This is how you develop games over multiple iterations
http://thegg.net/press-releases/the-ww1-fps-tannenberg-is-out-now-via-steam-early-access/There will also be a system added to allow easy switching between the Western and Eastern fronts in-game. Work on Verdun will continue as well, as it will benefit from the new visual and audio improvements in Tannenberg
Now it's not exactly a brand new game being released but it is an expansion much the way many of us see the new releases of NHL as an expansion. I like how they are not only releasing the expansion as a standalone but also allowing those who own the other game to seamlessly switch between the two from within either.
This will allow both games to continue to have a player base and possibly breath more life into the older game. This kind of ties into the whole yearly release issue that we all don't like.
Instead of trying to get the player base to move on from their game they are offering a discount to buy the new one if you own the old one while also continuing to update and support both games. It's this kind of business strategy that has me totally turned off from AAA games because they don't usually have loyalty bonuses and other benefits to people who continually buy their products.
Does ea offer anything to those who buy nhl every year? Genuine question as I have no clue if they do or not.
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The only thing I know of that EA does is give you HUT packs to start off the new game with. I think they base it off of collection size and games played, though that bonus seems to be less and less every year. Maybe that's because I've been playing it less and less every year and don't actually spend money on packs any more, so I'm not the important player any more.
You are partially right on this, it depends on the number of HUT games you played in the previous iteration and more:
You can check out a detailed article on it here if need be: https://www.easports.com/nhl/hockey-ultimate-team/news/2017/nhl-18-hut-returning-user-bonus
Thanks,
Roger.
My problem is that the formula to win in HUT is based off of spending more money than the next guy on packs, and then they reward you with more free packs for the next year's game to give you that quick early advantage. It literally is all about the money; game-play comes second always.
And then look what happens to the overall game as a result.
Humans are pretty dumb.
I was still playing HUT every year, but as a part of the minority. I don't think I've used real money since NHL 14,15 on old-gen. I realized that even with the best cards/players it only helps you when EA says it will help you. You could have Dylan Larkin and get out-skated by Zdeno Chara when EA decides to tilt the game that way, for example.
So I play it without making purchases until things get EA-tilted against me. My attitude then becomes "F you EA. If you can't make a fair game you get NOTHING from me. I'm out." And that's that. I may come back to the mode at a later date and try it again, but if things don't feel fair to me then I'm done again, but I NEVER spend a single penny thinking that it will magically change the way the game plays for me. EA ultimately holds the cards and controls the way the game plays, and as long as that's the case HUT (and any other purchases) are out for me. It really is that simple.
OVP is clearly the better game mode. **** subjectivity lol.
And then there's the people who just like building their own teams with specific players.
And then there's the people who like to buy and sell on the market, the "gambling" side of HUT.
It doesn't necessarily have to do with spending the most money.
And for what it's worth, I stopped playing HUT 3-4 years ago.
And you can say it doesn’t have to do with spending the most money until you reach Div 1 with your free team, and you’re up against stacked $2000 teams literally every single game. There is simply no point because that is the end game. Your reward for being good at the game is to play people who have spent hundreds or even several thousands of real dollars on the game.
Ooooh, Where do I sign up? Lol
And that right there is part of the problem. Half the players want a sim like game and the rest want arcade. However you can't really do both. Look at games like Arma or assetto corsa. They are no compromise sim games.
Games like bf1 bf4 and others try to have realistic modes called hardcore and the regular mode for more arcade players however the total experience suffers because they are trying to appease both. Pick one and run with it.
But it totally is. If they were able to just concentrate on making a sim or arcade game rather than both it would result in a better product in the end. Then like you said people wouldn't be arguing sim vs arcade.
Eh... I think the veterans of this series realize you have to have a balance of both sim and arcade aspects.
Any game I've ever played that tried to do that across any genre both sides of that coin suffer in the end. If you pick one and run with it that is better in the end. The only genre I've seen that could do the best at mixing them are racing games. Everything else is better off picking one and going with it.
-Make user decide attribute in Eashl
-Game going to fast
-try to make sim
-make everyone the same
-puck goes trough goalies
This is a false debate... All i want is fun.
CSGO = full arcade = fun
Rocket League = arcade = fun
Project Cars 2 = sim = fun
None of those games made compromises between being arcade vs realistic and all of them are fun. NHL is trying to make a game that appeases both arcade fans and Sim fans a like and thus they make compromises. This is why we have such a flawed and broken engine because it is trying to be both realistic and arcade-like. You just can't do it.