Patch 1.06 now live
February 16, 2018 12:37PM
edited February 2018
Wonder how much didnt get fixed?
Update history on ps4 just says the usual various bug fixes tuning and improvements
Dont know why they dont make use of this feature to add patch notes to consoles
Update history on ps4 just says the usual various bug fixes tuning and improvements
Dont know why they dont make use of this feature to add patch notes to consoles
2
Howdy, Stranger!
Replies
Im aware when they usually post patch notes in the forum im saying its stupid theyre given the update history feature on ps4 but fail to use it to its potential how are non forum users supposed to know whats been fixed when they dont post them on the console
Mine all disappeared.
months?
We will be doing a roster update on Friday Feb 16th. This update will be for the NHL, AHL, ECHL, WHL, OHL, QMJHL, NLA, DEL, LIIGA, SHL and EXTRALIGA.
Roster Update
We will be doing a roster update on Friday Feb 16th. This update will be for the NHL, AHL, ECHL, WHL, OHL, QMJHL, NLA, DEL, LIIGA, SHL and EXTRALIGA.
HUT
Added new HUT Champions Mode. See full details here: https://www.easports.com/nhl/hockey-ultimate-team/news/2018/hut-champions
Uniforms
• Gatineau Olympiques Alternate
• Hamilton Bulldogs Alternate
• Edmonton Oil Kings Alternate
• Portland Winterhawks Black Alternate
• Regina Pats Alternate
• Victoria Royals Alternate
Equipment
• Verbero Cypress Pro V1000 Player Gloves
• Verbero Dextra Pro III Player Gloves
• Verbero Mercury HG80 Player Gloves
This is how annual releases work. If they constantly work on updates for the current game, the next one won't get done. We all would love to see more gameplay issues resolved, but annual releases take a lot more work than you guys think. New features have to be added or people will just claim it's a roster update. Many here say that it is already. If they spend all year working on updates, there won't be anything actually new for the next game. Sure, it would be great if they moved to a different model that didn't include annual releases, but unless that changes, we have to accept that big code changes aren't going to happen until the next game comes out. Post launch support lasts about 5 months. Then we just have to wait.
Also, patches aren't exactly cheap. This is also why you don't see a lot of them. They work on multiple issues at once to get the most bang for their buck when it comes to releasing patches. Some stuff also can't be fixed when it's possible new features in the next game will break it. Better to get it fixed for the next game so it works with the new features and resolves existing issues.
Patches aren't near as easy as most people here think they should be.
Sinbin, you guys need to change your business model. Yearly releases keep the game stale and stagnant.
And this is why sports games are literally the only genre that has annual releases. Look at just about every esports title outside of sports titles and they are all a singular release with constant support and updates.
Imo there's no reason other than corporate greed keeping this from being setup in a similar fashion. The devs would be able to do more and the consumers would get a better product. The only ones who might lose a little are the people at the top and shareholders who likely already have enough for "a little" to not matter.
There's a reason most pc games are continuously developed and not released yearly.
Well, most sports have annual seasons so I'm pretty sure it has something to do with that.