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Nerfed the D to D one Timers?

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kitchener_boy
354 posts Member
edited February 2018
I saw a video on this actually. If they nerfed the blue line one timers then that is actually good! Nobody should score the same move over and over and over again anyway.
Mayby they need to nerf skill stick too cause Defence animations are too slow to compete with that in past dunno about this years game. With that being said I do like what EA has well in my eyes I have seen what they have done. Good job.
Now if I may give a suggestion..I've said this before, we need to add manual tips in to the game. Let's get rid of this automatic tips and make the tips happen on a timed let's say right or left bumper/trigger whatever you wanna call it push and aim the tip with the left analog stick low or high. Pushing up angles your stick blade up for a high tip,pushing down angles your blade of your stick down to tip it low!. Sounds good?.

Replies

  • I saw a video on this actually. If they nerfed the blue line one timers then that is actually good! Nobody should score the same move over and over and over again anyway.
    Mayby they need to nerf skill stick too cause Defence animations are too slow to compete with that in past dunno about this years game. With that being said I do like what EA has well in my eyes I have seen what they have done. Good job.
    Now if I may give a suggestion..I've said this before, we need to add manual tips in to the game. Let's get rid of this automatic tips and make the tips happen on a timed let's say right or left bumper/trigger whatever you wanna call it push and aim the tip with the left analog stick low or high. Pushing up angles your stick blade up for a high tip,pushing down angles your blade of your stick down to tip it low!. Sounds good?.

    I agree to an extent but how ya gonna tell the NHL to force Ovechkin to STOP shooting one timers from the left circle on the Caps PP every time they have one! I don't like the fact that people aren't creative and don't know how to play Hockey and only abuse the "go to" goals in this game but until EA themselves does something about it, then nothing you or I can do! I used to blame the people for taking advantage of it (hell I still do) but fact is, EA created this culture that Depends on these "go to" goals in order to score. Why Dump N Chase when you can figure skate through everyone, why Cycle the puck (to get your opponents to move outta position) when you can skate to one spot on the ice and successfully fire away. See if EA upped the Collision Detection, they wouldn't be able to just figure skate through people or skate to one spot because stick on stick or stick on puck contact would dislodge the puck better but EA allows things to physically pass through each other and as a result you have figure skater and such
  • Now if I may give a suggestion..I've said this before, we need to add manual tips in to the game. Let's get rid of this automatic tips and make the tips happen on a timed let's say right or left bumper/trigger whatever you wanna call it push and aim the tip with the left analog stick low or high. Pushing up angles your stick blade up for a high tip,pushing down angles your blade of your stick down to tip it low!. Sounds good?.

    There's no way to do manual tips in 1v1 modes, which is what most people who play this game play. No one's reactions are fast enough to do a one-timer and then switch to make a manual tip.

  • Bmh245 wrote: »
    Now if I may give a suggestion..I've said this before, we need to add manual tips in to the game. Let's get rid of this automatic tips and make the tips happen on a timed let's say right or left bumper/trigger whatever you wanna call it push and aim the tip with the left analog stick low or high. Pushing up angles your stick blade up for a high tip,pushing down angles your blade of your stick down to tip it low!. Sounds good?.

    There's no way to do manual tips in 1v1 modes, which is what most people who play this game play. No one's reactions are fast enough to do a one-timer and then switch to make a manual tip.

    It could work in a similar way as Alley-oops in NBA 2K work, where you make a pass, and hold a combination of buttons to tell the AI player to set up for the Oop. For example set up the one timer or shot from the point, then as you shoot hold the B button and if there's an AI player in front of the net, he'll try to tip it.

    As for nerfed d2d one timers, there was no updates to the tuners or game. And in the past updates, there are no notes that state this was done. What makes you say they got nerfed??
  • lol @ you shouldnt score the same way over and over on one timers but I guess the same stupid deke on breakaways is ok? This whole series becomes more and more of a joke day by day
  • Sinbin
    1331 posts Member
    If they do the same thing to you all the time, learn to defend it. Switch to the tight point strategy and switch players so you manually cover the points better. If they constantly go for this, you're going to get a bunch of breakaways by anticipating the play and intercepting the D to D pass.
  • Sinbin wrote: »
    If they do the same thing to you all the time, learn to defend it. Switch to the tight point strategy and switch players so you manually cover the points better. If they constantly go for this, you're going to get a bunch of breakaways by anticipating the play and intercepting the D to D pass.

    How does a Human Goalie Learn to Stop/Defend a puck that goes through his leg pad as he is in the Butterfly? How does a Human Goalie learn how to Stop/Defend Human Skaters from plowing into them? Pens / Florida this past Saturday, Hornqvist had a goal taken away from him because he PUSHED Luongos pad and the puck into the net! How do you learn how to Stop/Defend a Skater when your poke check physically passes through the puck?

    How about just fix those problems first and foremost and maybe, just maybe people Can Learn how to Stop/Defend these “go to” plsys
  • VeNOM2099 wrote: »
    It could work in a similar way as Alley-oops in NBA 2K work, where you make a pass, and hold a combination of buttons to tell the AI player to set up for the Oop. For example set up the one timer or shot from the point, then as you shoot hold the B button and if there's an AI player in front of the net, he'll try to tip it.

    You want me to move the LS to pass the puck, then hold LS to aim and RS to shoot and press B at the same time? What's the point?

    In any case, just pressing B doesn't actually make the tips manual in the way that OP was talking about. He wants the user to have to determine how the tip happens depending on how his stick is positioned. That's not possible in a 1v1 game.
    VeNOM2099 wrote: »
    As for nerfed d2d one timers, there was no updates to the tuners or game. And in the past updates, there are no notes that state this was done. What makes you say they got nerfed??

    They were nerfed relative to past years - D-to-D one-timers were much less effective early in the year than they had been in the past. It felt like one of the goalie tuner updates tweaked that, so that they're now more effective than they were in, say, September.

  • kitchener_boy
    354 posts Member
    edited February 2018
    No no I was thinking you hold the button for the tip when the puck is within a few feet infront of him! Like the size of the goal crease...but hey! if you can do skill stick moves but cant do a tip manually? thats an issue with you and not everyone!. The MLB the Show guys can hit a baseball,why cant you tip?. I'm on Hybrid controls so whatever button they need to do to make the tip button is fine for other controls..Doesnt have to be bumper.
    When I played 2k hockey,I could control my player and hit the D pad to call for a tip..it isnt that hard.
  • No no I was thinking you hold the button for the tip when the puck is within a few feet infront of him! Like the size of the goal crease...but hey! if you can do skill stick moves but cant do a tip manually? thats an issue with you and not everyone!.

    With how Input Controller Delay is now, is pushing buttons really gonna matter...lol!
  • Well once they fix that does it matter?. You want the computter to aim for you too?. Let EA try this idea and I garuntee you you'd love it!.
  • kitchener_boy
    354 posts Member
    edited February 2018
    VeNOM2099 wrote: »
    Bmh245 wrote: »
    Now if I may give a suggestion..I've said this before, we need to add manual tips in to the game. Let's get rid of this automatic tips and make the tips happen on a timed let's say right or left bumper/trigger whatever you wanna call it push and aim the tip with the left analog stick low or high. Pushing up angles your stick blade up for a high tip,pushing down angles your blade of your stick down to tip it low!. Sounds good?.

    There's no way to do manual tips in 1v1 modes, which is what most people who play this game play. No one's reactions are fast enough to do a one-timer and then switch to make a manual tip.

    It could work in a similar way as Alley-oops in NBA 2K work, where you make a pass, and hold a combination of buttons to tell the AI player to set up for the Oop. For example set up the one timer or shot from the point, then as you shoot hold the B button and if there's an AI player in front of the net, he'll try to tip it.

    As for nerfed d2d one timers, there was no updates to the tuners or game. And in the past updates, there are no notes that state this was done. What makes you say they got nerfed??
    Youtube video. B.C. you know who I mean. I dont know if im allowed to post his video or not.
  • joefitz22 wrote: »
    Sinbin wrote: »
    If they do the same thing to you all the time, learn to defend it. Switch to the tight point strategy and switch players so you manually cover the points better. If they constantly go for this, you're going to get a bunch of breakaways by anticipating the play and intercepting the D to D pass.

    How does a Human Goalie Learn to Stop/Defend a puck that goes through his leg pad as he is in the Butterfly? How does a Human Goalie learn how to Stop/Defend Human Skaters from plowing into them? Pens / Florida this past Saturday, Hornqvist had a goal taken away from him because he PUSHED Luongos pad and the puck into the net! How do you learn how to Stop/Defend a Skater when your poke check physically passes through the puck?

    How about just fix those problems first and foremost and maybe, just maybe people Can Learn how to Stop/Defend these “go to” plsys

    The issue was about D to D one timers. Not interference.
  • [quote="Sinbin;c-1913215"]If they do the same thing to you all the time, learn to defend it. Switch to the tight point strategy and switch players so you manually cover the points better. If they constantly go for this, you're going to get a bunch of breakaways by anticipating the play and intercepting the D to D pass.[/quote]

    My response was to you and your always excuse Learn To Defend It! IF on that rare chance I get to play someone that plays Hockey (ya know, dump n chase, cycle) and he is going D to D with his pass and my player is IN THE LANE like he should be and he shoots a one timer and it physically passes through my players leg...how Exactly am I supposed to LEARN to Defend it. I was in position like I should be but the game did not react how it should have...how do you LEARN to Defend when the game doesn't work properly?

    Don't get me wrong, 2 wrongs don't make a right! You can have human error and bad collision detection/puck physics/etc all on the same play. As a Human Being with a Brain, I can learn better positioning, I can learn from my mistakes however the collision detection/puck physics/etc stay exactly the same and it's a crap shoot what you're going to get each and every time

    Why can't they just Simply Fix the issues? Eliminate collision/puck physics/etc error, this way if a goal is scored, it's all Human error and Human error only
  • Sinbin
    1331 posts Member
    edited February 2018
    joefitz22 wrote: »
    My response was to you and your always excuse Learn To Defend It! IF on that rare chance I get to play someone that plays Hockey (ya know, dump n chase, cycle) and he is going D to D with his pass and my player is IN THE LANE like he should be and he shoots a one timer and it physically passes through my players leg...how Exactly am I supposed to LEARN to Defend it. I was in position like I should be but the game did not react how it should have...how do you LEARN to Defend when the game doesn't work properly?

    Don't get me wrong, 2 wrongs don't make a right! You can have human error and bad collision detection/puck physics/etc all on the same play. As a Human Being with a Brain, I can learn better positioning, I can learn from my mistakes however the collision detection/puck physics/etc stay exactly the same and it's a crap shoot what you're going to get each and every time

    Why can't they just Simply Fix the issues? Eliminate collision/puck physics/etc error, this way if a goal is scored, it's all Human error and Human error only

    You're obviously not going to stop pucks passing through legs. I don't know why they are so frequent for you. I have more blocked shots by both my own and opponents D men on D to D one timers than actual goals. So, in my experience at least, a puck going through legs is incredibly rare. Again, if you are constantly being scored on by the same shot, you need to learn to defend it. If even 10% of shots were going through legs, there would be a problem, but that's not happening.
  • OVP! As a Human Player with a brain, I can pick up on certain traits that I see in my opponent correct? Crosses blue line, starts a cycle and his go to play is set up D to D one timer, he has done this on the last 8 rushes into my zone. D to D for one timer, so my Brain will tell me to adjust my strategies and to cheat to that certain play when I see it again correct? Oh wait, I just did a player switch, I needed to take control of the RW to get in the lane to block said one timer and I was switched to my LD who is screening my goalie. Defend that how? when I knew what was coming (my brain processed he is going D to D one timer) but I got switched to a wrong player nowhere near the play

  • Fix the issues with the game First and Foremost, Eliminate All computer programming issues First snd Foremost! Humans can adapt and learn, the game being programmed to allow this stuff to happen cannot be changed by the Human players!

    Just like my example from few months ago! When chasing a Avionics problem on a CH46 Helicopter, you are taught to Eliminate HUMAN ERROR first and Foremost. By Eliminating all aspects of HUMAN ERROR from the equation it then becomes as Simple as Process of Elimination from the Operations Manual Check list. Once you Eliminate the Operation Manuals Check List, you move on to the Manufactures Check List and so on and so on!

    And just because you personally don’t have issues, doesn’t mean other people don’t!
  • joefitz22 wrote: »
    Fix the issues with the game First and Foremost, Eliminate All computer programming issues First snd Foremost! Humans can adapt and learn, the game being programmed to allow this stuff to happen cannot be changed by the Human players!

    Just like my example from few months ago! When chasing a Avionics problem on a CH46 Helicopter, you are taught to Eliminate HUMAN ERROR first and Foremost. By Eliminating all aspects of HUMAN ERROR from the equation it then becomes as Simple as Process of Elimination from the Operations Manual Check list. Once you Eliminate the Operation Manuals Check List, you move on to the Manufactures Check List and so on and so on!

    And just because you personally don’t have issues, doesn’t mean other people don’t!

    I thought the first thing to check was if there was any fuel in the tank. :)
  • joefitz22
    643 posts Member
    edited February 2018
    joefitz22 wrote: »
    Fix the issues with the game First and Foremost, Eliminate All computer programming issues First snd Foremost! Humans can adapt and learn, the game being programmed to allow this stuff to happen cannot be changed by the Human players!

    Just like my example from few months ago! When chasing a Avionics problem on a CH46 Helicopter, you are taught to Eliminate HUMAN ERROR first and Foremost. By Eliminating all aspects of HUMAN ERROR from the equation it then becomes as Simple as Process of Elimination from the Operations Manual Check list. Once you Eliminate the Operation Manuals Check List, you move on to the Manufactures Check List and so on and so on!

    And just because you personally don’t have issues, doesn’t mean other people don’t!

    I thought the first thing to check was if there was any fuel in the tank. :)

    LOL well played :)
  • Sinbin
    1331 posts Member
    joefitz22 wrote: »
    OVP! As a Human Player with a brain, I can pick up on certain traits that I see in my opponent correct? Crosses blue line, starts a cycle and his go to play is set up D to D one timer, he has done this on the last 8 rushes into my zone. D to D for one timer, so my Brain will tell me to adjust my strategies and to cheat to that certain play when I see it again correct? Oh wait, I just did a player switch, I needed to take control of the RW to get in the lane to block said one timer and I was switched to my LD who is screening my goalie. Defend that how? when I knew what was coming (my brain processed he is going D to D one timer) but I got switched to a wrong player nowhere near the play

    Don't try to block the shot. Stop the play before it happens. If they are constantly going D to D, switch to a forward and skate directly between the pass and give yourself a good chance at a breakaway and goal. There are multiple ways to stop this play. They do the same thing every time. Work the puck down low then back up to the point. Cut off the pass to the point, boardplay the carrier, cover D to D pass, etc. It's on you to stop that. You recognize what they're doing yet you think of only one solution which is to just get in the lane and block the shot. Just because you don't think of other strategies it doesn't mean it's the game's fault. Again, be accountable for your actions and don't just blame the game. You'll find your skill raises tremendously when you try to find a solution yourself.
  • Sinbin
    1331 posts Member
    joefitz22 wrote: »

    And just because you personally don’t have issues, doesn’t mean other people don’t!

    Yeah. That's why I said personally. Otherwise I would have stated it as a fact like many others do here. :/
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