We can only hope that they actually read all the negative feed back and try to fix some of the games problems
Top 3 complaints
1. TPS
2. Input delay/lag/latency/server issues
3. Vision control
Ironically these have been the top 3 complaints for 5 years running and EA has yet to attempt to fix them. Instead we get goalie fights, use mascots as skaters, and fans holding personalized signs.
We can only hope that they actually read all the negative feed back and try to fix some of the games problems
Top 3 complaints
1. TPS
2. Input delay/lag/latency/server issues
3. Vision control
Ironically these have been the top 3 complaints for 5 years running and EA has yet to attempt to fix them. Instead we get goalie fights, use mascots as skaters, and fans holding personalized signs.
Which is funny about the signs because EA had to patch it for the Single player last year because people were using profound names.. but it's ok for online cause online content can't be rated
Yeah unfortunately after playing the beta I have changed my mind about purchasing NHL18. I'll have one my buddys share play if possible so I can try before I buy...
if its buggy as it is now I will hold off til xmas or skip it all together.
1. Skating WITHOUT THE PUCK seems worse than it was last year. I thought it needed work last year but after going back to 17 after playing the beta... 18's is clearly way worse.
2. Puck pickups - Why are we still skating in circles around a puck that is clearly within sticks length of us? Also... I know you took out a lot of the "seamless puck pickups" because people on here complained about them, but the fact of the matter is that they actually DID help with pucks in the corners and along the boards. It's a shame to see them gone because of the fact that some people didn't know how to initiate the correct animations.
Other than that... the game is pretty fun. Deking is awesome. The Defensive skill stick is amazing (Something you really notice when you go back to 17 after having played the beta). You just really have to make skating without the puck a LOT smoother and more responsive while also allowing us to pick up pucks that are right next to us. That **** is so damn frustrating.
The only thing I don't like about the DSS is how incredibly easy it is to poke the puck off someone's stick from behind them. I know they had to tone down tripping to make the DSS work but it's almost like players can't be tripped at all from behind when they have the puck.
After the last 2 weeks of the beta some things that need work or redone is
1. puck chop/hip check controls needs to go back to the old controls im not the only person who feels this way, make the new dekes with other combinations instead of the MORTAL KOMBAT controls that it is now
2. AI especially in 3'S to many times the AI D is going up in the offensive zone, than the other team gets the puck and easily goes on a breakaway AI needs to read the play and learn when 2 people up 1 needs to stay back
3. AI doing unnecessary dekes at offensive blueline no need for AI to do dekes it its not necessary
4. EASHL needs to bring back C and A for teammates like we had on old generation
5. ability to select friends easier to invite to club, have ur friends list show up to select instead of typing in names takes too long
6. I believe players need to have a bit more weight on them its still too easy for people to deke around other players
7. hitting needs to go up in the lighter classes Dangler,2 way etc
8. ability to import custom goal horns, jersey logos, or chants, for fans something to think about for 19
9. I believe DSS is good where its at dont tone it down
Okay so why are there so many button combos for new dekes? Why don't they just finally separate stick from skates? The biggest problem is the right stick has far too many actions. It's a simple fix too. Simply push the right stick in to check. This opens up the ability to use your stick without the puck by just entering vision control. Pull left trigger to skate backwards and use right to swing your stick. This eliminates the problem of accidentally checking the goalie or d man when trying to tip a puck or do a one timer. Also can we please get a button to receive a pass or pick up a loose puck? They could just use the puck protect button which doesn't really protect the puck at all. Also why is it that the short side wrist shot goal that has been exploited for over a decade can't be rectified already?
These are my suggestions what's everyone's thoughts?
The only thing I don't like about the DSS is how incredibly easy it is to poke the puck off someone's stick from behind them. I know they had to tone down tripping to make the DSS work but it's almost like players can't be tripped at all from behind when they have the puck.
This is a valid complaint and the only thing wrong with the DSS in my mind as well. Why the he'll are we getting poked from behind so much?
Okay so why are there so many button combos for new dekes? Why don't they just finally separate stick from skates? The biggest problem is the right stick has far too many actions. It's a simple fix too. Simply push the right stick in to check. This opens up the ability to use your stick without the puck by just entering vision control. Pull left trigger to skate backwards and use right to swing your stick. This eliminates the problem of accidentally checking the goalie or d man when trying to tip a puck or do a one timer. Also can we please get a button to receive a pass or pick up a loose puck? They could just use the puck protect button which doesn't really protect the puck at all. Also why is it that the short side wrist shot goal that has been exploited for over a decade can't be rectified already?
These are my suggestions what's everyone's thoughts?
I saw that you said that the protect the puck button doesn't protect the puck at all... really? Have you seen the figure skaters that spam the neck out of it and skate in S shapes down the ice at slow speeds? It's incredibly hard to get the puck away from them without taking a penalty...
I’ve just wrapped a long weekend (in Canada) spending a few hours playing EA’s open beta of NHL 18. I can’t recommend this game to anyone who owns NHL 17 outside of those who look to keep up with the most current iteration of the games. Disclosure: Been buying NHL year over year since 97. Love the game, get lots of hours out of it, but the times they are a changing - might wait till its on EA Access this year.
I’ve got to admit, Threes is a great addition to the franchise - and EA should be complimented for finally listening to the public and adding a mode somewhat akin to the Arcade 3 on 3 of last generation. However, while I was playing through the mode I couldn’t help but feel that the inclusion of Threes feels more like something you’d see in another game’s season pass DLC.
In fact, other than making a few modest changes to the menu systems, and some gameplay tweaks (again, something that would easily be done in a patch), this is EA Sports once again selling us a repackaged version of the same game for the full ticket price.
Here are five changes EA could make to elevate the NHL franchise:
Enact a season pass model - this sentiment has been said time and time again, and I’m finally on board. As a subscriber to EA access, I’d rather see a yearly season pass at a 20-25 dollar price point that includes new rosters, schedules and uniforms, maybe some HUT packs and perhaps early access to new game modes like Threes. This content would unlock for free around playoff time every year for EA Access members.
Make the base HUT game mode free to play - It has been suggested that the HUT mode is one of the most popular, and judging by how it’s displayed on NHL 17, it’s no surprise that EA wants to showcase this opportunity to sell in game items. What if they decided to make the base HUT game a free to play model, allowing more people to experience the game, and EA to generate revenue from card packs which are the basis of this mode?
Revamp the EASHL - this mode is criminally underrated. While the franchise was built on the concept of simulation, and coming from someone who has spent hours upon hours simming through the season, the thrill of playing with a full lineup is legitimately some of the best multiplayer gaming I’ve enjoyed this generation. There are always tweaks to be made to the netcode, but there is a lot of opportunity here - especially considering the emergence of eSports. My suggestion would be to look at the Rocket League model - abandon the concept of a three period game for non league matches, rather have 5 minute scrimmages where players can drop in, and they are still rated on their on ice performance. Develop a league system that works, and allows teams to draft players on a weekly basis, allowing draft picks to be spent and earned through playing and completing online matches. Can I also put in a request to have a team kick vote option if the goalie is totally garbage?
No comment - While it’s wonderful to feel as though you’re immersing yourself in an actual NHL game, I think the truth is that multiplayer games are becoming more of the norm. EA’s roster of commentators has been good, I find my patience with the same tired tropes shorter and shorter, year over year. I would be very interested in finding ways to improve commentary - either by offering perhaps different commentators, different colour analysts or perhaps even by offering a way for users to provide their own commentary (once again, think of eSports here).
Bring back LAN support - okay, so I’m Canadian, this might be a solely Canadian thing, but in the frigid winter we like to go over to a buddy’s house and plug in the NHL. This past winter, much to our dismay, we found that to link two consoles in the same house, we needed to go through xbox live, resulting in lag that should not have been present. This may seem like a small thing, but NHL has always been the epitome of a couch co-op classic.
Full disclosure: I buy NHL every year, and it might undercut what I’ve said here, but these are some honest to goodness thoughts on how EA could revamp their entire system and introduce a new generation of people to hockey and this sweet game.
Okay so why are there so many button combos for new dekes? Why don't they just finally separate stick from skates? The biggest problem is the right stick has far too many actions. It's a simple fix too. Simply push the right stick in to check. This opens up the ability to use your stick without the puck by just entering vision control. Pull left trigger to skate backwards and use right to swing your stick. This eliminates the problem of accidentally checking the goalie or d man when trying to tip a puck or do a one timer. Also can we please get a button to receive a pass or pick up a loose puck? They could just use the puck protect button which doesn't really protect the puck at all. Also why is it that the short side wrist shot goal that has been exploited for over a decade can't be rectified already?
These are my suggestions what's everyone's thoughts?
I saw that you said that the protect the puck button doesn't protect the puck at all... really? Have you seen the figure skaters that spam the neck out of it and skate in S shapes down the ice at slow speeds? It's incredibly hard to get the puck away from them without taking a penalty...
Well I agree that puck protect works great against human players it does absolutely jack squat against AI.
Funny about people talking about the menu this year.. what we saw in the beta was nothing, don't forget there is HUT,BAP, and other things, I didn't find this menu to be any faster or better than last year or this generation IMO
The beta was alright. A lot of good has been accomplished, with defense being less frustrating and the overall emphasis being on team play. I thought skating felt easier and more natural than last year as I don't feel I need to struggle with positioning so much. Passing is smoother and saucer passes are more useful. DSS is a welcome addition if a bit overpowered in some situations.
Knocking the net off its moorings should not have been returned. There's no reason for it as long as the goalie interference logic works as it should. It's introduced (perhaps reintroduced, but I can't remember from the last time we had it) two problems: unnecessary stops in play and knocking the net off on purpose. The latter is a critical issue that needs to be addressed ASAP. Right now both players and goalies are able to stop the play deliberately by bumping into their own net. I'm not sure how the goalie can pull this off but I've seen it.
Checking still has an issue where you can't check an opponent who moves the puck to their side and holds L2/LT. I'm not hopeful that this problem may be fixed on the current game engine, but maybe next year with Frostbite. It's rather frustrating to do everything right by having momentum behind a hit and landing it dead on but failing to get rewarded at all.
L1/LB spamming was an issue last year that is now greatly exacerbated. For some unknown reason EA has made the spamming a lot faster, so now you can endlessly peck at an opponent and he will most likely lose the puck, especially if you do it along the boards. Not only does this look ridiculous, it's also a depressingly effective way of taking away the puck.
People on these forums are incredibly hyperbolic in their negativity, by the way. TPS, for example, is quirky but practicable. I'm not sure how all these people are finding it next to impossible to pivot, but I can assure you that it can be done and it's not as difficult as it's made out to be. It does feel a bit of a chore and should be smoother, but the complaints got out of hand in their exaggerations a long time ago.
"People on these forums are incredibly hyperbolic in their negativity, by the way. TPS, for example, is quirky but practicable. I'm not sure how all these people are finding it next to impossible to pivot, but I can assure you that it can be done and it's not as difficult as it's made out to be. It does feel a bit of a chore and should be smoother, but the complaints got out of hand in their exaggerations a long time ago. "
TPS has been a problem that's been discussed since it came out in NHL13. The problem isn't the people, people adapt and play the game, we all know how to skate with TPS. The problem is TPS isn't consistent at all, sometimes you turn and pivot how you want, then the next time you try the exact same thing and it doesn't complete the turn/pivot and get stuck. It may be a latency issue in EA net code, depending on where you are in the world you may have severe input delay which makes the issue worse.
I don't know how long you've played EA NHL online but unless you were here playing 09/10/11/12 you don't have a reference experience on how big and popular the NHL community was back then, much more active, larger, competitive, the game was a blast to play. Since NHL 13 and each year since this game loses more and more people, the community is smaller, angrier, less happy than ever before, and that is on EA! for making bad decisions on the direction of this game.
Replies
Even better, everyone who bought 17 gets 18 for the price of free dollars
Top 3 complaints
1. TPS
2. Input delay/lag/latency/server issues
3. Vision control
Ironically these have been the top 3 complaints for 5 years running and EA has yet to attempt to fix them. Instead we get goalie fights, use mascots as skaters, and fans holding personalized signs.
Which is funny about the signs because EA had to patch it for the Single player last year because people were using profound names.. but it's ok for online cause online content can't be rated
PSN undertaker9999
PSN undertaker9999
Well hopefully they fix somethings upon release
Yeah unfortunately after playing the beta I have changed my mind about purchasing NHL18. I'll have one my buddys share play if possible so I can try before I buy...
if its buggy as it is now I will hold off til xmas or skip it all together.
1. Skating WITHOUT THE PUCK seems worse than it was last year. I thought it needed work last year but after going back to 17 after playing the beta... 18's is clearly way worse.
2. Puck pickups - Why are we still skating in circles around a puck that is clearly within sticks length of us? Also... I know you took out a lot of the "seamless puck pickups" because people on here complained about them, but the fact of the matter is that they actually DID help with pucks in the corners and along the boards. It's a shame to see them gone because of the fact that some people didn't know how to initiate the correct animations.
Other than that... the game is pretty fun. Deking is awesome. The Defensive skill stick is amazing (Something you really notice when you go back to 17 after having played the beta). You just really have to make skating without the puck a LOT smoother and more responsive while also allowing us to pick up pucks that are right next to us. That **** is so damn frustrating.
Yet another failure with TPS, TPS is the reason you skate around a puck but can't pick it up.
After the last 2 weeks of the beta some things that need work or redone is
1. puck chop/hip check controls needs to go back to the old controls im not the only person who feels this way, make the new dekes with other combinations instead of the MORTAL KOMBAT controls that it is now
2. AI especially in 3'S to many times the AI D is going up in the offensive zone, than the other team gets the puck and easily goes on a breakaway AI needs to read the play and learn when 2 people up 1 needs to stay back
3. AI doing unnecessary dekes at offensive blueline no need for AI to do dekes it its not necessary
4. EASHL needs to bring back C and A for teammates like we had on old generation
5. ability to select friends easier to invite to club, have ur friends list show up to select instead of typing in names takes too long
6. I believe players need to have a bit more weight on them its still too easy for people to deke around other players
7. hitting needs to go up in the lighter classes Dangler,2 way etc
8. ability to import custom goal horns, jersey logos, or chants, for fans something to think about for 19
9. I believe DSS is good where its at dont tone it down
PSN undertaker9999
These are my suggestions what's everyone's thoughts?
This is a valid complaint and the only thing wrong with the DSS in my mind as well. Why the he'll are we getting poked from behind so much?
I saw that you said that the protect the puck button doesn't protect the puck at all... really? Have you seen the figure skaters that spam the neck out of it and skate in S shapes down the ice at slow speeds? It's incredibly hard to get the puck away from them without taking a penalty...
I’ve got to admit, Threes is a great addition to the franchise - and EA should be complimented for finally listening to the public and adding a mode somewhat akin to the Arcade 3 on 3 of last generation. However, while I was playing through the mode I couldn’t help but feel that the inclusion of Threes feels more like something you’d see in another game’s season pass DLC.
In fact, other than making a few modest changes to the menu systems, and some gameplay tweaks (again, something that would easily be done in a patch), this is EA Sports once again selling us a repackaged version of the same game for the full ticket price.
Here are five changes EA could make to elevate the NHL franchise:
Full disclosure: I buy NHL every year, and it might undercut what I’ve said here, but these are some honest to goodness thoughts on how EA could revamp their entire system and introduce a new generation of people to hockey and this sweet game.
Well I agree that puck protect works great against human players it does absolutely jack squat against AI.
PSN undertaker9999
Knocking the net off its moorings should not have been returned. There's no reason for it as long as the goalie interference logic works as it should. It's introduced (perhaps reintroduced, but I can't remember from the last time we had it) two problems: unnecessary stops in play and knocking the net off on purpose. The latter is a critical issue that needs to be addressed ASAP. Right now both players and goalies are able to stop the play deliberately by bumping into their own net. I'm not sure how the goalie can pull this off but I've seen it.
Checking still has an issue where you can't check an opponent who moves the puck to their side and holds L2/LT. I'm not hopeful that this problem may be fixed on the current game engine, but maybe next year with Frostbite. It's rather frustrating to do everything right by having momentum behind a hit and landing it dead on but failing to get rewarded at all.
L1/LB spamming was an issue last year that is now greatly exacerbated. For some unknown reason EA has made the spamming a lot faster, so now you can endlessly peck at an opponent and he will most likely lose the puck, especially if you do it along the boards. Not only does this look ridiculous, it's also a depressingly effective way of taking away the puck.
People on these forums are incredibly hyperbolic in their negativity, by the way. TPS, for example, is quirky but practicable. I'm not sure how all these people are finding it next to impossible to pivot, but I can assure you that it can be done and it's not as difficult as it's made out to be. It does feel a bit of a chore and should be smoother, but the complaints got out of hand in their exaggerations a long time ago.
TPS has been a problem that's been discussed since it came out in NHL13. The problem isn't the people, people adapt and play the game, we all know how to skate with TPS. The problem is TPS isn't consistent at all, sometimes you turn and pivot how you want, then the next time you try the exact same thing and it doesn't complete the turn/pivot and get stuck. It may be a latency issue in EA net code, depending on where you are in the world you may have severe input delay which makes the issue worse.
I don't know how long you've played EA NHL online but unless you were here playing 09/10/11/12 you don't have a reference experience on how big and popular the NHL community was back then, much more active, larger, competitive, the game was a blast to play. Since NHL 13 and each year since this game loses more and more people, the community is smaller, angrier, less happy than ever before, and that is on EA! for making bad decisions on the direction of this game.