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AI in NHL 18 is beyond shocking

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  • Santini3 wrote: »
    You know the ai plays the same game as you do, right? That means anything they can do so can you. It's about knowing how to exploit the board play like they do. If you understand the range at which it works you too can pin/hold people for your advantage. I used to do it all the time in the older games.

    This is simply not true and I'm surprised you would post such nonsense. It is an undeniable fact that the AI can board pin a player after he has already skated by for a longer time period than a user could.

    Also, there are other things the AI can do that humans can't... for example: have you ever seen some of the holes AI shooters can find in AI goalies? Some of the goals that result from this are goals that are literally impossible to recreate as a human player.

    You don't understand this game as well as you think you do, Echo. I think it's time you realized that.

    The AI can also make superhuman passes and almost always win battles over lose pucks.
  • bryta47 wrote: »
    Santini3 wrote: »
    You know the ai plays the same game as you do, right? That means anything they can do so can you. It's about knowing how to exploit the board play like they do. If you understand the range at which it works you too can pin/hold people for your advantage. I used to do it all the time in the older games.

    This is simply not true and I'm surprised you would post such nonsense. It is an undeniable fact that the AI can board pin a player after he has already skated by for a longer time period than a user could.

    Also, there are other things the AI can do that humans can't... for example: have you ever seen some of the holes AI shooters can find in AI goalies? Some of the goals that result from this are goals that are literally impossible to recreate as a human player.

    You don't understand this game as well as you think you do, Echo. I think it's time you realized that.

    The AI can also make superhuman passes and almost always win battles over lose pucks.

    And they'll either run straight into you with the puck for no reason, or literally be impossible to poke the puck off of because they can react to inputs before they even happen. Also, they're tougher to hit and can hit you with little to no speed, unlike a human player.
  • bryta47 wrote: »
    Santini3 wrote: »
    You know the ai plays the same game as you do, right? That means anything they can do so can you. It's about knowing how to exploit the board play like they do. If you understand the range at which it works you too can pin/hold people for your advantage. I used to do it all the time in the older games.

    This is simply not true and I'm surprised you would post such nonsense. It is an undeniable fact that the AI can board pin a player after he has already skated by for a longer time period than a user could.

    Also, there are other things the AI can do that humans can't... for example: have you ever seen some of the holes AI shooters can find in AI goalies? Some of the goals that result from this are goals that are literally impossible to recreate as a human player.

    You don't understand this game as well as you think you do, Echo. I think it's time you realized that.

    The AI can also make superhuman passes and almost always win battles over lose pucks.

    And they'll either run straight into you with the puck for no reason, or literally be impossible to poke the puck off of because they can react to inputs before they even happen. Also, they're tougher to hit and can hit you with little to no speed, unlike a human player.

    Oh yeah that AI super checking thing is something that human players definitely can't do. The AI straight up blows dudes up from a standstill at times. Echo... you're shot dude.
  • A.I is impossible to beat on a 1 on 1 battle behind the net. If there’s a loose puck, A.I is getting it.
  • AI in EASHL is painful, either they are playing shutdown defense and scoring hatricks, or they can't make even a basic pass and your defensemen is playing the slot, there is no in between.
  • EA needs a function to Record in game replays, so we can upload them to this here beauty thread.
  • EA needs a function to Record in game replays, so we can upload them to this here beauty thread.

    If I recall, you used to be able to upload to the old EASportsWorld websites directly from the game without ever having to save anything on your computer on old gen.

    But now we have the possibility of saving content via Twitch, which is probably even better since you can watch all the action instead shortened clips.
  • Once you hit D1...our lone AI and goaltender basically turn into morons...no more making smart plays or reading the play at all...call for a pass on the open side and they’ll almost always whip it around the boards the opposite way ito traffic, instead of you sitting wide open on the far side as a right and proper outlet.
  • Santini3 wrote: »
    You know the ai plays the same game as you do, right? That means anything they can do so can you. It's about knowing how to exploit the board play like they do. If you understand the range at which it works you too can pin/hold people for your advantage. I used to do it all the time in the older games.

    This is simply not true and I'm surprised you would post such nonsense. It is an undeniable fact that the AI can board pin a player after he has already skated by for a longer time period than a user could.

    Also, there are other things the AI can do that humans can't... for example: have you ever seen some of the holes AI shooters can find in AI goalies? Some of the goals that result from this are goals that are literally impossible to recreate as a human player.

    You don't understand this game as well as you think you do, Echo. I think it's time you realized that.

    It works exactly like that for me in legacy... I also can get the ai to self board play by holding y before we reach the boards.

    I'll admit things like speed differential are an issue. When guys like Eichel and McDavid don't have the ability to pull away with speed something is wrong.

    I also noticed with the ai pass accuracy turned down they miss passes more realistically. However they still have a high pass % because they make a lot of short passes that just pad that number but don't really help them in any way.

  • drcallahan31
    89 posts Member
    edited February 2018


    That happens



    I have a lot of video I add/save at least 20 everytime I play just to show everyone how bad and frustration it is..this Texas stars game that pass happened to me 3 more times then I got a tripping penalty blocking a shot...I didn't push the block button lol I'll try to find that video ..

    [Merged three comments into one reply]
    Post edited by EA_Roger on
  • KidShowtime1867
    1839 posts Member
    edited February 2018


    That happens



    I have a lot of video I add/save at least 20 everytime I play just to show everyone how bad and frustration it is..this Texas stars game that pass happened to me 3 more times then I got a tripping penalty blocking a shot...I didn't push the block button lol I'll try to find that video ..

    [Merged three comments into one reply]

    1st video: I honestly don't see anything wrong. The Stars' player beat you to the puck. You were board-played and the animation coming out of it doesn't allow you to magically pick up the puck, especially when the AI player is calmly waiting to pick it up.

    2nd video: You passed to a teammate who wasn't even looking at you. Try doing that in real life. Instead of hitting pass instantly - and expecting an accurate pass to a teammate not even looking in your general direction - chill a bit. Actually give your player a chance to control the puck rather than just firing it instantly and expecting an accurate pass.



  • That happens



    I have a lot of video I add/save at least 20 everytime I play just to show everyone how bad and frustration it is..this Texas stars game that pass happened to me 3 more times then I got a tripping penalty blocking a shot...I didn't push the block button lol I'll try to find that video ..

    [Merged three comments into one reply]

    1st video: I honestly don't see anything wrong. The Stars' player beat you to the puck. You were board-played and the animation coming out of it doesn't allow you to magically pick up the puck, especially when the AI player is calmly waiting to pick it up.

    2nd video: You passed to a teammate who wasn't even looking at you. Try doing that in real life. Instead of hitting pass instantly - and expecting an accurate pass to a teammate not even looking in your general direction - chill a bit. Actually give your player a chance to control the puck rather than just firing it instantly and expecting an accurate pass.

    I agree with your explanation on the 2nd video but in the 1st video there is no reason he shouldn't have picked up that puck.
  • The_B_0_G wrote: »


    That happens



    I have a lot of video I add/save at least 20 everytime I play just to show everyone how bad and frustration it is..this Texas stars game that pass happened to me 3 more times then I got a tripping penalty blocking a shot...I didn't push the block button lol I'll try to find that video ..

    [Merged three comments into one reply]

    1st video: I honestly don't see anything wrong. The Stars' player beat you to the puck. You were board-played and the animation coming out of it doesn't allow you to magically pick up the puck, especially when the AI player is calmly waiting to pick it up.

    2nd video: You passed to a teammate who wasn't even looking at you. Try doing that in real life. Instead of hitting pass instantly - and expecting an accurate pass to a teammate not even looking in your general direction - chill a bit. Actually give your player a chance to control the puck rather than just firing it instantly and expecting an accurate pass.

    I agree with your explanation on the 2nd video but in the 1st video there is no reason he shouldn't have picked up that puck.

    There is a reason: His player was in the animation for getting out of board play. During these kinds of animations, no automated action will take over.
  • The_B_0_G wrote: »


    That happens



    I have a lot of video I add/save at least 20 everytime I play just to show everyone how bad and frustration it is..this Texas stars game that pass happened to me 3 more times then I got a tripping penalty blocking a shot...I didn't push the block button lol I'll try to find that video ..

    [Merged three comments into one reply]

    1st video: I honestly don't see anything wrong. The Stars' player beat you to the puck. You were board-played and the animation coming out of it doesn't allow you to magically pick up the puck, especially when the AI player is calmly waiting to pick it up.

    2nd video: You passed to a teammate who wasn't even looking at you. Try doing that in real life. Instead of hitting pass instantly - and expecting an accurate pass to a teammate not even looking in your general direction - chill a bit. Actually give your player a chance to control the puck rather than just firing it instantly and expecting an accurate pass.

    I agree with your explanation on the 2nd video but in the 1st video there is no reason he shouldn't have picked up that puck.

    There is a reason: His player was in the animation for getting out of board play. During these kinds of animations, no automated action will take over.

    So the reason is the game has bad puck pickups... Got it.
  • The_B_0_G wrote: »
    The_B_0_G wrote: »


    That happens



    I have a lot of video I add/save at least 20 everytime I play just to show everyone how bad and frustration it is..this Texas stars game that pass happened to me 3 more times then I got a tripping penalty blocking a shot...I didn't push the block button lol I'll try to find that video ..

    [Merged three comments into one reply]

    1st video: I honestly don't see anything wrong. The Stars' player beat you to the puck. You were board-played and the animation coming out of it doesn't allow you to magically pick up the puck, especially when the AI player is calmly waiting to pick it up.

    2nd video: You passed to a teammate who wasn't even looking at you. Try doing that in real life. Instead of hitting pass instantly - and expecting an accurate pass to a teammate not even looking in your general direction - chill a bit. Actually give your player a chance to control the puck rather than just firing it instantly and expecting an accurate pass.

    I agree with your explanation on the 2nd video but in the 1st video there is no reason he shouldn't have picked up that puck.

    There is a reason: His player was in the animation for getting out of board play. During these kinds of animations, no automated action will take over.

    So the reason is the game has bad puck pickups... Got it.

    Another example from another game... Pubg: when you are vaulting you cannot initiate a shooting animation, or a grenade throw. It's not because the game has bad mechanics it's because it would be unbalanced to be able to vault and shoot.

    This is similar, would it be fair to be in a protected state, board play animation, unable to be body checked but able to pickup the puck? Is that balanced?
  • SpillGal
    336 posts Member
    edited February 2018
    I think that perfect pass not being received is a lack of animations.
    It's not often you see a player rushing up the ice totally unaware of the puck.
    He would constantly be throwing glances back on the play while moving into position for a breakout pass.
    That would call for an animation of players skating like that.
    (Looking at it one more time, the problem is AI being blind and skating straight into an opponent)
    I really don't know about that advice, to chill a bit.
    When you're on top of the slot with opponents swarming around you, to chill is the last thing you wanna do.
    Not that you should panic, but to play to a guy that's breaking out of the zone is very good, if he was awake, that is.

    The other one where the breaking out of board play animation causes to the player to skate right by the puck could've been solved with a shorter animation.
    It would raise the quality of the game.
  • The_B_0_G wrote: »
    The_B_0_G wrote: »


    That happens



    I have a lot of video I add/save at least 20 everytime I play just to show everyone how bad and frustration it is..this Texas stars game that pass happened to me 3 more times then I got a tripping penalty blocking a shot...I didn't push the block button lol I'll try to find that video ..

    [Merged three comments into one reply]

    1st video: I honestly don't see anything wrong. The Stars' player beat you to the puck. You were board-played and the animation coming out of it doesn't allow you to magically pick up the puck, especially when the AI player is calmly waiting to pick it up.

    2nd video: You passed to a teammate who wasn't even looking at you. Try doing that in real life. Instead of hitting pass instantly - and expecting an accurate pass to a teammate not even looking in your general direction - chill a bit. Actually give your player a chance to control the puck rather than just firing it instantly and expecting an accurate pass.

    I agree with your explanation on the 2nd video but in the 1st video there is no reason he shouldn't have picked up that puck.

    There is a reason: His player was in the animation for getting out of board play. During these kinds of animations, no automated action will take over.

    So the reason is the game has bad puck pickups... Got it.

    Another example from another game... Pubg: when you are vaulting you cannot initiate a shooting animation, or a grenade throw. It's not because the game has bad mechanics it's because it would be unbalanced to be able to vault and shoot.

    This is similar, would it be fair to be in a protected state, board play animation, unable to be body checked but able to pickup the puck? Is that balanced?

    He had both hands on his stick and the puck went right by the blade of his stick. Sure you could say the animations are at fault, but that still means puck pickups are bad.
  • The_B_0_G wrote: »
    The_B_0_G wrote: »
    The_B_0_G wrote: »


    That happens



    I have a lot of video I add/save at least 20 everytime I play just to show everyone how bad and frustration it is..this Texas stars game that pass happened to me 3 more times then I got a tripping penalty blocking a shot...I didn't push the block button lol I'll try to find that video ..

    [Merged three comments into one reply]

    1st video: I honestly don't see anything wrong. The Stars' player beat you to the puck. You were board-played and the animation coming out of it doesn't allow you to magically pick up the puck, especially when the AI player is calmly waiting to pick it up.

    2nd video: You passed to a teammate who wasn't even looking at you. Try doing that in real life. Instead of hitting pass instantly - and expecting an accurate pass to a teammate not even looking in your general direction - chill a bit. Actually give your player a chance to control the puck rather than just firing it instantly and expecting an accurate pass.

    I agree with your explanation on the 2nd video but in the 1st video there is no reason he shouldn't have picked up that puck.

    There is a reason: His player was in the animation for getting out of board play. During these kinds of animations, no automated action will take over.

    So the reason is the game has bad puck pickups... Got it.

    Another example from another game... Pubg: when you are vaulting you cannot initiate a shooting animation, or a grenade throw. It's not because the game has bad mechanics it's because it would be unbalanced to be able to vault and shoot.

    This is similar, would it be fair to be in a protected state, board play animation, unable to be body checked but able to pickup the puck? Is that balanced?

    He had both hands on his stick and the puck went right by the blade of his stick. Sure you could say the animations are at fault, but that still means puck pickups are bad.

    You're right there is a problem but wrong about where it is. To me that's an animation blending issue and has nothing to do with each animation on its own but with how they interact and switch from one to the other.
  • The_B_0_G wrote: »
    The_B_0_G wrote: »
    The_B_0_G wrote: »


    That happens



    I have a lot of video I add/save at least 20 everytime I play just to show everyone how bad and frustration it is..this Texas stars game that pass happened to me 3 more times then I got a tripping penalty blocking a shot...I didn't push the block button lol I'll try to find that video ..

    [Merged three comments into one reply]

    1st video: I honestly don't see anything wrong. The Stars' player beat you to the puck. You were board-played and the animation coming out of it doesn't allow you to magically pick up the puck, especially when the AI player is calmly waiting to pick it up.

    2nd video: You passed to a teammate who wasn't even looking at you. Try doing that in real life. Instead of hitting pass instantly - and expecting an accurate pass to a teammate not even looking in your general direction - chill a bit. Actually give your player a chance to control the puck rather than just firing it instantly and expecting an accurate pass.

    I agree with your explanation on the 2nd video but in the 1st video there is no reason he shouldn't have picked up that puck.

    There is a reason: His player was in the animation for getting out of board play. During these kinds of animations, no automated action will take over.

    So the reason is the game has bad puck pickups... Got it.

    Another example from another game... Pubg: when you are vaulting you cannot initiate a shooting animation, or a grenade throw. It's not because the game has bad mechanics it's because it would be unbalanced to be able to vault and shoot.

    This is similar, would it be fair to be in a protected state, board play animation, unable to be body checked but able to pickup the puck? Is that balanced?

    He had both hands on his stick and the puck went right by the blade of his stick. Sure you could say the animations are at fault, but that still means puck pickups are bad.

    You're right there is a problem but wrong about where it is. To me that's an animation blending issue and has nothing to do with each animation on its own but with how they interact and switch from one to the other.

    Agreed, that's what makes puck pickups bad in this game. He should have got it, but didn't, and what makes it more frustrating is that the AI has no issues at all getting loose pucks.
  • BSDShoes
    116 posts Member
    edited February 2018
    How about everytime the AI loses the puck in attacking zone (puck goes loose) they immediately start skating out of the zone like they're defending a lead (0-0 match for eg). Normally when the puck goes loose, you'd go after it.

    Or when you press pass to another player, the very moment you release the pass trigger, the AI defending player immediately sticklifts the receiver before the puck leaves the passer's blade... The amount of sticklift/hooking attempts by AI is comical, saw one guy lift,lift,lift,hook,hook all in about 3 seconds.
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