplay Updates:

Pass Rush

Fix to an issue preventing defenders in contain from staying in contain when being blocked by a running back in the backfield. The rusher will keep their contain behavior when blocked by any blocker on the line or in the backfield

Fix to an issue causing the initial pass-rush move of contain players to take them to the inside gap instead of their assigned outside gap.

Addition of logic to support QB Contain vs. play-action passing plays

Fix to ‘On-Field Trainer’ issues related to pass rush

Addition of logic so that defenders without the Strip Specialist Ability will no longer cause fumbles on QBs standing in the Pocket with Normal Sack animations on Competitive game-style only. Only defenders with the Strip Specialist ability will be able to force a fumble on a QB standing in the Pocket on Competitive.

Defensive Coverage

Fix to an issue when using motion in a Twins/Slot formation vs. Nickel/Dime/Dollar defenses, defenders inappropriately swap assignments, leaving the receiver uncovered

Addition of logic to Cover 4 Quarters to better handle plays like PA Crossers

Fix to an issue preventing defenders in press-alignment from backpedaling appropriately

Fix to an alignment issue when flipping Nickel 2-4-5 SS Reno Zone


Fix to some tackling issues sometimes preventing tackle animations from triggering vs. Juke and Jurdle moves

Fix to an issue causing a receiver to warp up off the ground into a tackle during a possession catch

Fix to an issue causing the QB to not react after throwing an INT while being hit by a defender

Fix to an issue allowing ball carriers to fake-out defenders behind them when using the Spin Move
Throw Out of Sack

Addition of new logic for when a defender is hitting a QB on his throwing arm the QB will no longer be able to throw the ball. The QB will be forced to tuck the ball or the ball will be fumbled

Increase to the fumble chance for QBs throwing out of a sack that are hit significantly before they have started their forward arm movement. The greater the Defender’s Tackle vs Quarterback’s Strength rating discrepancy is in favor of the defender, the higher the fumble chance

Fix to a throw out of Sack animation where the ball was not getting released by the Quarterback

DEV NOTE: Our goal with the Throw Out Of Sack Improvements was to provide more balance to this new feature that has a significant impact on Gameplay.

There is more risk to trying to throw the ball every time a defender is close to the passer. Now it is upon the user to make sure they have started the pass in time or else a defender will be able to force a fumble when they are hit before the arm has started going forward.

We have also ensured that when you do start the pass in time, you get the ball off appropriately with the correct distance and accuracy.


Fix to an issue preventing the left tackle from blocking the correct defender when running HB Zone Weak plays against Nickel 3-3-5

Fix to an issue with graphical distortion occasionally being displayed over blocker-resistance bars

General Fixes

Tuning to RAC-catch win-chances to reduce frequency of low-rated coverage defenders getting catch-knockouts vs. higher-rated receivers

Fix to an issue where Hitting RT/R2 + A/X at the snap would sometimes result in the Quarterback instantly throwing to the A/X Receiver

Tuning to give user control a little sooner after an interception

Fix to an issue causing Quarterbacks to use drastic turns on subtle movements

Fix to the run-speed for ball carriers on Triple Option and Speed Option, allowing sprint speed earlier

Tuning some celebration animation issues to clean up some minor hitching

Tuning to QB’s front elbow when inside the pocket to improve visual quality

Madden Ultimate Team Updates:

Improvements to the speed in the menus of Madden Ultimate Team and returning from game modes

Improvements the speed when interacting with your players and items including upgrades

Address an issue where items in the lineup screen would initially show as 50/50

Numerous miscellaneous improvements to MUT Menu UI

Fix to an issue in MUT Squads where roles were not properly respected

Superstar KO Updates:

Fix to an issue in Superstar KO where roles were not properly respected

Face of the Franchise Updates:

General stability improvements

Fix to an issue with users selecting “Let Fate Decide” option when getting drafted

Fix to an issue with the user’s difficulty setting reverting to Rookie after every game

Franchise Updates:

Tuning X-Factor abilities for users who select the “Active Roster” option when starting a new Franchise save.

The next franchise update blog will be released around the start of the NFL season and will outline current plans and target timing for the first of three planned franchise mode updates for Madden NFL 21.

The Yard Updates:

Addition of "Frienderboards" to The Yard

These are leaderboards populated by your friends list that will display the Highest Score per event

Addition of a pop-up to remind those playing VS CPU events that they need a full group to play

When a user is offensive captain, control will now default to the QB even if their CAP is in another position group

Fix to an issue where location icons may not appear

Fix to an issue where full list of house rules may not appear

Fix to an issue where users may erroneously see "Finding Teammates" after leaving a session

Fix to an issue where Coach Cam always showed a CAP as being QB #12.

Fix to the pass leading for the Slot receiver’s Drag Wheel Route in Crossfire

Fix to a minor camera issue where the view was blocked by objects

Fix to an issue allowing an extra play after a fumble that went out of bounds on the last play of the game

Fix to an ‘On-Field Trainer’ issue displaying "Flick" above the ball carrier after catching a pass

Online stability improvements

General menu and interface improvements

Thank you for your passion and we look forward to maintaining an open dialogue. Make sure you tune into Good Morning Madden every morning on Twitch where members of the development team will be joining to talk through your feedback and provide insight into the development process.

Post edited by NatureBoy2323 on


  • there is a play clock bug. when you turn it off, it does not turn it off in actuality. What I mean is if you go into settings settings game control settings, if you go down to play clock and turn it off, it says off but when you go back into the game, you still get a penalty for the play clock has ran out. Please could this be addressed?
  • hurtlacher
    46 posts Member
    edited September 2020
    dude. How about fixing user control on defense to be responsive before / after and during any play. Not just a pick. Give user control back to the people. At least online head to head where users and stickmanship should be king.
    Post edited by hurtlacher on
  • Can man defense get a fix. Shading needs to be fixed cause players are getting too many plays against it. Also alignment is horrible with linebackers lining outside the numbers against receivers and corners lining up against tight ends. And as well man blitzes against inside runs needs to be tuned cause I should have a better chance at stopping that than spamming cover 4
  • EA_Blueberry
    4769 posts EA Community Manager
    mmaslo54 wrote: »
    there is a play clock bug. when you turn it off, it does not turn it off in actuality. What I mean is if you go into settings settings game control settings, if you go down to play clock and turn it off, it says off but when you go back into the game, you still get a penalty for the play clock has ran out. Please could this be addressed?

    Thank you for letting us know. Would you be able to report it in our bug reporting forums so others can add their info to it? Thanks in advance.

  • improve the yard searching system, allow player search 1v2,2v3,1v3 team and allow player join unknown people to play 3v3 please, We can not search a single 3v3 game on PC!! plz care us
  • pab75
    3 posts New member
    Can't edit formation subs in Franchise mode, very popular bug.
  • EA_Blueberry
    4769 posts EA Community Manager

    I know that one has been rough. The team is aware of that one.
  • @pab75 if you select the spot you’d like to switch very fast you can. I hate the bug as well but for now that’s the best way I’ve found around it.
  • Still can’t edit custom draft players names without losing audio this was a feature they put in when they introduced custom draft classes. Why did they take it away?
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