How EA could add another layer of depth to 3's mode.
I'm super excited about this new game mode and got thinking about how EA could add to the strategic element of the game.
My idea incorporates fatigue and line changes into the mode (assuming it is not already in the mode).
At the start of the game, each person selects 2 players (a primary and secondary).
For instance, I might select a speedy guy like McDavid, and a shut down guy that is good defensively like Bergeron.
When the game starts I begin with McDavid. As he begins to fatigue I would have to skate to the bench to make a change and my secondary player (Bergeron) comes on the ice.
Including this would make you think about fatigue control and when to use your players in different game situations.
Just my 2 cents.
My idea incorporates fatigue and line changes into the mode (assuming it is not already in the mode).
At the start of the game, each person selects 2 players (a primary and secondary).
For instance, I might select a speedy guy like McDavid, and a shut down guy that is good defensively like Bergeron.
When the game starts I begin with McDavid. As he begins to fatigue I would have to skate to the bench to make a change and my secondary player (Bergeron) comes on the ice.
Including this would make you think about fatigue control and when to use your players in different game situations.
Just my 2 cents.
0
Howdy, Stranger!
Replies
Offline uses real players and smaller rink... the EASHL 3's is full rink and the current player builds. Line changes wouldn't be fun because you'd have to change after every single play or would be to keep stamina close to maxed. I mean I expect a bunch of ragging in 3's with a full rink. Think how easy it would be to let linemates change while you just rag the puck requiring 2 people to chase you and then they could simply dump it down for a potential 2 on 1.
Only thing I want in the EASHL 3's in a shot clock of like 30-45 seconds.
Hard no on any sort of shot clock in hockey. It's not basketball, no matter how much rammer seems to want it to be...
I'm curious how do you feel you get suckered in? You know what the game is gonna offer and you should know how the game is run by now. I mean I'm getting Destiny 2 when it releases and I know it's just gonna be Destiny 1 with new skills, new missions, new maps and tons of the same repetitive stuff. So the new toy feel will enjoy it the 1st month then it will get tedious which I expect.
Well mainly it's the evolving of the game from beta to final release plus patches, and maybe devolving should be the word I use here.
If I recall correctly, NHL 16 Beta felt like a breath of fresh air compared to how NHL 15 played. Same thing with NHL 17, sort of.
The main thing I guess was that I didn't feel like everything was lagged or delayed aside from a few rare occurrences. Controls felt rather crispy for the most part. Setting up scoring chances by using puck movement and cycling felt like a legitimate strategy. Right now everything just feels clunky as can be.
In a nutshell, things like skating, dangling, and hitting didn't seem jacked up or over the top like they do now. Once the final release drops it's like it's not even the same game that we all played in the beta, and then the tuning throughout the year sometimes makes things even worse.
They sell you on how the new Beta feels and when it comes time to play the new-shiny it doesn't feel anything like the advertised Beta did.
I personally loved the beta last year and wish no changes were to happen.. Especially for goalies.
They were fooled once with NHL 16 Beta, then twice with NHL 17 Beta.
I'd like to think they dont get fooled a third time with the NHL 18 Beta...but...
EDIT: My comment was for RedBull.
So I guess it is as the saying goes; "Fool me once, shame on you. Fool me twice, shame on me." In all honesty I will be checking out the Beta again like I always do when common sense probably says to run far away as fast as I can.