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Draw Plays in Madden aren't True Draw Plays

Coach_JohnMadden
150 posts Member
edited December 2019
The Draw play needs to fool the human opponent more so. Currently it doesn't fool them AT ALL! In other words, it needs to initially look like a pass play with routes and everything. The RB needs to appear to block for a microsecond before taking the ball. Too many real-world teams these days don't run the draw play properly and that's probably why the Madden version isn't proper either.

P.S. Get rid of the QB hop in the air thing - QBs don't do that on snap-to-QB draws. You're confused with direct snap to RB plays where the QB pretends to jump for the snap.

Here is an example of a TRUE draw play.

https://www.youtube.com/watch?v=d5J563xEfIQ
Post edited by Coach_JohnMadden on

Replies

  • EA_Blueberry
    4836 posts EA Community Manager
    It would be nice if a draw gave you an option to pass to a player or hold RB to hand it off to the RB. It can act as a delayed RPO in a way.

    That was one perfectly executed draw play though. They seem to work far better in college though.
  • ah yeah, RPO would be cool.
  • The reason the draws look horrible in madden is its always coming off some sort of bad snap (High/Low/Side) to create a little spacing before the handoff but on regular pass plays there are no bad snaps. So ANY bad snap you know its a draw play. That entire interaction needs to be reworked. And they can overhaul PA while they are at it. There is a reason PA is used in real life to move defenders in run fits and create more spacing on the field.
  • EA_Blueberry
    4836 posts EA Community Manager
    @Bonzi340

    Do you think the draws need to be quicker or the actual fake-outs for them (Play-Action too) need to be more convincing for the defense to bite?
  • @Bonzi340

    Do you think the draws need to be quicker or the actual fake-outs for them (Play-Action too) need to be more convincing for the defense to bite?

    The latter.....just like that video I posted above.
  • It needs to be just as rewarding or self-damaging as the Screen plays.
  • Coach_JohnMadden
    150 posts Member
    edited February 2020
    Check this out, it's a bit blurry, but the key here is the QB actually appears to be passing the ball and THEN hands the ball off.

    https://www.youtube.com/watch?v=kDI1gjoqFx0
  • After further research, the true root of the problem is not EA but it's modern-day NFL. What modern-day NFL calls a "draw" isn't a true draw play as they're calling simple shotgun run plays draws and those are NOT draws. A true draw first appears as a pass and then turns into a run.
  • > @616rexfortis said:
    > After further research, the true root of the problem is not EA but it's modern-day NFL. What modern-day NFL calls a "draw" isn't a true draw play as they're calling simple shotgun run plays draws and those are NOT draws. A true draw first appears as a pass and then turns into a run.

    A draw in 2020 NFL is more of a delayed handoff as opposed to a fake pass. A real shame.
  • This is a small part of a larger scale problem. There's a handful of plays that don't operate or execute the way they do int he NFL:

    Screen passes: too much bumping into linemen on the running back's part. When these don't work out they look so silly. An added way for QBs to "throw it away" at the RB's feet would be nice.
    PA passes in general, how often do they get blown up with an immediate sack the way they do in the game? The QB is more aware than this. I know you can bail out of them, but when you do the animation is awful.
    Rollouts are difficult. Sometimes they look natural, but generally the d-line either reacts too well or too poorly, no in between. QBs are better at throwing on the run (especially when it's not across body) than in the game. Many modern offenses scheme around moving the pocket.
    Catch animations are trash, and size doesnt really matter much at WR (specifically thinking of all-madden). Zone shouldn't just be about good reads. For all of the chance and digital coin tosses that are involved in this game, its bizarre to me that you can't try to beat zone by attacking a portion of the field manned by a 6'0" linebacker with a 6'6" tight end.

    High pass and low pass are barely useable in this game. Good features, let us use them in scenarios that call for them.
  • It's about waiting until the line is set. If you wait just a couple seconds longer, maybe call out the Middle Linebacker your line will be set and you wont get the high snap animation.
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