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Speculations of what will be in NHL 19

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  • Add the option to join back into an EASHL game you lagged out of. I mean, your player is simply on the bench after you lag out, join back and help the team.
  • Hoping To See The Frostbite Engine And These Cities For Relocation And Expansions For Franchise. Fredericton, San Francisco, Moncton, London, And Cleveland.
  • KidShowtime1867
    1839 posts Member
    edited April 2018

    I’ve just started assuming anybody who actually enjoys watching NHL-caliber players pivot incorrectly, not being able to face a slow moving play, or simply can’t start skating forward because this engine is clearly built on some sort of dial-logic just aren’t very knowledgeable of the sport.

    I'm very knowledgeable about the sport of hockey - and I enjoy this skating just fine.

    I don't have 'incorrect' pivots - I have pivots where I made the wrong decision. I don't blame the game.

    Everyone here who hates the skating engine is too busy pointing the finger rather than looking in the mirror. It has issues, sure, but those issues are avoidable.

    "We shouldn't have to avoid parts of a game because they're cumbersome!"

    True - but the fact of the matter is that you do need to avoid certain animations in order to maintain perfect control of your player whether you like it or not. Either adapt or keep getting filled with rage over the small things this engine sucks at.

    {EA_Lanna: Edited to remove bait.}
    Post edited by EA_Lanna on

  • I’ve just started assuming anybody who actually enjoys watching NHL-caliber players pivot incorrectly, not being able to face a slow moving play, or simply can’t start skating forward because this engine is clearly built on some sort of dial-logic just aren’t very knowledgeable of the sport.

    I'm very knowledgeable about the sport of hockey - and I enjoy this skating just fine.

    I don't have 'incorrect' pivots - I have pivots where I made the wrong decision. I don't blame the game.

    Everyone here who hates the skating engine is too busy pointing the finger rather than looking in the mirror. It has issues, sure, but those issues are avoidable.

    "We shouldn't have to avoid parts of a game because they're cumbersome!"

    True - but the fact of the matter is that you do need to avoid certain animations in order to maintain perfect control of your player whether you like it or not. Either adapt or keep getting filled with rage over the small things this engine sucks at.

    {EA_Lanna: Edited to remove bait.}

    While i appreciate the tips, I was not referring to my own skating. These incorrect pivots are happening with AI skaters offline. So there’s no “adapting” to be done. That’s why I said that they kill my immersion, as I rather enjoy the offline play in this game. I just see a lack if fluidity when cycling the puck for both sides of the puck. Nobody is laterally explosive enough, nor does anybody have the ability to take a quick step to buy space. Play a game of FIFA and see how awesome it is when you have the ability to take a quick touch to buy space and get a shot. That hallens in the NHL 100 times a night yet TPS isn’t able to recreate that.

    On your point though, ESHL players cant even pivot flawlessly while playing as there are blatant limitations to this engine, so I’m not really buying the notion that you have zero issues to skating, but everyone has their own opinions so I won’t get into the human element as I agree that people don’t fully understand the skating engine. I’d argue I’m not in that category, but again, I’m not interested in the human element here as that’s all subjective, where as the AI is not.

    I watched two playoff hockey games last night and saw 100 things you can’t do in the game within 5 minutes of an NHL game. These guys are absolutely amazing at skating. It looks as natural as walking. Does that sound like TPS to you?
  • Sinbin
    1331 posts Member

    I’ve just started assuming anybody who actually enjoys watching NHL-caliber players pivot incorrectly, not being able to face a slow moving play, or simply can’t start skating forward because this engine is clearly built on some sort of dial-logic just aren’t very knowledgeable of the sport.

    I'm very knowledgeable about the sport of hockey - and I enjoy this skating just fine.

    I don't have 'incorrect' pivots - I have pivots where I made the wrong decision. I don't blame the game.

    Everyone here who hates the skating engine is too busy pointing the finger rather than looking in the mirror. It has issues, sure, but those issues are avoidable.

    "We shouldn't have to avoid parts of a game because they're cumbersome!"

    True - but the fact of the matter is that you do need to avoid certain animations in order to maintain perfect control of your player whether you like it or not. Either adapt or keep getting filled with rage over the small things this engine sucks at.

    {EA_Lanna: Edited to remove bait.}

    While i appreciate the tips, I was not referring to my own skating. These incorrect pivots are happening with AI skaters offline. So there’s no “adapting” to be done. That’s why I said that they kill my immersion, as I rather enjoy the offline play in this game. I just see a lack if fluidity when cycling the puck for both sides of the puck. Nobody is laterally explosive enough, nor does anybody have the ability to take a quick step to buy space. Play a game of FIFA and see how awesome it is when you have the ability to take a quick touch to buy space and get a shot. That hallens in the NHL 100 times a night yet TPS isn’t able to recreate that.

    On your point though, ESHL players cant even pivot flawlessly while playing as there are blatant limitations to this engine, so I’m not really buying the notion that you have zero issues to skating, but everyone has their own opinions so I won’t get into the human element as I agree that people don’t fully understand the skating engine. I’d argue I’m not in that category, but again, I’m not interested in the human element here as that’s all subjective, where as the AI is not.

    I watched two playoff hockey games last night and saw 100 things you can’t do in the game within 5 minutes of an NHL game. These guys are absolutely amazing at skating. It looks as natural as walking. Does that sound like TPS to you?

    No, but they also have spent years honing their craft. Yes. Skating is natural to the pros. So are shooting and passing, but you still have to aim those. The skating can be cumbersome at times for sure. I'd definitely like to see the pivoting improve and be able to face the puck better, but learning how to control your players is also part of the skill required for this game. People keep saying it's too automated, it's too geared towards casual players. Then you want to lessen the skill gap with skating so that you don't really need to put much skill in to it other than which direction to skate. Skating is a skill and should be treated as such, but not to the point that it's makes the experience more frustrating than fun. It is a video game after all. The point is to have fun.
  • Sinbin wrote: »

    I’ve just started assuming anybody who actually enjoys watching NHL-caliber players pivot incorrectly, not being able to face a slow moving play, or simply can’t start skating forward because this engine is clearly built on some sort of dial-logic just aren’t very knowledgeable of the sport.

    I'm very knowledgeable about the sport of hockey - and I enjoy this skating just fine.

    I don't have 'incorrect' pivots - I have pivots where I made the wrong decision. I don't blame the game.

    Everyone here who hates the skating engine is too busy pointing the finger rather than looking in the mirror. It has issues, sure, but those issues are avoidable.

    "We shouldn't have to avoid parts of a game because they're cumbersome!"

    True - but the fact of the matter is that you do need to avoid certain animations in order to maintain perfect control of your player whether you like it or not. Either adapt or keep getting filled with rage over the small things this engine sucks at.

    {EA_Lanna: Edited to remove bait.}

    While i appreciate the tips, I was not referring to my own skating. These incorrect pivots are happening with AI skaters offline. So there’s no “adapting” to be done. That’s why I said that they kill my immersion, as I rather enjoy the offline play in this game. I just see a lack if fluidity when cycling the puck for both sides of the puck. Nobody is laterally explosive enough, nor does anybody have the ability to take a quick step to buy space. Play a game of FIFA and see how awesome it is when you have the ability to take a quick touch to buy space and get a shot. That hallens in the NHL 100 times a night yet TPS isn’t able to recreate that.

    On your point though, ESHL players cant even pivot flawlessly while playing as there are blatant limitations to this engine, so I’m not really buying the notion that you have zero issues to skating, but everyone has their own opinions so I won’t get into the human element as I agree that people don’t fully understand the skating engine. I’d argue I’m not in that category, but again, I’m not interested in the human element here as that’s all subjective, where as the AI is not.

    I watched two playoff hockey games last night and saw 100 things you can’t do in the game within 5 minutes of an NHL game. These guys are absolutely amazing at skating. It looks as natural as walking. Does that sound like TPS to you?

    No, but they also have spent years honing their craft. Yes. Skating is natural to the pros. So are shooting and passing, but you still have to aim those. The skating can be cumbersome at times for sure. I'd definitely like to see the pivoting improve and be able to face the puck better, but learning how to control your players is also part of the skill required for this game. People keep saying it's too automated, it's too geared towards casual players. Then you want to lessen the skill gap with skating so that you don't really need to put much skill in to it other than which direction to skate. Skating is a skill and should be treated as such, but not to the point that it's makes the experience more frustrating than fun. It is a video game after all. The point is to have fun.

    I appreciate the response, man. I 100% agree that positioning should be a skill, and I’ve even stated previously how TPS is certainly better is some regards earlier in this thread. The point I’m trying to make is, we are controlling pros, yes? If skating is 2nd nature to them, why is it rocket science in the game?

    As you said at the end of your post, it is a game after all. TPS is not fun. It’s not fun dealing with anything clunnky regardless of the mechanic or the game. FIFA has a 100% higher skill gap and there is half the amount of focus on movement alone. Physics are in-play, weight needs to be respected, but the engine doesn’t hold a user (or an AI player) back from doing things that are routine for a soccer player to do. Lastly, pro hockey players can actually master skating. Pro NHL players can master manipulating the engine, but can never actualy master skating so there’s the difference. There’s too many missing skating techniques in this game to make a fair comparrison between the two.

    I know I’m not asking for 09 skating back. I think TPS has made plays on the rush amazing looking and feeling, and I would never want to chanage that. Where TPS really struggles, and this isn’t simply a small part of the sport, is in-tight movements. They are asbolutely essential to high level hockey, and losing that precision really does take away from the immersion factor when playing. Board play and 1-on-1 puck battles have severly regressed since TPS due to the lack of control and it really does take away from the experience.

    Last thing to note, skating has never seen something as automated or wonky as Seamless puck pickups. Those things simply take control away, and obviously mess other underlying aspects of the game up (random moving/vacuming with no input). I’d love to see those removed.
  • Socair
    2815 posts Game Changer
    Sinbin wrote: »

    I’ve just started assuming anybody who actually enjoys watching NHL-caliber players pivot incorrectly, not being able to face a slow moving play, or simply can’t start skating forward because this engine is clearly built on some sort of dial-logic just aren’t very knowledgeable of the sport.

    I'm very knowledgeable about the sport of hockey - and I enjoy this skating just fine.

    I don't have 'incorrect' pivots - I have pivots where I made the wrong decision. I don't blame the game.

    Everyone here who hates the skating engine is too busy pointing the finger rather than looking in the mirror. It has issues, sure, but those issues are avoidable.

    "We shouldn't have to avoid parts of a game because they're cumbersome!"

    True - but the fact of the matter is that you do need to avoid certain animations in order to maintain perfect control of your player whether you like it or not. Either adapt or keep getting filled with rage over the small things this engine sucks at.

    {EA_Lanna: Edited to remove bait.}

    While i appreciate the tips, I was not referring to my own skating. These incorrect pivots are happening with AI skaters offline. So there’s no “adapting” to be done. That’s why I said that they kill my immersion, as I rather enjoy the offline play in this game. I just see a lack if fluidity when cycling the puck for both sides of the puck. Nobody is laterally explosive enough, nor does anybody have the ability to take a quick step to buy space. Play a game of FIFA and see how awesome it is when you have the ability to take a quick touch to buy space and get a shot. That hallens in the NHL 100 times a night yet TPS isn’t able to recreate that.

    On your point though, ESHL players cant even pivot flawlessly while playing as there are blatant limitations to this engine, so I’m not really buying the notion that you have zero issues to skating, but everyone has their own opinions so I won’t get into the human element as I agree that people don’t fully understand the skating engine. I’d argue I’m not in that category, but again, I’m not interested in the human element here as that’s all subjective, where as the AI is not.

    I watched two playoff hockey games last night and saw 100 things you can’t do in the game within 5 minutes of an NHL game. These guys are absolutely amazing at skating. It looks as natural as walking. Does that sound like TPS to you?

    No, but they also have spent years honing their craft. Yes. Skating is natural to the pros. So are shooting and passing, but you still have to aim those. The skating can be cumbersome at times for sure. I'd definitely like to see the pivoting improve and be able to face the puck better, but learning how to control your players is also part of the skill required for this game. People keep saying it's too automated, it's too geared towards casual players. Then you want to lessen the skill gap with skating so that you don't really need to put much skill in to it other than which direction to skate. Skating is a skill and should be treated as such, but not to the point that it's makes the experience more frustrating than fun. It is a video game after all. The point is to have fun.

    I appreciate the response, man. I 100% agree that positioning should be a skill, and I’ve even stated previously how TPS is certainly better is some regards earlier in this thread. The point I’m trying to make is, we are controlling pros, yes? If skating is 2nd nature to them, why is it rocket science in the game?

    As you said at the end of your post, it is a game after all. TPS is not fun. It’s not fun dealing with anything clunnky regardless of the mechanic or the game. FIFA has a 100% higher skill gap and there is half the amount of focus on movement alone. Physics are in-play, weight needs to be respected, but the engine doesn’t hold a user (or an AI player) back from doing things that are routine for a soccer player to do. Lastly, pro hockey players can actually master skating. Pro NHL players can master manipulating the engine, but can never actualy master skating so there’s the difference. There’s too many missing skating techniques in this game to make a fair comparrison between the two.

    I know I’m not asking for 09 skating back. I think TPS has made plays on the rush amazing looking and feeling, and I would never want to chanage that. Where TPS really struggles, and this isn’t simply a small part of the sport, is in-tight movements. They are asbolutely essential to high level hockey, and losing that precision really does take away from the immersion factor when playing. Board play and 1-on-1 puck battles have severly regressed since TPS due to the lack of control and it really does take away from the experience.

    Last thing to note, skating has never seen something as automated or wonky as Seamless puck pickups. Those things simply take control away, and obviously mess other underlying aspects of the game up (random moving/vacuming with no input). I’d love to see those removed.
    I second that. They may look cool at times, but do more harm than good in my opinion.
  • Sinbin
    1331 posts Member
    Socair wrote: »
    Sinbin wrote: »

    I’ve just started assuming anybody who actually enjoys watching NHL-caliber players pivot incorrectly, not being able to face a slow moving play, or simply can’t start skating forward because this engine is clearly built on some sort of dial-logic just aren’t very knowledgeable of the sport.

    I'm very knowledgeable about the sport of hockey - and I enjoy this skating just fine.

    I don't have 'incorrect' pivots - I have pivots where I made the wrong decision. I don't blame the game.

    Everyone here who hates the skating engine is too busy pointing the finger rather than looking in the mirror. It has issues, sure, but those issues are avoidable.

    "We shouldn't have to avoid parts of a game because they're cumbersome!"

    True - but the fact of the matter is that you do need to avoid certain animations in order to maintain perfect control of your player whether you like it or not. Either adapt or keep getting filled with rage over the small things this engine sucks at.

    {EA_Lanna: Edited to remove bait.}

    While i appreciate the tips, I was not referring to my own skating. These incorrect pivots are happening with AI skaters offline. So there’s no “adapting” to be done. That’s why I said that they kill my immersion, as I rather enjoy the offline play in this game. I just see a lack if fluidity when cycling the puck for both sides of the puck. Nobody is laterally explosive enough, nor does anybody have the ability to take a quick step to buy space. Play a game of FIFA and see how awesome it is when you have the ability to take a quick touch to buy space and get a shot. That hallens in the NHL 100 times a night yet TPS isn’t able to recreate that.

    On your point though, ESHL players cant even pivot flawlessly while playing as there are blatant limitations to this engine, so I’m not really buying the notion that you have zero issues to skating, but everyone has their own opinions so I won’t get into the human element as I agree that people don’t fully understand the skating engine. I’d argue I’m not in that category, but again, I’m not interested in the human element here as that’s all subjective, where as the AI is not.

    I watched two playoff hockey games last night and saw 100 things you can’t do in the game within 5 minutes of an NHL game. These guys are absolutely amazing at skating. It looks as natural as walking. Does that sound like TPS to you?

    No, but they also have spent years honing their craft. Yes. Skating is natural to the pros. So are shooting and passing, but you still have to aim those. The skating can be cumbersome at times for sure. I'd definitely like to see the pivoting improve and be able to face the puck better, but learning how to control your players is also part of the skill required for this game. People keep saying it's too automated, it's too geared towards casual players. Then you want to lessen the skill gap with skating so that you don't really need to put much skill in to it other than which direction to skate. Skating is a skill and should be treated as such, but not to the point that it's makes the experience more frustrating than fun. It is a video game after all. The point is to have fun.

    I appreciate the response, man. I 100% agree that positioning should be a skill, and I’ve even stated previously how TPS is certainly better is some regards earlier in this thread. The point I’m trying to make is, we are controlling pros, yes? If skating is 2nd nature to them, why is it rocket science in the game?

    As you said at the end of your post, it is a game after all. TPS is not fun. It’s not fun dealing with anything clunnky regardless of the mechanic or the game. FIFA has a 100% higher skill gap and there is half the amount of focus on movement alone. Physics are in-play, weight needs to be respected, but the engine doesn’t hold a user (or an AI player) back from doing things that are routine for a soccer player to do. Lastly, pro hockey players can actually master skating. Pro NHL players can master manipulating the engine, but can never actualy master skating so there’s the difference. There’s too many missing skating techniques in this game to make a fair comparrison between the two.

    I know I’m not asking for 09 skating back. I think TPS has made plays on the rush amazing looking and feeling, and I would never want to chanage that. Where TPS really struggles, and this isn’t simply a small part of the sport, is in-tight movements. They are asbolutely essential to high level hockey, and losing that precision really does take away from the immersion factor when playing. Board play and 1-on-1 puck battles have severly regressed since TPS due to the lack of control and it really does take away from the experience.

    Last thing to note, skating has never seen something as automated or wonky as Seamless puck pickups. Those things simply take control away, and obviously mess other underlying aspects of the game up (random moving/vacuming with no input). I’d love to see those removed.
    I second that. They may look cool at times, but do more harm than good in my opinion.

    Seamless is also very frequently misunderstood here. It doesn't mean you just pick up any puck within reach. It means you don't lose momentum when picking up a puck. Seamless is when you puck up a puck in stride or in a glide and keep moving. Pick ups need work for sure, but a lot of times you can glide or angle your player better to have a better chance at the pick up.
  • Socair
    2815 posts Game Changer
    edited April 2018
    Sinbin wrote: »
    Socair wrote: »
    Sinbin wrote: »

    I’ve just started assuming anybody who actually enjoys watching NHL-caliber players pivot incorrectly, not being able to face a slow moving play, or simply can’t start skating forward because this engine is clearly built on some sort of dial-logic just aren’t very knowledgeable of the sport.

    I'm very knowledgeable about the sport of hockey - and I enjoy this skating just fine.

    I don't have 'incorrect' pivots - I have pivots where I made the wrong decision. I don't blame the game.

    Everyone here who hates the skating engine is too busy pointing the finger rather than looking in the mirror. It has issues, sure, but those issues are avoidable.

    "We shouldn't have to avoid parts of a game because they're cumbersome!"

    True - but the fact of the matter is that you do need to avoid certain animations in order to maintain perfect control of your player whether you like it or not. Either adapt or keep getting filled with rage over the small things this engine sucks at.

    {EA_Lanna: Edited to remove bait.}

    While i appreciate the tips, I was not referring to my own skating. These incorrect pivots are happening with AI skaters offline. So there’s no “adapting” to be done. That’s why I said that they kill my immersion, as I rather enjoy the offline play in this game. I just see a lack if fluidity when cycling the puck for both sides of the puck. Nobody is laterally explosive enough, nor does anybody have the ability to take a quick step to buy space. Play a game of FIFA and see how awesome it is when you have the ability to take a quick touch to buy space and get a shot. That hallens in the NHL 100 times a night yet TPS isn’t able to recreate that.

    On your point though, ESHL players cant even pivot flawlessly while playing as there are blatant limitations to this engine, so I’m not really buying the notion that you have zero issues to skating, but everyone has their own opinions so I won’t get into the human element as I agree that people don’t fully understand the skating engine. I’d argue I’m not in that category, but again, I’m not interested in the human element here as that’s all subjective, where as the AI is not.

    I watched two playoff hockey games last night and saw 100 things you can’t do in the game within 5 minutes of an NHL game. These guys are absolutely amazing at skating. It looks as natural as walking. Does that sound like TPS to you?

    No, but they also have spent years honing their craft. Yes. Skating is natural to the pros. So are shooting and passing, but you still have to aim those. The skating can be cumbersome at times for sure. I'd definitely like to see the pivoting improve and be able to face the puck better, but learning how to control your players is also part of the skill required for this game. People keep saying it's too automated, it's too geared towards casual players. Then you want to lessen the skill gap with skating so that you don't really need to put much skill in to it other than which direction to skate. Skating is a skill and should be treated as such, but not to the point that it's makes the experience more frustrating than fun. It is a video game after all. The point is to have fun.

    I appreciate the response, man. I 100% agree that positioning should be a skill, and I’ve even stated previously how TPS is certainly better is some regards earlier in this thread. The point I’m trying to make is, we are controlling pros, yes? If skating is 2nd nature to them, why is it rocket science in the game?

    As you said at the end of your post, it is a game after all. TPS is not fun. It’s not fun dealing with anything clunnky regardless of the mechanic or the game. FIFA has a 100% higher skill gap and there is half the amount of focus on movement alone. Physics are in-play, weight needs to be respected, but the engine doesn’t hold a user (or an AI player) back from doing things that are routine for a soccer player to do. Lastly, pro hockey players can actually master skating. Pro NHL players can master manipulating the engine, but can never actualy master skating so there’s the difference. There’s too many missing skating techniques in this game to make a fair comparrison between the two.

    I know I’m not asking for 09 skating back. I think TPS has made plays on the rush amazing looking and feeling, and I would never want to chanage that. Where TPS really struggles, and this isn’t simply a small part of the sport, is in-tight movements. They are asbolutely essential to high level hockey, and losing that precision really does take away from the immersion factor when playing. Board play and 1-on-1 puck battles have severly regressed since TPS due to the lack of control and it really does take away from the experience.

    Last thing to note, skating has never seen something as automated or wonky as Seamless puck pickups. Those things simply take control away, and obviously mess other underlying aspects of the game up (random moving/vacuming with no input). I’d love to see those removed.
    I second that. They may look cool at times, but do more harm than good in my opinion.

    Seamless is also very frequently misunderstood here. It doesn't mean you just pick up any puck within reach. It means you don't lose momentum when picking up a puck. Seamless is when you puck up a puck in stride or in a glide and keep moving. Pick ups need work for sure, but a lot of times you can glide or angle your player better to have a better chance at the pick up.
    Yeah I know what you mean. It’s the wonky animations that force skaters to move oddly especially when holding vision control without the puck that drive me nuts.

    I’ve been skating up ice to get a lane and if my d man makes a bad pass in my direction I’m suddenly moving without any input and get wrecked lol. Or if on defence and on the line in offensive zone you’ll sometimes get tied up in an awkward pass reception and can’t get rid of the puck before an opponent gets to you.
    Post edited by Socair on
  • Sinbin wrote: »
    Socair wrote: »
    Sinbin wrote: »

    I’ve just started assuming anybody who actually enjoys watching NHL-caliber players pivot incorrectly, not being able to face a slow moving play, or simply can’t start skating forward because this engine is clearly built on some sort of dial-logic just aren’t very knowledgeable of the sport.

    I'm very knowledgeable about the sport of hockey - and I enjoy this skating just fine.

    I don't have 'incorrect' pivots - I have pivots where I made the wrong decision. I don't blame the game.

    Everyone here who hates the skating engine is too busy pointing the finger rather than looking in the mirror. It has issues, sure, but those issues are avoidable.

    "We shouldn't have to avoid parts of a game because they're cumbersome!"

    True - but the fact of the matter is that you do need to avoid certain animations in order to maintain perfect control of your player whether you like it or not. Either adapt or keep getting filled with rage over the small things this engine sucks at.

    {EA_Lanna: Edited to remove bait.}

    While i appreciate the tips, I was not referring to my own skating. These incorrect pivots are happening with AI skaters offline. So there’s no “adapting” to be done. That’s why I said that they kill my immersion, as I rather enjoy the offline play in this game. I just see a lack if fluidity when cycling the puck for both sides of the puck. Nobody is laterally explosive enough, nor does anybody have the ability to take a quick step to buy space. Play a game of FIFA and see how awesome it is when you have the ability to take a quick touch to buy space and get a shot. That hallens in the NHL 100 times a night yet TPS isn’t able to recreate that.

    On your point though, ESHL players cant even pivot flawlessly while playing as there are blatant limitations to this engine, so I’m not really buying the notion that you have zero issues to skating, but everyone has their own opinions so I won’t get into the human element as I agree that people don’t fully understand the skating engine. I’d argue I’m not in that category, but again, I’m not interested in the human element here as that’s all subjective, where as the AI is not.

    I watched two playoff hockey games last night and saw 100 things you can’t do in the game within 5 minutes of an NHL game. These guys are absolutely amazing at skating. It looks as natural as walking. Does that sound like TPS to you?

    No, but they also have spent years honing their craft. Yes. Skating is natural to the pros. So are shooting and passing, but you still have to aim those. The skating can be cumbersome at times for sure. I'd definitely like to see the pivoting improve and be able to face the puck better, but learning how to control your players is also part of the skill required for this game. People keep saying it's too automated, it's too geared towards casual players. Then you want to lessen the skill gap with skating so that you don't really need to put much skill in to it other than which direction to skate. Skating is a skill and should be treated as such, but not to the point that it's makes the experience more frustrating than fun. It is a video game after all. The point is to have fun.

    I appreciate the response, man. I 100% agree that positioning should be a skill, and I’ve even stated previously how TPS is certainly better is some regards earlier in this thread. The point I’m trying to make is, we are controlling pros, yes? If skating is 2nd nature to them, why is it rocket science in the game?

    As you said at the end of your post, it is a game after all. TPS is not fun. It’s not fun dealing with anything clunnky regardless of the mechanic or the game. FIFA has a 100% higher skill gap and there is half the amount of focus on movement alone. Physics are in-play, weight needs to be respected, but the engine doesn’t hold a user (or an AI player) back from doing things that are routine for a soccer player to do. Lastly, pro hockey players can actually master skating. Pro NHL players can master manipulating the engine, but can never actualy master skating so there’s the difference. There’s too many missing skating techniques in this game to make a fair comparrison between the two.

    I know I’m not asking for 09 skating back. I think TPS has made plays on the rush amazing looking and feeling, and I would never want to chanage that. Where TPS really struggles, and this isn’t simply a small part of the sport, is in-tight movements. They are asbolutely essential to high level hockey, and losing that precision really does take away from the immersion factor when playing. Board play and 1-on-1 puck battles have severly regressed since TPS due to the lack of control and it really does take away from the experience.

    Last thing to note, skating has never seen something as automated or wonky as Seamless puck pickups. Those things simply take control away, and obviously mess other underlying aspects of the game up (random moving/vacuming with no input). I’d love to see those removed.
    I second that. They may look cool at times, but do more harm than good in my opinion.

    Seamless is also very frequently misunderstood here. It doesn't mean you just pick up any puck within reach. It means you don't lose momentum when picking up a puck. Seamless is when you puck up a puck in stride or in a glide and keep moving. Pick ups need work for sure, but a lot of times you can glide or angle your player better to have a better chance at the pick up.

    I understand which pickups are the SPP ones, and I understand the intention of them, they simply just aren’t a good feature. Too many times it steers you wildly out of control, and when thinking about skating and where I want my player to move, it’s simply unnatural for me to move my control stick in a different position than towards the puck, a split second befofe picking up the puck in order to wildly zoom out of control in a direction that’s not towards my goalie or attacker.

    Plain and simple, they’re not precise enough, nor effective enough to warrant staying in the game. Not to mention the countless scenarios where you’re warped into a SPP animation only to have your guy miss the puck entirety setting your opponent up for a prime scoring chance due to the auto animation.
  • A lot of us know precisely what SPPs are and what they do, and they need to go. They are another part of why this game is so frustrating. Automations are bad, mmmkay?

  • the game is not fun. the devs can listen to the 2 loudest advocates for TPS or they can listen to the rest of us saying it's a clunky engine which doesn't replicate real life skating in any way.
  • Sinbin
    1331 posts Member
    Socair wrote: »
    I’ve been skating up ice to get a lane and if my d man makes a bad pass in my direction I’m suddenly moving without any input and get wrecked lol. Or if on defence and on the line in offensive zone you’ll sometimes get tied up in an awkward pass reception and can’t get rid of the puck before an opponent gets to you.

    Yeah, man. I hear ya there. Sometimes the pick up attempt takes control away from you and moves your player for you. It's annoying at times for sure. However, it works the majority of the time because frequently you aren't even noticing it happen. Still, there are times when it's just weird. Hopefully that gets better at some point.
  • Sinbin
    1331 posts Member
    CrushNHL wrote: »
    A lot of us know precisely what SPPs are and what they do, and they need to go. They are another part of why this game is so frustrating. Automations are bad, mmmkay?

    Why do you think they need to go? Would you rather have to stop skating to pick up pucks then?
  • Sinbin wrote: »
    Socair wrote: »
    I’ve been skating up ice to get a lane and if my d man makes a bad pass in my direction I’m suddenly moving without any input and get wrecked lol. Or if on defence and on the line in offensive zone you’ll sometimes get tied up in an awkward pass reception and can’t get rid of the puck before an opponent gets to you.

    Yeah, man. I hear ya there. Sometimes the pick up attempt takes control away from you and moves your player for you. It's annoying at times for sure. However, it works the majority of the time because frequently you aren't even noticing it happen. Still, there are times when it's just weird. Hopefully that gets better at some point.

    Hopefully you guys just take it out at some point. The game should never do what it thinks is best for the player. The user should be in 100% control at all times.
  • RSall14
    613 posts Member
    edited April 2018
    Sinbin wrote: »
    CrushNHL wrote: »
    A lot of us know precisely what SPPs are and what they do, and they need to go. They are another part of why this game is so frustrating. Automations are bad, mmmkay?

    Why do you think they need to go? Would you rather have to stop skating to pick up pucks then?

    Old gen puck pickups were superior. I could choose to leave the puck in the corner and wait for the opposing player to retrieve it and then lift them. If I try that now, I can't be anywhere close to the puck because I'll get suck-ed(why is this censored?) in by an animation.
  • Ok.

    As an avid fan of every EA sports game (some others like battlefield) I think what EA NHL has done is go into the right direction. But in terms of game play and realism, I believe this next generation of NHL 19 needs to address some issues/what I would like to see.

    I would like to see a different engine for hitting and puck movement. I think its ridiculous that in be a pro, anyone gets hit and is out for a full season. The puck movement is repetitive and bounces way to much. I'd like to see some changes in this. On the plus side, I like how NHL 18 gives the option of different offensive and defensive styles of play and different schemes for penalty kill and powerplay. But, I don't know a diamond, large box, or passive box penalty kill. If there was a tutorial video on how to play. Alongside, each team in the NHL have a different play style, if there was a short video before the game or video like they did with team Canada.

    I would like to see more presentation for BE A PRO and for before games. Possibly, a view of the lineup or talk of the league and a scoreboard around the league. I would like to see a possible story mode for BE A PRO. Or implement, NHL NETWORK some how.

    There's more but this is what I have so far.
  • Sinbin
    1331 posts Member
    RSall14 wrote: »
    Sinbin wrote: »
    CrushNHL wrote: »
    A lot of us know precisely what SPPs are and what they do, and they need to go. They are another part of why this game is so frustrating. Automations are bad, mmmkay?

    Why do you think they need to go? Would you rather have to stop skating to pick up pucks then?

    Old gen puck pickups were superior. I could choose to leave the puck in the corner and wait for the opposing player to retrieve it and then lift them. If I try that now, I can't be anywhere close to the puck because I'll get suck-ed(why is this censored?) in by an animation.

    The only animation I can think of that would do that is if you were holding in the stick lift button which would tie up the stick. I don't think I've seen a time when I got suck-ed in to an animation just doing a stick lift.
  • Sinbin
    1331 posts Member
    CrushNHL wrote: »
    Sinbin wrote: »
    Socair wrote: »
    I’ve been skating up ice to get a lane and if my d man makes a bad pass in my direction I’m suddenly moving without any input and get wrecked lol. Or if on defence and on the line in offensive zone you’ll sometimes get tied up in an awkward pass reception and can’t get rid of the puck before an opponent gets to you.

    Yeah, man. I hear ya there. Sometimes the pick up attempt takes control away from you and moves your player for you. It's annoying at times for sure. However, it works the majority of the time because frequently you aren't even noticing it happen. Still, there are times when it's just weird. Hopefully that gets better at some point.

    Hopefully you guys just take it out at some point. The game should never do what it thinks is best for the player. The user should be in 100% control at all times.

    Out of curiosity, what's your online pass assistance set to?
  • Bmh245
    905 posts Member
    Sinbin wrote: »
    Socair wrote: »
    I’ve been skating up ice to get a lane and if my d man makes a bad pass in my direction I’m suddenly moving without any input and get wrecked lol. Or if on defence and on the line in offensive zone you’ll sometimes get tied up in an awkward pass reception and can’t get rid of the puck before an opponent gets to you.

    Yeah, man. I hear ya there. Sometimes the pick up attempt takes control away from you and moves your player for you. It's annoying at times for sure. However, it works the majority of the time because frequently you aren't even noticing it happen. Still, there are times when it's just weird. Hopefully that gets better at some point.

    So great they've had a heavily-hyped feature in the game for two years and it only works "a majority of the time."

    "How are the brakes on your car?"

    "Not bad. They work a majority of the time."
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