Can't pickup puck after heavy check
September 21, 2017 9:55PM
edited September 2017
Anyone else noticed after you deliver a heavy check to a player, you can't pick up the puck? Every time I deliver a heavy check, the puck sits there for the taking. I skate over and over the puck and can't pick it up at all.
Video example:
https://youtu.be/s-XkO5DeU_A
Video example:

Post edited by Steven5470 on
2
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Howdy, Stranger!
Replies
Sound about right??
Winner!
I'm with you buddy.
You destroy the puck carrier yet he still gets up and gets the puck back before you can retrieve it, something to do with programming bubble around players, that even when a player is on his face on the ice, if the puck is next to him the game is calculating some sort of possession algorithm or something, opposing your calculation to pick up the puck, that and/or his body is laying in the way of the puck as well.
It's frustrating and has been an issue for years.
There used to be a feature like this I believe in 2k hockey. It was the amount of recovery time after a hit. It kept it more realistic and not so arcade like it is now.
A game last night, I hit a player..he flew backwards..helmet came off...then he pulls a John Cena and jumps up like nothing happened and gets the puck.
Then the game came out and guess what was gone! Shocker!
I don't plan on buying 18 so I can't comment about it but Another thing that bothers (past few years) me is SIMPLE shoves knocking a player off balance and off the puck! Sorry a FRESH Sidney Crosby isn't gonna lose the puck from a simple shove, dude has a wide base and is strong on his skates! Watch the video and tell me how many SIMPLE shoves push Crosby off the puck...ie turnover! Not saying every player needs to be that strong on the puck but D'amn! When we play OVP and HUT (haven't touched HUT) we use NHL players, no need to have a SIMPLE shove knock a person off the puck
Good video. The mechanics of the game are setup with this in mind. Relative speed of the collision plays into it along with the physical size/strengths and attributes of the players involved. Our hit reactions from stumbles to stumble falls and full falls result based on all of those conditions and within stumbles, there are different magnitudes, some of which shrug off the check and keep the puck, others will lose the puck but recover quicker and depending on the attributes of the player, will recover quicker than others in terms of regaining the puck than other players as well.
We made a big change last year where if you were being hit away from the puck, there wasn't a stumble where you would keep the puck but if you are getting hit towards/with the direction of the puck, you can have a chance to hang on to it. This felt better for general puck separation and physical ability to keep a puck. Even in the Crosby clips you show, he loses the puck at times as far as actual instant possession is concerned but continually has body position and the ability to recover to regain control so in the grand scheme of things has control that whole time. This is what smart players with good twitch skill do in our game as well. They know how to manipulate their skating and limit the relative speed and angle of collisions and are always thinking of what they will do next if they lose the puck so that they can continue to regain it as well.
Thanks for chiming in on this. However, this issue is the ability of the defensive player to pick up the puck AFTER delivering the hit. I posted a video on the start of this topic showing how my player checks the opposing player. The opposing player is quite a distance away. My player then goes back to the puck and cannot pick up the puck. He skates over the puck continually with no ability to get the puck. This happens every time. My player should be able to pick up the puck, simple.
Yep! Had that happen a lot in 16 and 17! Knock a guy on his ****, your player recoils off of the hit, player you hit bounces back up, collects the puck, dances around your player and scores a goal. No rhyme or reason for it