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NHL 18 before and after the patch

So I have read the patch notes, but it still doesn't add up to me. I actually liked NHL 18 on release. Let's be honest, it still sort of sucked, but for me it was an improvement over 17. Then the patch hit.

This game literally became NHL 17 again after the patch. What gives?

These games just keep getting worse and worse, and finally when there is a slight improvement, it is patched to become worse again.

I am just so sick and tired of dominating teams in puck possession, shots and passing (high quality beautiful plays!) only to lose to a much weaker team due to WHATEVER THE 🎃🎃🎃🎃 IT IS THEY ADDED THAT CAUSES THIS TO HAPPEN FAR TOO OFTEN.

Oh and I think penalty shots are broken with the latest patch. My friend and I were tripped up twice each in a game last night (on clear breakaways of course) that made our players go into the sliding on your knees animation and not only were there no penalty shots called but no penalties either.

This game is so depressing.

Replies

  • For me personally, as I said in the Goalie thread, I think the patch made things a bit better. There are still plenty of issues with the game. The most complaints I've heard about the patch in streams is that incidental contact on defense seems to have been nerf, which causes the glue sticks to be a thing again, like in NHL 17. Where before you could easily make a ballerina lose the puck if he tried to dangle through traffic, now he can get through.

    I would prefer that stick collisions be higher. There are a lot of scrums in hockey when sticks come together. That's just how the sport is. If you want constant breakaway fests, play shootouts or NHL Threes.
  • kezz123
    572 posts Member
    edited September 2017
    The problem is in large part with AI goalies being too strong.

    They couldnt reduce the strenght of the AI goalies in the last few years because they made defense a glorified cone but now that defense has a bit more tools to stop one timers and push players to the outside, there is no reason for the goalie to be there to bail them out if they fail and get beat.

    One timers should go in way more often. The whole point of finding open lanes is making nice passing plays that often should result in one timers. Its the go-to play in the nhl because it forces the goalie to move a lot while tracking the puck and have minimal time to square to the shot before attempting a save. As such, the goalie is severely disadvantaged but the good news is that the defense blocks 95% or more of those one timer attempts in an NHL game.

    They got it all backward in this game. The cheeze wristers where the goalie is square to the shot go in all the time but the one timers where the goalie should have little chance to stop they stop all the time. Fix that, and you will have rewarded players for playing good defense and you will reward offense for beating that defense.

    The other solution is to encourage more human goalies to play but this is harder because:
    1-Statistically speaking most people dont want to play goalie. It takes a special guy to do so
    2-Goalie position must be rewarding to play but not OP. hard to balance.
    3-They need to restore multiple dressing room or clubs wont ever be large enough to accommodate 6s most of the time and playing outside of 6s with a human goalie is usually not feasible for most clubs because:
    4-AI goalies are too strong and humans will let in more goals than AI (usually) which brings us back to my first point about AI goalies needing to be toned down)



  • After the patch I got a 5 min game misconduct for tripping....wth

  • Guys, it's been this way EVERY year. Threads like this are on the internet every year.

    They can change very little or close to nothing from beta.
    It's just that as the game feels little fresher at the very beginning and you get the feeling that it's better.

    But as play little more you soon realize that it is basically the same game as year before, which was very similar to year before and so on... And magic is gone.

    So it's not worse, its just that it's the same game you played for 3 or more years and you get bored and frustrated after few hours with it.
  • I agree 100 percent with mr darklighter. The only people who are going to argue that the patch made improvements are the average players. My club and i have been playing EASHL together since nhl 12 we have always been at the top tier of competitiveness. Nhl 17 was by far the worst release for the franchise. Defense was a non factor as all the forwards needed to do is hold the puck to their forehand and do a circle and they go right by you along with the stick collision problem it did not matter how well you played the man he would sometimes past you. Also just like darklighter said we would always more than double time on attack, produce more quality shots if not limiting the opposing team to 10 shots or less only to have them score a couple absolute trash goals where the puck feels as if its magnetized into the net. All im saying is over literally 1000s of games played since nhl 12 this years release was a complete breath of fresh air until the patch. We put win streaks together of 6 or more multiple times and 10 games or more twice and we only have 90 games played. Before the patch our record was 65-12-5. After the patch came out its back to nhl 17 where you win 2 or 3 then lose 1 or 2 no matter how well you play it feels like your flipping a coin to see who wins. I quit playing 17 for the last 5 months because it was complete insanity. I also will quit 18 if it continues in this direction. We play to have fun but we are also very competitive and enjoy winning a lot compared to being fed bad beats on a nightly basis. I wish more people would join in in telling EA whats up. In my opinion the average player outnumbers the good player 10 to 1. Those are the people who will enjoy the patch who just want to easily get their shots on net. The good players who play with defense and support are all thinking the same as me EA had a good nhl for the first time in 3 years and ruined it.
  • Also djneohockey its not something we noticed after a "few hours" of playing the game. We had 2 weeks of pure domination in eashl division 1 playing the best of the best. We made it to the number 3 club ranked in the world. After this patch a few days ago it is night and day different low level clubs are being gifted bad goals off bad shots. I dont see the point of playing a competitive game that grants random wins to make simply make everyone happy. If the masses want that save it for online versus amd drop ins. Club is for competitive play. Also while im ranting penalties like elbowing, charging, crosschecking etc should NEVER be allowed to be in the game. Do i have an elbow button on my controller? Is there an extra boost button to charge someone? Why does the puck sometimes osmosis outside the boards and kils the play? Why do refs blow plays offsides on plays that are clearly legal? Why does the computer defenseman 50 percent of the time when bringing the puck out from behind the net try to stuff it five hole on his own team? These are the things you should be focused on fixing EA not how fast i can 🎃🎃🎃🎃 my opponent. Like 🎃🎃🎃🎃
  • Tea bags my opponent apparently thats a no no
  • On the bright side, because the game has been exactly like this for several years now, most of the top clubs stopped playing. So you would never have made it anywhere close to 3rd in the world without that benefiting you at some point. Now its time for the even less skilled to become pros. The circle of life in NHL continues.
  • Started off really well in HUT....struggling after the patch though. Poke checking def. tuned down. Players are recovering the puck quickly after being poked checked. Less loose pucks now then before....I thought it was a lot more fun with all the loose pucks.
  • I too feel like the game plays MUCH more like NHL 17 after the patch.

    I will concede that it's very possible that could all be in my head.

    But.. I was amazed at how different 18 felt from 17 in the beginning, and since the patch, If you told me I was playing 17, I wouldn't argue with you. Players feel like 3 wheeled shopping carts again and are spinning all over the place when I'm trying to cycle in the offensive zone.

    But, I have no proof anything has changed and it might very well not have at all. Good chance that's all just in my head, I really don't know.
  • Lol
    ..and the magic is gone
  • Magic? Hahah no... there hasn't been magic with the NHL series since NHL 13 and before.

    I am getting enjoyment out of the game this year for the first time in many years though. It's getting better, but still not where it needs to be after 4 years of dev cycle on next gen.

    I honestly would give NHL 17 an F- and I would give NHL 18 a C+ in comparison. There are things that are clearly better gameplaywise this year and they are nice improvements to build off of going forward.

    I'm still an advocate of getting away from TPS, however.

  • Fair enough.
    I'm curious what you say about the improvements (or lack of them) in a week or two, when the "magic" is gone completely :)
  • Fair enough.
    I'm curious what you say about the improvements (or lack of them) in a week or two, when the "magic" is gone completely :)

    What "magic" are we talking about here? You sound like the typical strawman argument guy. Creating your own narratives and then having arguments with yourself over them.
  • Lol
    ..and the magic is gone

    Lipstick on a pig?
  • kezz123 wrote: »
    The problem is in large part with AI goalies being too strong.

    They couldnt reduce the strenght of the AI goalies in the last few years because they made defense a glorified cone but now that defense has a bit more tools to stop one timers and push players to the outside, there is no reason for the goalie to be there to bail them out if they fail and get beat.

    One timers should go in way more often. The whole point of finding open lanes is making nice passing plays that often should result in one timers. Its the go-to play in the nhl because it forces the goalie to move a lot while tracking the puck and have minimal time to square to the shot before attempting a save. As such, the goalie is severely disadvantaged but the good news is that the defense blocks 95% or more of those one timer attempts in an NHL game.

    They got it all backward in this game. The cheeze wristers where the goalie is square to the shot go in all the time but the one timers where the goalie should have little chance to stop they stop all the time. Fix that, and you will have rewarded players for playing good defense and you will reward offense for beating that defense.

    The other solution is to encourage more human goalies to play but this is harder because:
    1-Statistically speaking most people dont want to play goalie. It takes a special guy to do so
    2-Goalie position must be rewarding to play but not OP. hard to balance.
    3-They need to restore multiple dressing room or clubs wont ever be large enough to accommodate 6s most of the time and playing outside of 6s with a human goalie is usually not feasible for most clubs because:
    4-AI goalies are too strong and humans will let in more goals than AI (usually) which brings us back to my first point about AI goalies needing to be toned down)



    You go on a lot about spiderman goalies . Did you and your team not play with human goalies? Why not just eliminate the AI from your team and then you can blame yourselves for a defensive mistake or the goalie if they make a mistake(all competent goalies should know when they f'd up).

    For all your talk of being a top player, you certainly complain about scrubby things. Or maybe you need predicable ways to score on ai?

    Either way, your Spider-Man goalie complaints are bushleague at best.
  • RichardDick
    74 posts Member
    edited October 2017
    kezz123 wrote: »
    The problem is in large part with AI goalies being too strong.

    They couldnt reduce the strenght of the AI goalies in the last few years because they made defense a glorified cone but now that defense has a bit more tools to stop one timers and push players to the outside, there is no reason for the goalie to be there to bail them out if they fail and get beat.

    One timers should go in way more often. The whole point of finding open lanes is making nice passing plays that often should result in one timers. Its the go-to play in the nhl because it forces the goalie to move a lot while tracking the puck and have minimal time to square to the shot before attempting a save. As such, the goalie is severely disadvantaged but the good news is that the defense blocks 95% or more of those one timer attempts in an NHL game.

    They got it all backward in this game. The cheeze wristers where the goalie is square to the shot go in all the time but the one timers where the goalie should have little chance to stop they stop all the time. Fix that, and you will have rewarded players for playing good defense and you will reward offense for beating that defense.

    The other solution is to encourage more human goalies to play but this is harder because:
    1-Statistically speaking most people dont want to play goalie. It takes a special guy to do so
    2-Goalie position must be rewarding to play but not OP. hard to balance.
    3-They need to restore multiple dressing room or clubs wont ever be large enough to accommodate 6s most of the time and playing outside of 6s with a human goalie is usually not feasible for most clubs because:
    4-AI goalies are too strong and humans will let in more goals than AI (usually) which brings us back to my first point about AI goalies needing to be toned down)



    You go on a lot about spiderman goalies . Did you and your team not play with human goalies? Why not just eliminate the AI from your team and then you can blame yourselves for a defensive mistake or the goalie if they make a mistake(all competent goalies should know when they f'd up).

    For all your talk of being a top player, you certainly complain about scrubby things. Or maybe you need predicable ways to score on ai?

    Either way, your Spider-Man goalie complaints are bushleague at best.

    Git good posts like yours are the only thing scrubby here.
  • He's not saying "git gud" he's saying that maybe people are not as great as they always seem to say they are. Everyone always says, "we're the best" but very few ever show anything to prove that point. People need to be more humble and realize that as humans mistakes are going to be made and things aren't always going to go your way.
  • He's not saying "git gud" he's saying that maybe people are not as great as they always seem to say they are. Everyone always says, "we're the best" but very few ever show anything to prove that point. People need to be more humble and realize that as humans mistakes are going to be made and things aren't always going to go your way.

    We’re obviously not reading the same posts.

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