FivePillars114 wrote: »
H2H vs. friends (in LUT and with NBA teams)
LUT Seasons, Draft, and Champions (making LUT more like Madden's or FIFA's. If you played them, then you know what I mean!)
Have scenarios as challenges in LUT instead of only fully played matches
Skill-based ranked ladder tiers in 3v3 (I mentioned this in a couple of other threads so I'll spare you the details unless someone wants them).
Local Franchise co-op (multiple users controlling multiple teams in the same franchise).
A hybrid between FIFA's Pro Clubs and 2k's Pro-Am where there's pre-made teams, timed matches with official rules, stat tracking, rankings, and seasons.
Don't limit us to leveling up 6 traits for our created player.
Roster editing (I don't care much about this, but will mention it since it's a popular request)
Get rid of loot crates for everything. Let us pick our general gear, but maybe keep legendary and epic crates as exclusive, very rare gear. This could be incorporated into the ranked 3v3 where higher ranked players are awarded exclusive gear over lower ranked players. For example, Diamonds will be awarded exclusive gear over Bronze players at the end of the competitive seasons (yes, like shooters).
Player of the Game instead of high point scorer at the end of Live Run
Idle boot in Live Run
Quit penalty in H2H in both Ranked and LUT (Award the player that didn't quit with a pack of contracts and a win in LUT and a win for Ranked. Give the players that quit a loss).
Fix online stability in H2H for both Ranked and LUT
Finally, allow us to select our gender for created players. It would be cool if we could choose our path as an NBA or WNBA superstar, then ALL meet up in the parks!
I love the gameplay and never change the simplicity of the controls:
Make passing smoother when swinging the ball (it's a bit inconsistent right now)
Ease up on ankle breakers
Allow us to pass out of any shot (sometimes can't because of animations)
A button to dive for the ball
No cut scenes after made baskets in Live Run (slows the game down)
More post moves
BIGSTEVE678 wrote: »
Local Co-op, in online modes, like FIFA would make this game way better.
ViZHiQUE wrote: »
If NBA LIVE 19 does come to fruition, there are many things that could be done to help boost sales and overall, increase the gaming experience for consumers.
There is anything wrong with the marketing as it is, but for NBA LIVE 19, prices should drop. I think one of the main issues is the similar pricing to competitors (ie. 2K), that create comparisons about reputability and gameplay. If you dropped the price, these comparisons about player bases etc., would drop, as a much smaller price tag could mean the difference between sales. Whilst it may be a huge loss in profit per consumer, it allows a larger audience to buy the product, which should prove to increase the game's online presence, which should help for future games to come, and attract new customers that may have been put off by a smaller player base.
2. Game Engines
The engine being used currently is doing a fine job, but Frostbite is overall, just a more polished engine, which can provide more potential for graphics. Appearance may be important to certain people, and may improve sales. It should also be kept in mind that it may be easier on developers, who no longer have to spend time improving the engine simultaneously, and can use this time instead on improving gameplay, and providing more accessibility.
3. Accessibility Systems
XBOX and PLAYSTATION are two of the biggest systems on the market, but try to diversify the range. PC and Nintendo Switch could be good systems to try, as 2K's PC ports are notoriously subpar, which gives EA some breathing room as to the quality of their port (though it should still be good, maybe controller only?). Allowing crossplay gaming between all 4 systems should in turn populate online, and drive more sales from consumers whose friends may play on different systems.
Animations is an issue that has plagued the franchise and been one of the main reasons behind the downfall of the LIVE franchise. Emphasis on this should allow the game to look less awkward and feel better for consumers, who may call the game "arcadey" due to the flow. Make sure all, if not, most animations are being mo-capped by real people, and make more variations for each individual move in multiple circumstances. Get NBA players to help, they don't have to be all-stars, just willing to lend a helping hand in creating more animations, like, even bench warmers could be fine.
A good offline game is a balance between gameplay and story. Unfortunately, a basketball game like this can't have too deep a story, so gameplay has to help carry the load. Improvements in Artificial Intelligence are essentially necessary in this reason, so you have to make sure they're as advanced as the possibly could be, but at the same time, fun to play with, offering replay-ability.
6. Game Modes
Whilst it is a basketball game, it seems to lack modes in comparison to competitors. In keeping up with current trends, that include online play and customization, it is suggested that new game modes be created that focus on fleshing out the online experience. Online play allows users to create the content for other players, which helps lift the burden of game creation, and keep people playing.
7. The ESPN License
A more extensive use of the license could be had here. Immerse ESPN into the game, it adds more realism to NBA, and helps drive the "simulation" aspect that is trying to be achieved.
8. The One
Creating a custom player is cool, but the game itself lacks. Add some more things to do within The One, and stop restricting players from customizing certain things. Archetypes are okay, but they restrict player's potentials. Players should be allowed to get any attribute, besides some physical ones, to 99, regardless of archetypes chosen. They should also be allowed to upgrade attributes manually, and be able to switch to set of skills, regardless of the archetype they picked. The only thing that archetypes should dictate is the playing style at the beginning of the game. So, theoretically, a player could pick to be a defender, but build up his player to be an offensive powerhouse if he feels as though he doesn't like the playstyle. This means that players could have any mix of attributes they want, no strings attached, and no archetype interruptions. In fact, player types should be determined by the way that they play, rather than their attributes, so even if a player had a lot of defensive attributes, he could still be labelled a scorer if he can't actually defend very well and can score with ease, even without the offensive attributes to back him up. So what you're labelled can change on the fly, much like what happens in real life. This is very important, as it helps differentiate the game from 2K, so they can stick with an archetype system, whilst you go for more of a old-school system that uses Skill Points instead of levels, that is more custom. You could even add a balance slider at the start of the game, between skill and athleticism, that you can use to alter your starting attributes further, so you can start the game any way that you want to.
In case you haven't noticed, NBA LIVE 16's two currency system was perfect, keep it as it is.
Going off the topic of the dreadful system that is archetypes, let players pick what they want to do. DO NOT integrate a story in The One, but instead, make a separate story with individually crafted characters. Leave The One to be completely open in the way that your player acts on and off the court, and if you're adding options, add at least 4 per scene, add for the love of God, if you add player voices, ADD MORE THAN ONE.
You could also add training into the game, such as team shootarounds or drills (which are not mandatory), that could earn skill points for players.
Try not be too restrictive on animations, they should be obtainable at lower levels, and more options should be available to begin with, as some players may find difficulty in the early stages of the game if they don't click with defaults. 5 starting animations for each set, besides cosmetics (celebrations) should be plenty.
Some more scenes could be cool too, like how they had car and plane idle animations in NBA2K14, that could be a nice touch to creating a sense of realism.
Keep updating and improving models, the idea should be to make a game where user-created fixes shouldn't exist, because it is perfect as it is. This goes hand-in-hand with animations, that should constantly be getting added, improved, tweaked and fixed as the season goes by.
Use Frostbite to your advantage, get some physics enhancements in there, make jumping, running, the ball and the rim feel more fluid and true to life.
Give coaches diversity, make teams play completely differently and run different things according to the way they coach. For example, a team like the Spurs could pass often and run a lot of certain plays, unlike a team that is poor at passing, which could have a lot of isolation plays and sets. This could dictate the way that players approach different teams. It could also diversify The One, where different coaches are satisfied by different things, so for example, on the Warriors, if you kept hogging the ball, Steve Kerr would get extremely dissatisfied, in contrast to Tyronn Lue, who may be less affected. This could also change the things that they do on off-days, so Mike D'Antoni may run very little defensive plays, whilst Tom Thibodeau runs more. This could also dictate the minutes played, as some people tend to play starters a lot, whilst others like to rest players, such as Gregg Popovich.
Balance so that it is true to life, there are many in the community that like to adjust sliders to better represent the NBA game.
Another form of balance could be in micro-transactions. If you're going to do it, do it RIGHT. DO NOT LET PEOPLE PAY FOR PROGRESS, make people earn their overalls, and instead, use it for permanent cosmetics, where it just allows players to unlock them faster, though non-micro-transactors should still be able to obtain cosmetics at a reasonable pace. Maybe shift micro-transactions to more premium things, such as collaborations with BAPE, where they could be micro-transactions only, whilst some more basic cosmetics could be unlocked using currency earned in-game.
Micro-transactions could just be used as a way to unlock more premium clothing and cosmetics, so you still have to earn your progress, whilst at the same time, providing more opportunities for clothing partnerships, etc. etc..
13. Shift to a different kind of Game
Alter the game in such a way that it is still fun to play, but at the same time, more true to a simulation style. Whilst 2K is lenient on selfish play online, EA can punish players for such acts. So when players hop into a game of 2K, they go in expecting a fast-paced game, whilst in LIVE, they hop in to expect some serious competition, team work and co-ordination, where players run plays online, and are not selfish. In this way, you could say that it's about not competing with 2K, but focusing on areas that 2K ignores.
Matt_baby wrote: »
Online Franchise with fantasy draft, use current roster or include legends.
All Star Weekend Online (and the option to play your all star weekend in your online Franchise with other users that are in the Franchise).
WNBA The One my player
Option for Co-Ed online play with your player
WNBA Legends (Lisa Leslie, Cheryl Swoopes, Tina Thompson, Cynthia Cooper.) honorable mention....Reggie Miller’s sister. Heard she was a beast in college.
More shooting styles and more free throw shooting styles.
Option to pump up the crowd
Buzzer beater and last min shot replays and discussions with refs.
More bench participation
More bench reaction to big plays
Cutaway scenes when on a fast break and you’re going to dunk.
Shot meter should be faster/slower depending on the persons shot and style.
Option to nominate top plays either during the game or at halftime for the top plays at the end of the game.
Increase contact collision in the paint.
More altered shots
More altered and missed dunks
Be able to slow down or change a persons momentum when they’re on a break to the basket.
Decrease stealing a little
More affected 3 point shots and more missed 3’s. If you’re open you can hit. It’s like automatic. Lavar Ball can’t shoot but knocks down 3’s like Steph Curry.
Include more air balls for really affected shots.
Also more missed half court/time running out toss up shots. You can shoot the ball from anywhere on the court and it’s going to hit the rim no matter what.
Include more fan reactions
People walking through the crowds.
Show fans walking into arenas
Update players looks. If a player makes a major change and cut their hair. Eventually that should be updated in the game.
Halftime shows and not just cheer leaders. Actual stuff you see at games like people on unicycles using their feet to kick the plate on top of their head.
More detail to arenas inside. I’m here in Charlotte and they’ll fly around Hugo and make the buzz sounds.
***include these things in Online Play and in Online Franchises.
I’m mostly an online gamer
Records/stats for the one and 3vs3 and 5vs5.
I’m loving the game. Even tho my list is long it’s more of bringing more realness to the game. Its NBA Live. Everything you see should be in the game.
Like more hand shakes.
Better introduction for starting line ups.
****way better commentators****
Let’s try to get Reggie miller, c webb, and other analysts to call the game.
Use that ESPN license
Actually show Jalen Rose talking about the highlights
Technical foul button (which can lead to being ejected if continuing to press that button combination)
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