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Ball placement

Can ball placement be a major focus for Madden 23, if y’all make it to Madden23. Smh, I know ball placement didn’t get revamped or updated for Madden22. Ball placement for right windows or tight coverage would bring a different dynamic to the game. A lot of footballs are won and lost over good or bad ball placement and timing. Just when y’all go to think about Madden23, just think about the little things that will make a big difference and make the game more fun and competitive.

Replies

  • EA_Blueberry
    4836 posts EA Community Manager
    Hey, @acovspadez

    Ball placement is already impacted by various factors like the direction you're running in with the QB, how far you lead the receiver with the sticks, as well as the type of pass you throw (lob/bullet). Do you mean something differently you can go into more detail on?
  • Ball placement isn’t really in the game. If I throw a go route and my WR is 2,3 steps ahead of the DB, the ball doesn’t fall over the shoulder of the WR. The WR never or rarely extends his arms, the DB just jumps or the ball will drop short making it easier for the DB to get a INT. True ball placement would allow for more completions in slightly tighter windows, or back shoulder throws. Like it my WR beat the DB off the line and I throw it because he is open, it will still get picked. I should be able to throw the ball right pass or over the DB because he got beat at the line and the safety can get there fast enough. Of course I’m talking man with one high safety, I understand the game and the principles of different coverages. I know the pass lead and lob/touch pass is in the game already, but even those don’t work how the should. @EA_Blueberry
  • EA_Blueberry
    4836 posts EA Community Manager
    @acovspadez

    Gotcha. I think in order to make that happen you'd have to make the leading on the stick a lot more sensitive. Ball placement can be done with high and low passes when using the triggers, I'm not sure what other buttons could be used on the sticks to determine ball placement. If you want the over the shoulder catches I think using the lob pass button + tapping of the button for the receiver + leading the receiver with the stick pushed all the way forward in the direction they're running. It would make more sense that only the elite throwing QBs would have a higher chance of putting it in the right spot?
  • I have a related issue that happens to me CONSTANTLY and is incredibly frustrating. I'll have a WR wide open standing still and only need to throw to him and possession catch for an easy completion, but for some unknown reason the QB refuses to throw it to the player standing there and will lead the pass, usually behind a DB for a pick, when all he needs to do is throw it to the WR standing there.

    This is not me pass leading, often if I'm rolling in one direction the pass will be lead in the opposite direction. It has something to do with the AI. All the player needs to do is stand there and catch the ball.
  • EA_Blueberry
    4836 posts EA Community Manager
    Are you running while throwing the ball? That can impact accuracy.
  • Sometimes but not always.
  • EA_Blueberry
    4836 posts EA Community Manager
    Sometimes but not always.

    Any way you can get a recorded clip? It's really hard to determine what the cause is here unless we see the route ran, what direction your QB is running in, and you confirming if you led the receiver with the sticks.
  • I don’t know how to do that and even if I did how would I share it?
  • EA_Blueberry
    4836 posts EA Community Manager
    Which platform do you play the game on? The consoles have built in recording features, for PC you'd have to go an extra step to download recording software.
  • https://www.reddit.com/r/Madden/comments/ohorul/its_not_very_long/?utm_source=share&utm_medium=ios_app&utm_name=iossmf

    This is almost exactly what I’m talking about.
  • Feet are set, wr is open, just need to throw where he is but just doesn’t?
  • If I am understanding @acovspadez correctly, it drives me crazy as well.

    You have a receiver two steps ahead of the defender and you launch the ball. Instead if leading the receiver, instead what you get is a jump ball situation.

    Similar situation... you have a receiver running a shallow cross against man coverage. Instead of leading the receiver up the field, it ends up being where the receiver jumps to catch the ball.

    I've tried all kinds of left thumb/trigger combinations but the only time you really lead the receiver as intended is in practice mode.
  • EA_Blueberry
    4836 posts EA Community Manager
    Feet are set, wr is open, just need to throw where he is but just doesn’t?

    I've seen that happen to me as well. Pretty sure it's because of the RB changing direction right when the QB threw the ball. The logic is likely mixed up there. Will pass that along to the team as feedback, thanks.
  • @kennylc76, I hate that, I would like to place the ball where I want and need it to go. Pass lead is cool, but sometimes it doesn’t work how it was intended to or designed. If my receiver stacks the DB, there is no way in hell it should be a jump ball, unless my QB sucks. The ball is supposed to be thrown over the outside shoulder of my receiver. If my WR is running a slant I should be able to squeeze the ball in between the open space in the defense, with pass lead, it will lead them to far sometimes or the animation a trigger and my WR never plays the ball. @EA_Blueberry, I followed your advice from your first reply, it helped a little in certain situations, but not all. I appreciate your tips though, they may come in handy.
  • EA_Blueberry
    4836 posts EA Community Manager
    acovspadez wrote: »
    @kennylc76, I hate that, I would like to place the ball where I want and need it to go. Pass lead is cool, but sometimes it doesn’t work how it was intended to or designed. If my receiver stacks the DB, there is no way in hell it should be a jump ball, unless my QB sucks. The ball is supposed to be thrown over the outside shoulder of my receiver. If my WR is running a slant I should be able to squeeze the ball in between the open space in the defense, with pass lead, it will lead them to far sometimes or the animation a trigger and my WR never plays the ball. @EA_Blueberry, I followed your advice from your first reply, it helped a little in certain situations, but not all. I appreciate your tips though, they may come in handy.

    This was mentioned in the Madden NFL 22 gameplay deep dive. These are improvements coming to catching:

    Catching
    For catching controls, Madden NFL players desired more control and more organic outcomes in the passing game. To fulfill that desire, we’ve made a lot of changes to significantly decrease the frequency of multiplayer catches. There will be no more ‘RAC’ (Run After Catch) multiplayer catches, no more contextually questionable short-yardage multiplayer catches, and less slowdowns by receivers with a step or two of separation. What you will see are more single player catching scenarios where both players are independently playing the ball or seamlessly playing the receiver with catch tackles, catch knockouts, and midair collisions. Specific to midairs, we added some functionality so that the intended outcome of the interaction will be respected on any tackle that takes place during the catch so you don’t have to rely on a specific animation to play to get the correct play outcome.



    We’ve also improved sideline catching by adding logic for more accurate foot detection and added brand new sideline catch animations for more variety, in both core Madden NFL and The Yard. So now when catching near the boundaries, those toe drag catches will be more accurate and efficient.



    Lastly, we’ve done some tuning to improve the catch height thresholds so that big receivers will have a larger catch radius, and defenders attempting to swat the ball will have a larger range to reach the ball to knock it away.
  • acovspadez wrote: »
    @kennylc76, I hate that, I would like to place the ball where I want and need it to go. Pass lead is cool, but sometimes it doesn’t work how it was intended to or designed. If my receiver stacks the DB, there is no way in hell it should be a jump ball, unless my QB sucks. The ball is supposed to be thrown over the outside shoulder of my receiver. If my WR is running a slant I should be able to squeeze the ball in between the open space in the defense, with pass lead, it will lead them to far sometimes or the animation a trigger and my WR never plays the ball. @EA_Blueberry, I followed your advice from your first reply, it helped a little in certain situations, but not all. I appreciate your tips though, they may come in handy.

    This was mentioned in the Madden NFL 22 gameplay deep dive. These are improvements coming to catching:

    Catching
    For catching controls, Madden NFL players desired more control and more organic outcomes in the passing game. To fulfill that desire, we’ve made a lot of changes to significantly decrease the frequency of multiplayer catches. There will be no more ‘RAC’ (Run After Catch) multiplayer catches, no more contextually questionable short-yardage multiplayer catches, and less slowdowns by receivers with a step or two of separation. What you will see are more single player catching scenarios where both players are independently playing the ball or seamlessly playing the receiver with catch tackles, catch knockouts, and midair collisions. Specific to midairs, we added some functionality so that the intended outcome of the interaction will be respected on any tackle that takes place during the catch so you don’t have to rely on a specific animation to play to get the correct play outcome.



    We’ve also improved sideline catching by adding logic for more accurate foot detection and added brand new sideline catch animations for more variety, in both core Madden NFL and The Yard. So now when catching near the boundaries, those toe drag catches will be more accurate and efficient.



    Lastly, we’ve done some tuning to improve the catch height thresholds so that big receivers will have a larger catch radius, and defenders attempting to swat the ball will have a larger range to reach the ball to knock it away.

    I say it sounds good. But now I have another question/comment... does this apply to the PS4 version as well? It was my intention on having the new system this summer but since there appears to be a world wide shortage, I don't know when that's going to happen.
  • EA_Blueberry
    4836 posts EA Community Manager
    @kennylc76

    The improvements around catching should be in both versions.

    It's under the core gameplay improvements here: https://forums.ea.com/en/madden-nfl/discussion/272688/gridiron-notes-madden-nfl-22-gameplay-deep-dive#latest
  • @kennylc76

    The improvements around catching should be in both versions.

    It's under the core gameplay improvements here: https://forums.ea.com/en/madden-nfl/discussion/272688/gridiron-notes-madden-nfl-22-gameplay-deep-dive#latest

    Thanks. After I wrote it, I went back to that page and saw that.
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