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Speculations of what will be in NHL 19

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  • Bmh245
    905 posts Member
    Sinbin wrote: »
    Why do you think they need to go? Would you rather have to stop skating to pick up pucks then?

    This is such a crock. You didn't have to stop skating to pick up pucks in the old-gen game.

    Here's a random old-gen game:

    https://www.youtube.com/watch?v=6E9OMB8Kc_c

    Go to 3:52, 6:02 and 6:06. (There are obviously many more - those are just three examples.) You'll see players picking up the puck in stride without losing any meaningful momentum.

    What you won't see in that game are any animations that suck players into actions they don't want to do. And you won't see players skating past pucks, standing next to pucks without reaching for them, or circling around and around without picking up the puck. What you'll notice is just how much cleaner and more fluid the pickups are in general.
  • Sinbin wrote: »
    RSall14 wrote: »
    Sinbin wrote: »
    CrushNHL wrote: »
    A lot of us know precisely what SPPs are and what they do, and they need to go. They are another part of why this game is so frustrating. Automations are bad, mmmkay?

    Why do you think they need to go? Would you rather have to stop skating to pick up pucks then?

    Old gen puck pickups were superior. I could choose to leave the puck in the corner and wait for the opposing player to retrieve it and then lift them. If I try that now, I can't be anywhere close to the puck because I'll get suck-ed(why is this censored?) in by an animation.

    The only animation I can think of that would do that is if you were holding in the stick lift button which would tie up the stick. I don't think I've seen a time when I got suck-ed in to an animation just doing a stick lift.

    Absolutely wrong.

    There are times when you are skating up ice and the puck is nearby and the game will literally pull you away form your skating lane and right to the puck, even if it is 15 feet away. It totally ignores controller input and over rides you.

    Other times as a D man while in the offensive zone I can be perfectly still, just waiting near the blue line and sure enough, if I have one of my wingers nearby and a pass gets sent to him, the game pulls me towards the puck but I don't even touch it as my winger is between me and the passer.

    There are times where the game is absolutely intrusive and forces things upon you. SPP are part of this in a parallel way. I get the intention of it, but hate the way it is implemented.
  • Sinbin wrote: »
    CrushNHL wrote: »
    Sinbin wrote: »
    Socair wrote: »
    I’ve been skating up ice to get a lane and if my d man makes a bad pass in my direction I’m suddenly moving without any input and get wrecked lol. Or if on defence and on the line in offensive zone you’ll sometimes get tied up in an awkward pass reception and can’t get rid of the puck before an opponent gets to you.

    Yeah, man. I hear ya there. Sometimes the pick up attempt takes control away from you and moves your player for you. It's annoying at times for sure. However, it works the majority of the time because frequently you aren't even noticing it happen. Still, there are times when it's just weird. Hopefully that gets better at some point.

    Hopefully you guys just take it out at some point. The game should never do what it thinks is best for the player. The user should be in 100% control at all times.

    Out of curiosity, what's your online pass assistance set to?

    I’m probably in the 1st percentile in online versus when it comes to # of passed attempted per game as well as pass completion %, so that’s not an issue for me. But as far as I know I just have it set to whatever the default is. I just don’t like the game deciding what’s best for me. I think SPPs are a major factor in why the game feels as clunky as it does and should be removed, as I distinctly remember the year they were introduced the game felt a lot worse. I think sports games are at their best when they have the least amount of automation animations possible. I’ve always said that a games’ fun factor is directly proportional to the amount of control the user has over said game.
  • Sinbin
    1331 posts Member
    Bmh245 wrote: »
    Sinbin wrote: »
    Why do you think they need to go? Would you rather have to stop skating to pick up pucks then?

    This is such a crock. You didn't have to stop skating to pick up pucks in the old-gen game.

    Here's a random old-gen game:

    https://www.youtube.com/watch?v=6E9OMB8Kc_c

    Go to 3:52, 6:02 and 6:06. (There are obviously many more - those are just three examples.) You'll see players picking up the puck in stride without losing any meaningful momentum.

    What you won't see in that game are any animations that suck players into actions they don't want to do. And you won't see players skating past pucks, standing next to pucks without reaching for them, or circling around and around without picking up the puck. What you'll notice is just how much cleaner and more fluid the pickups are in general.

    All of those pickups you mention in that video can be done in 18 cleanly. Yes, pick ups were better in the previous games, but this also lead to crazy high puck control that many people complained about. Especially defenders. Back in the days when offense was stronger than defense.
  • Bmh245
    905 posts Member
    Sinbin wrote: »
    All of those pickups you mention in that video can be done in 18 cleanly. Yes, pick ups were better in the previous games, but this also lead to crazy high puck control that many people complained about.

    No one's saying you can't do those pickups cleanly in NHL 18. I'm saying it's not true that you had to stop skating to pick up the puck in the old-gen game, which is what you were arguing.

    And I literally cannot remember a single person ever complaining that puck pickups worked too well in the old-gen era. What they've done to puck pickups since was a solution to a user problem that did not exist.

  • RSall14
    613 posts Member
    edited April 2018
    Sinbin wrote: »
    RSall14 wrote: »
    Sinbin wrote: »
    CrushNHL wrote: »
    A lot of us know precisely what SPPs are and what they do, and they need to go. They are another part of why this game is so frustrating. Automations are bad, mmmkay?

    Why do you think they need to go? Would you rather have to stop skating to pick up pucks then?

    Old gen puck pickups were superior. I could choose to leave the puck in the corner and wait for the opposing player to retrieve it and then lift them. If I try that now, I can't be anywhere close to the puck because I'll get suck-ed(why is this censored?) in by an animation.

    The only animation I can think of that would do that is if you were holding in the stick lift button which would tie up the stick. I don't think I've seen a time when I got suck-ed in to an animation just doing a stick lift.

    I don't know if you didn't read it properly or I didn't explain it well enough. On last gen if there was a race to a loose puck, I would sometimes leave it depending on if I was in a poor position after getting control. For example, my player and the opponent would be skating towards a loose puck, I then stop up or slow down right before I would take control. After my opponent acquires it I would stick lift or poke them essentially baiting them into it. For current gen games if you were to try this it wouldn't work out so well because of the puck pickup animations. You wouldn't be able to get as close to the puck in current gen as you could in last gen without the game triggering an animation.
  • Sinbin
    1331 posts Member
    RSall14 wrote: »
    Sinbin wrote: »
    RSall14 wrote: »
    Sinbin wrote: »
    CrushNHL wrote: »
    A lot of us know precisely what SPPs are and what they do, and they need to go. They are another part of why this game is so frustrating. Automations are bad, mmmkay?

    Why do you think they need to go? Would you rather have to stop skating to pick up pucks then?

    Old gen puck pickups were superior. I could choose to leave the puck in the corner and wait for the opposing player to retrieve it and then lift them. If I try that now, I can't be anywhere close to the puck because I'll get suck-ed(why is this censored?) in by an animation.

    The only animation I can think of that would do that is if you were holding in the stick lift button which would tie up the stick. I don't think I've seen a time when I got suck-ed in to an animation just doing a stick lift.

    I don't know if you didn't read it properly or I didn't explain it well enough. On last gen if there was a race to a loose puck, I would sometimes leave it depending on if I was in a poor position after getting control. For example, my player and the opponent would be skating towards a loose puck, I then stop up or slow down right before I would take control. After my opponent acquires it I would stick lift or poke them essentially baiting them into it. For current gen games if you were to try this it wouldn't work out so well because of the puck pickup animations. You wouldn't be able to get as close to the puck in current gen as you could in last gen without the game triggering an animation.

    I haven't noticed this with every pick up. I stick lift frequently when there's a battle for the puck. Yes, when stopping next to another player that just picked up the puck. I've been able to stick lift without going in to a weird animation that takes you out of the play.
  • I really feel like the game is close to being a very good game. There are just a handful of really bad flaws that turn it from what could be a good game to an almost non-playable one (online anyways).

    1. The bad servers and peer-to-peer netcode completely destroy the experience. We do not experience the game as intended because even the tiniest bit of lag dramatically changes the gameplay, and I cant think of a single game I’ve ever played that had such a dramatic drop off when played online. NBA 2k is up there, but at least for me 2k18 is much better in that department.

    2. The puck pickups. No need to go in to detail here. We all know.

    3. TPS just didn’t work out. It’s time to go in a new direction. And let’s get rid of Seamless Puck Pickups as well. They just add more unwanted automation.

    4. Bubbles. The game is filled with them. There are invisible forcefield bubbles around each net and each player, especially when gliding or puck protecting. They cause so many weird things to happen that it feels like we’re playing in the Bermuda Triangle sometimes. Why do they need to be there?

    5. AI. Too strong in a lot of areas, and completely assasninely bad in other areas. I feel like the human should always have to control the person closest to the puck in 1v1 play, and no position locking.

    Focus on those 5 things, and you can return to your former glory.
  • My speculation is:

    - Updated rosters
    - Slightly better visuals
    - Slightly better play by play as Mike Emrick will record more lines
    - More effort into cut scenes, "his first goal of his career so let's grab the puck for him", mascot zoom-ins and ensuring the crowd looks better
    - A new mode or two
    - Computer AI, phsyics, and gameplay still the same
  • How bout leaving in the 2 goalies refs and lines men druing the shoot out
  • petejenkev wrote: »
    Same awful skating engine - same god-awful collision detection - same pathetic AI - the good old come back logic and some more
  • getting the protective netting behind the net the right colors again like they where in nhl 16 there all black now how do u mess that up its bad enough that the arenas aren't the exact replicas that ea sports said they would be they forget to much there are also names that are gone
  • FoxFerocity
    5 posts Member
    edited April 2018
    I just want this game for PC!!! FIFA has been on PC and doing great so WHY can't NHL release it on PC!?

    NHL 2009 was the latest game they made for PC!! 10 YEARS!!! IN 10 YEARS alot of things has evolved SO WHY DON'T YOU!? WHY DON'T YOU SEE WHAT PEOPLE WANT!?

    The latest NHL game i played was NHL 2016 on PS4 before i sold it and switched to PC,been waiting to play since then.

    I am NOT buying a console for just playing ONE game (even tho its my favorite game franchise since i picked up NHL 99 on N64 in my childhood)

    Don't EA sports realize PC gaming is huge and is gonna continue that way!? Or they simply do not care about all the fans of the NHL franchise!? I've been waiting for years and i'm so disappointed meanwhile i get to see all the Football fans on PC happy because they are getting their FIFA....

    EA Sports why you can't release it on PC and stop ignoring your PC gamers!

    I know i might sound angry but thats because i care and love this game franchise!

    THANKS AND SHOUTOUT TO THE NHL FANS ON PC!
    Post edited by Socair on
  • Sinbin wrote: »
    Socair wrote: »
    I’ve been skating up ice to get a lane and if my d man makes a bad pass in my direction I’m suddenly moving without any input and get wrecked lol. Or if on defence and on the line in offensive zone you’ll sometimes get tied up in an awkward pass reception and can’t get rid of the puck before an opponent gets to you.

    Yeah, man. I hear ya there. Sometimes the pick up attempt takes control away from you and moves your player for you. It's annoying at times for sure. However, it works the majority of the time because frequently you aren't even noticing it happen. Still, there are times when it's just weird. Hopefully that gets better at some point.

    They really don’t ever work in the users favor. Sure, they “work” fine a lot of the times, but that means you’ve more than likely warped into a direction you didn’t want, or in Versus/HUT, your AI determines the pickup half of the time and loses all momentum. Or just simply aiming your pass from relatively close doesn’t allow you the time to think about where you want to warp too, so your guys just ends up vaccuming, then making a horrible pass because he’s not gliding, or the warp put him on his backhand...

    They are just frustating. The mess up the flow of the cycle a ton, and they really give no advatnage when they are used, as the animations that branch out of them when standing still, fail to keep the ounce if momentum the SPP generated, thus making you warp, stand still, then try to move again.

    Just like TPS, super cute try, not great execution.
  • Sinbin wrote: »
    Socair wrote: »
    I’ve been skating up ice to get a lane and if my d man makes a bad pass in my direction I’m suddenly moving without any input and get wrecked lol. Or if on defence and on the line in offensive zone you’ll sometimes get tied up in an awkward pass reception and can’t get rid of the puck before an opponent gets to you.

    Yeah, man. I hear ya there. Sometimes the pick up attempt takes control away from you and moves your player for you. It's annoying at times for sure. However, it works the majority of the time because frequently you aren't even noticing it happen. Still, there are times when it's just weird. Hopefully that gets better at some point.

    They really don’t ever work in the users favor. Sure, they “work” fine a lot of the times, but that means you’ve more than likely warped into a direction you didn’t want, or in Versus/HUT, your AI determines the pickup half of the time and loses all momentum. Or just simply aiming your pass from relatively close doesn’t allow you the time to think about where you want to warp too, so your guys just ends up vaccuming, then making a horrible pass because he’s not gliding, or the warp put him on his backhand...

    They are just frustating. The mess up the flow of the cycle a ton, and they really give no advatnage when they are used, as the animations that branch out of them when standing still, fail to keep the ounce if momentum the SPP generated, thus making you warp, stand still, then try to move again.

    Just like TPS, super cute try, not great execution.

    Very well said, and I agree 110%. Stop trying to hold our hands in this game.
  • Club practice mode or riot
  • In my opinion, as an NHL gamer since 09 I really feel that they have gone backwards with EASHL, this concept has so much potential, the idea that you can make an entire squad and work together as a team, as a club and progress together is what has always kept me playing the games, I enjoy playing as my own created player, but in this years version and many recent ones to date they have taken away much of the incentive to play and progress and it has turned this game mode stale, we need player attribute customization, height/weight customization, more gear to chose from like certain visors they have in the NHL that aren’t displayed in this game, this game mode needs an incentive to win and progress as a team and a club, we need more ways to celebrate playoff victories and championship victories, give us banner displays and dropping the banner on your next game and trophy cases, things that say, yeah we are a legit team and we win, right now it’s such a flat game mode, it’s all concept there is no meat on the bones for this game mode but it could be so much better, we don’t want pre set build, let us build our players as uniquely as we want, there are unique players in the NHL that don’t just fit in certain “builds” let us be creative, do playoffs once a week or once every other week, once a month isn’t enough it gets old playing regular season game after regular season game, make more divisions, so that losing or winning fluctuates teams more so where they should be and you shouldn’t just play people in your division either, the AI are awful in this mode, still to many people able to abuse certain scoring chances like always shooting the far lad for easy rebounds, make rebounds less consistent also bring back old deke system from 12/14 though one touch deke is nice still, EASHL can be incredible, but let the players have reign over everything with their club and creates player, and fix up the gameplay so people actually have to work together and not just spam wrist rolls and rebounds, that’s not hockey. Thanks for reading sorry for the lengthy post, I just really feel strongly about this game mode, I’d love for important eyes to see this and take some of the advice, please comment with your thoughts, thanks!
  • I wish they would implement more actual designed hockey plays. Especially off the face-off in the offensive zone. Definitely after you call a timeout you should be able to set plays. On the topic of face-offs I’d also like to be able to set my face-off with the center, but also be able to switch players so that there are actually one-timersoff the face-off in single player mode. I also feel the power play is very weak. Again it would be nice to actually design plays. It would also be nice if as soon as the cpu touches the puck it doesn’t get shot all the way in the air and to the other end of the ice no matter how much the cpu puck carrier is pressured. Then again all of this relates to very poor AI and unrealistic cpu, which as stated in numerous comments.
  • Maybe some fair eashl match making
  • Sixrohki wrote: »
    Club practice mode or riot

    Seriously. One of the stupidest things they took out. There was no reason for this to be removed.
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