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Player separation - Does it really exist?

So I've been playing a few games. Then I thought, the way to really test this "player separation" is to have a good team vs bad. In this case, Chicago vs Team Japan.

Thinking I'm going to see a lot of goals, I start the game. And this is on All Star with position lock to RD.

I had to stop at the end of the 2nd because I felt like I was playing a regular NHL team.

Goals: Japan 1 - Chicago 0
Shots: Japan 14 - Chicago 23
TOA: Japan 5:07 - Chicago 5:21
PIM: Japan 2 min - Chicago 8 min
FO: Japan 8 - Chicago 22

The TOA is really bothering because with a team like Japan, they're highest rated player is like 60 OVR. Yet, they kept up with my players skating. Players like Kane coudn't get a breakaway.

Their goalie, rated a 53, was stopping everything with ease! Why am I not seeing the supposed player separation EA touted this year?? This game should have been 10-0 by now. My players should have been out skating Team Japan and running up shots.

Anyone else experience this? Again, this is position lock. Previous years I was easily able to run up goals on Team Japan. This year, not so much.

Thoughts?

Replies

  • You should try just simming it or let both teams be all AI players. that way you take the human element out.
  • Sgt_Kelso
    1108 posts Member
    edited September 2017
    At harder difficulty levels, players stats become increasingly irrelevant. The opposing AI is given all the possible cheats, in effect it is in a 'god-mode'.

    Naturally, if you remove the 'human element', difficulty won't matter. So of course of two AI teams, the better one will win most of times.
  • Sgt_Kelso wrote: »
    At harder difficulty levels, players stats become increasingly irrelevant. The opposing AI is given all the possible cheats, in effect it is in a 'god-mode'.

    Naturally, if you remove the 'human element', difficulty won't matter. So of course of two AI teams, the better one will win most of times.

    I kind of thought "All Star" was close to the "balanced" game play. Doesn't seem to be true this year.
  • This is the case because EA's AI system isn't sophisticated enough to allow for a clear separation of different players. It's why playing off-line is unfortunately pointless in these games. It's a shame. NBA2K is where you wanna go for an offline experience that's actually fun and decently rewarding when you win.
  • One issue I noticed is that settings don't always load into the game. So the custom preset you saved at the main menu has to be reloaded within the game. This could explain the uncanny Japan team. I played another game and made sure the settings were loaded. After the 2nd period, I'm up 6-0....and leading by a lot in other stats.

    However, it is still unacceptable that a team with the highest rated player being 60 and goalie being 53, is so evenly matched not matter what diff level. Not sure if EA did this as a "let's make things competitive" thing again.
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