Scripted Puck Luck
Scripted puck luck; I think that's the phrase I've been looking for to describe this series' non random nonsense. My observation is that the physics aren't neutral but heavily favor the offense. Play against the CPU offline on the higher levels and discriminating physics goes beyond the movement of the puck.
I'd like one year to try neutral physics. Let the actual hockey gods decide the luck. Neutral loose pucks sounds like more fun than some dev playing god. I mean, this should be a "go to" when you have an option like "full sim" which is really isn't much more than a few tweaks that some of which just make the gameplay more ridiculous, not realistic.
I'd like one year to try neutral physics. Let the actual hockey gods decide the luck. Neutral loose pucks sounds like more fun than some dev playing god. I mean, this should be a "go to" when you have an option like "full sim" which is really isn't much more than a few tweaks that some of which just make the gameplay more ridiculous, not realistic.
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Coincidently a player will fan/whiff and/or break a stick on a chance to put the other team down by two in the last minute or so only for the opposing team to get the puck for a tying goal.
Coincidently the team that is up will get stupid penalties in the last minute or so giving the opposing team a better chance to tie the game.
CPU teammates should never take a penalty. You have literally no control over that and it screams "scripted"
Broken sticks do happen IRL but you can't help but chuckle when you "know" it's a sure shot goal and the CPU decides "nope... your stick is gonna break here".
Then there's my favorite instance where the CPU slashes your stick in half, no call cause the CPU decides "nope, my puck"
Or in the case of poking it to them for a great pass I was not in optimal position to make a poke or I should have taken the body over the poke. It's all about reading the situation and making the correct play so you get the puck and it doesn't go to another on the opposite team.
Just stop commenting until you’ve actually played the game.
You say that like there's something new happening... People have been crying about "scripting", "ice tilt", "momentum", "intimidation", etc since NHL 09.
It's not the game, it's the players who think no matter what they deserve to win. All the time, "I did this that and the other so I should win 100% of the time." Sorry to burst your bubble but no, you shouldn't.
Yes there's a lot of artificial difficulty in this game but that's the nature of sports games. That said there's no code written that makes the puck do something different. I can't tell you how many times I'll turn the puck over or miss a hit and am thinking, "dang, they're gonna score now." doesn't matter when in the game it is if you make a mistake on a play it's more likely your goalie will give up a goal because the game codes in for him to cheat a little because now more options are available to the attacker.
You can cut a passing lane perfectly only to have the puck go right through your stick or your player just watches it go by. Poke check a puck only to have it defy physics and go directly to another opponent’s stick. Get nudged from behind and instead of the puck continuing the direction it was traveling, it magically changes direction going backwards to your opponent.
Once again this has nothing to with with people being mad that they lost. This isn’t a win or lose issue. It’s one thing to make a mistake, but actually making a perfect play defensively is only rewarded 50%.
This is supposed to be a competitive game. When the outcomes are decided on random stick breaks, impossible bounces, non pickups, checks that either bounce off of the opponent or lay the opponent out but they still get up and keep the puck, or goalies that become mist and let easy puck trickle through them the game is not competitive or fun.
Talk about last gen all you want. All these problems are worse now. The game is no longer fun to play. Last gen had issues that were tolerable, this gen they are not.
Instead of blaming the game or anything else for your failures own them, learn from them and make yourself better everyday.
How about "adjusted physics"? That was kind of my original point. Sure, you can make the argument that it doesn't favor one team or the other, but the physics seem to be warped into helping the offense retain the puck. It's not a 100% of the time, but it does seem the algorithm will bend the "true physics" (as close as they can get, I'm sure) and compensate for the offense.
My point was I'd like to try the "true physics" or neutral physics or whatever you want to call it. At least on a setting like "full sim" where longer game length is intended. I THINK it would be more fun to battle for loose pucks more often than just watch the same animations of the puck work its way into position for an offensive player. But who knows, maybe they tried it out and the AI performed even worse with these conditions?
Not everyone is as terrible at the game as you are, Kory. Your constant labeling of people who complain about the game as "just people who are mad they lost" sounds like classic projection to me... Maybe just Git Gud and then you'll see what other people who ARE actually good at this game, who almost NEVER lose, are seeing.
For my part, I don't think there's scripting as in the game "decides" who's going to win or lose. But the game isn't completely random as it should be. There has to be some level of control or the game would probably be an even bigger mess than what we already have. I remember there was an article a while back with Rockstar about GTA and how it was supposed to be a 100% random sandbox game, but the dev admitted that you can't really have something that's 100% random. You have to have some scripted elements thrown into the mix in order for the devs to have some control over how the game behaves.
This game is no different. Things are not fully arbitrary. Sometimes things have to happen a certain way or the game would break down more often than it already does.
My main beef with how this game behaves is that sometimes the probability calculations tend to favour certain situations over others. Like when you land a big hit on the puck holder, but he gets right back up and retains control of the puck. Or like when a puck bounces around in front of the net, but your d-man who's standing still 2 inches away doesn't pick it up. But the streaking forward reaches 3 feet in, scoops up the puck like nothing and immediately shoots it top corner from a weird angle.
It's those kind of instances that have people crying "puck luck", "scripting" or "ice t*lt". It's not. That's just how this game is, sadly. It tries to make every moment be a Top 10 Highlight Reel moment.
It is what it is...
So yet again, there is no scripting in this game and that is the official answer.
Closing this thread as its been answered many times already.