EA Forums - Banner

Proof A company Can Fix Their Netcode

Prev1
https://youtu.be/W5lUCeAu_2k

6 months later, superb.

While ea still scramble around for YEARS doing what ? How much effort exaclty are they putting in ?

Are these not fair and honest questions ? When year after year the product online stability is ABYSMAL.

Replies

  • nickels55
    177 posts Member
    But but but hockey has a lot of moving parts and the code is like really complex. It isn't like it is a free game where the word is destructible and there are one hundred people playing at the same time.

    Also - go to the Fortnite subreddit and you'll find them not only interacting with the community, they also listen and react to the valid complaints. The community recently complained the guided missile was OP, so it's gone now. They always change and adapt, and the game is upgraded every 3 months.
  • doesn't BF1 have like 50 people or whatever playing "battle royals" but with like.... actual realism, vehicles, airplanes, bombs and so on?

    FPS man.... FPS.

    can EA improve this game online wise and in particular EASHL (server based)? sure.

    will they do it until it makes fiscal sense and the resources are in place to do so? prob not.
  • and as far as Fortnite improving their "netcode" or server tick-rate, I present the following:


    Fortnite Battle Royale total revenue in February $126 million (from a Forbes article)

    in February.

    4.5 million a day.

    mmmm..... cross-platform + mobile + cartoon FPS = $$$

  • WainGretSki
    3660 posts Member
    and as far as Fortnite improving their "netcode" or server tick-rate, I present the following:


    Fortnite Battle Royale total revenue in February $126 million (from a Forbes article)

    in February.

    4.5 million a day.

    mmmm..... cross-platform + mobile + cartoon FPS = $$$

    Great points indeed. I'll give you that.

    EA made nearly 4.85 billion dollars last year. Too bad they can't use like half a percent of that money to fix this game lol.
  • and as far as Fortnite improving their "netcode" or server tick-rate, I present the following:


    Fortnite Battle Royale total revenue in February $126 million (from a Forbes article)

    in February.

    4.5 million a day.

    mmmm..... cross-platform + mobile + cartoon FPS = $$$

    Great points indeed. I'll give you that.

    EA made nearly 4.85 billion dollars last year. Too bad they can't use like half a percent of that money to fix this game lol.

    “Fortnite” is made by Cary, N.C.-based Epic Games, which isn’t publicly traded. But Tencent Holdings 0700, +0.25% TCEHY, +0.76% TCTZF, +1.02% of Shenzhen, China, has a 40% stake in the company. Tencent and Epic are a perfect fit because Tencent is a worldwide distributor of games and a provider of various social-media services. Tencent has begun pre-registration for a Chinese version of the game after it caught fire in the rest of the world."

    EPIC isn't even publicly traded company... they are a small company out of N.C.

    AND the business model is different.

    "Around 2012, Epic Games observed that the video game industry was shifting to a games as a service model. Lacking experience, they made an agreement with the Chinese company Tencent Holdings, who had several games under their banner (including Riot Games' League of Legends) operating successfully as games as a service.[35] In exchange for Tencent's help, Tencent acquired approximately 48.4% of Epic then issued share capital, equating to 40 percent of total Epic — inclusive of both stock and employee stock options, for $330 million in June 2012."

    hmmm why is that bolded part important?

    well, that's where I put forth my actual detailed thoughts in a thread that either got deleted or bugged out or whatever but.... the actual BUSINESS model and INFRASTRUCTURE for gaming is changing... EA knows this. 5G will change the landscape. Cloud based gaming HAS changed the landscape. things like SDWAN and burstable service have changed the landscape of networking in general, let alone gaming.

    bottom line from me - yeah, I know they can improve the online multiplayer experience, but it's gonna take money and infrastructure changes that (as a publicly traded company) have to yield some revenue over a period of time acceptable to the shareholders.

    yeah, I know. nerd talk that doesn't change anything today, but it is what it is.
  • wow.... "your comment will appear after it is approved."

    hmmm....
  • wow.... "your comment will appear after it is approved."

    hmmm....

    Did you edit it? I get that every time I do
  • nickels55 wrote: »
    But but but hockey has a lot of moving parts and the code is like really complex. It isn't like it is a free game where the word is destructible and there are one hundred people playing at the same time.

    Also - go to the Fortnite subreddit and you'll find them not only interacting with the community, they also listen and react to the valid complaints. The community recently complained the guided missile was OP, so it's gone now. They always change and adapt, and the game is upgraded every 3 months.

    Lol it’s hilarious how a game can have 100 guys on an island shooting st eahother with minor bugs, if any at all, and the same problems in this game are the same ones from NHL13 and have just gotten worse
  • yeah I did.

    but I don't remember seeing the "approved" yadda-yadda.

    oh well, maybe @EA_Roger can dig it up :)

    it won't let me re-post it.
  • kezz123
    653 posts Member
    I dont know if Ben and devs actually have the ability to work on the netcode?
    I know he once referred to fatman lag issue stating he would bring it up with the "network guys" or something like that. Seems like there may be a disconnect and nobody really assigned to work on that issue, which turns out to be the first and second most important issue with the game (depending where you rank TPS)
  • and as far as Fortnite improving their "netcode" or server tick-rate, I present the following:


    Fortnite Battle Royale total revenue in February $126 million (from a Forbes article)

    in February.

    4.5 million a day.

    mmmm..... cross-platform + mobile + cartoon FPS = $$$

    Great points indeed. I'll give you that.

    EA made nearly 4.85 billion dollars last year. Too bad they can't use like half a percent of that money to fix this game lol.

    “Fortnite” is made by Cary, N.C.-based Epic Games, which isn’t publicly traded. But Tencent Holdings 0700, +0.25% TCEHY, +0.76% TCTZF, +1.02% of Shenzhen, China, has a 40% stake in the company. Tencent and Epic are a perfect fit because Tencent is a worldwide distributor of games and a provider of various social-media services. Tencent has begun pre-registration for a Chinese version of the game after it caught fire in the rest of the world."

    EPIC isn't even publicly traded company... they are a small company out of N.C.

    AND the business model is different.

    "Around 2012, Epic Games observed that the video game industry was shifting to a games as a service model. Lacking experience, they made an agreement with the Chinese company Tencent Holdings, who had several games under their banner (including Riot Games' League of Legends) operating successfully as games as a service.[35] In exchange for Tencent's help, Tencent acquired approximately 48.4% of Epic then issued share capital, equating to 40 percent of total Epic — inclusive of both stock and employee stock options, for $330 million in June 2012."

    hmmm why is that bolded part important?

    well, that's where I put forth my actual detailed thoughts in a thread that either got deleted or bugged out or whatever but.... the actual BUSINESS model and INFRASTRUCTURE for gaming is changing... EA knows this. 5G will change the landscape. Cloud based gaming HAS changed the landscape. things like SDWAN and burstable service have changed the landscape of networking in general, let alone gaming. "Gaming as a service" is a drastic shift from what we have been used to for decades on consoles.

    bottom line from me - yeah, I know they can improve the online multiplayer experience, but it's gonna take money and infrastructure changes that (as a publicly traded company) have to yield some revenue over a period of time acceptable to the shareholders.
  • There, I think I figured it out... got hit by the filter.
  • yeah I did.

    but I don't remember seeing the "approved" yadda-yadda.

    oh well, maybe @EA_Roger can dig it up :)

    it won't let me re-post it.

    You have to change a word or two to repost, I've found
  • Sinbin
    1331 posts Member
    nickels55 wrote: »
    But but but hockey has a lot of moving parts and the code is like really complex. It isn't like it is a free game where the word is destructible and there are one hundred people playing at the same time.

    Also - go to the Fortnite subreddit and you'll find them not only interacting with the community, they also listen and react to the valid complaints. The community recently complained the guided missile was OP, so it's gone now. They always change and adapt, and the game is upgraded every 3 months.

    Lol it’s hilarious how a game can have 100 guys on an island shooting st eahother with minor bugs, if any at all, and the same problems in this game are the same ones from NHL13 and have just gotten worse

    What same problems from 13 got worse exactly?

    Hockey and FPS games are entirely different. You really can't compare the mechanics of the 2. I imagine if NHL made the same money Fortnite did, we'd see more frequent updates. Just because EA makes a ton as a whole, it doesn't mean they can throw a huge amount of money at a game that isn't as successful as others. Look at FIFA. It still doesn't get as many updates as Fortnite and it makes a ton of money.
  • I believe COD WW2 has about 3 updates daily.

    And here we are still asking for input delay to be corrected, reliable servers, glitch goals removed, our Goalies to not react like Timbits Intermission 5 year old kids, our AI players to not look like special Olympic athletes, love this one opponent D skill sticks me from literally 5 feet away from me behind and dislodges the puck of my stick, as I have forward momentum, HUT PACKS giving us Sept 2017 Base cards lol, etc.... etc......etc.....

    But wait everyone, they updated the uniforms and the Mascots..... Wow I feel so lucky to have purchased this game.
  • ExSnake01
    466 posts Member
    I sometimes think the difference between Fortnight developers and EA are the levels of passion they put into their project.
  • Sinbin wrote: »
    nickels55 wrote: »
    But but but hockey has a lot of moving parts and the code is like really complex. It isn't like it is a free game where the word is destructible and there are one hundred people playing at the same time.

    Also - go to the Fortnite subreddit and you'll find them not only interacting with the community, they also listen and react to the valid complaints. The community recently complained the guided missile was OP, so it's gone now. They always change and adapt, and the game is upgraded every 3 months.

    Lol it’s hilarious how a game can have 100 guys on an island shooting st eahother with minor bugs, if any at all, and the same problems in this game are the same ones from NHL13 and have just gotten worse

    What same problems from 13 got worse exactly?

    Hockey and FPS games are entirely different. You really can't compare the mechanics of the 2. I imagine if NHL made the same money Fortnite did, we'd see more frequent updates. Just because EA makes a ton as a whole, it doesn't mean they can throw a huge amount of money at a game that isn't as successful as others. Look at FIFA. It still doesn't get as many updates as Fortnite and it makes a ton of money.

    The servers are still atrocious, there is still no common sense among AI, lol the “all new” skating engine that they introduced back when they moved to next gen is actually just the same skating mechanics from from nhl 2k9.

    Regardless of how different FPS and sports games are, there’s no reason why a AAA game with 4-12 players should be so laggy it’s unplayable at times while a game with 100 players playing simultaneously can be supported.

  • doesn't BF1 have like 50 people or whatever playing "battle royals" but with like.... actual realism, vehicles, airplanes, bombs and so on?

    FPS man.... FPS.

    can EA improve this game online wise and in particular EASHL (server based)? sure.

    will they do it until it makes fiscal sense and the resources are in place to do so? prob not.

    It always make fiscal sense to improve something you are trying to sell more of to.. make more money. More copies sold = more sales $ which also equals more HUT revenue. I never understood the logic of "This product isn't very good, therefore, we aren't going to spend any money on it." There's a reason the product isn't good... lol. Put out a good product, and people will want to buy it. It's not the other way around. You don't sit around hoping enough people buy your inferior product at an inflated price so that you can finally put some care into it. In that regard, EA has it completely backwards.

    I mean, it doesn't make much "fiscal sense" as a consumer to purchase NHL right now for a full AAA price of $60 when there are so many games out there for a fraction of the cost that are much higher quality (Fortnite, PUBG, Rocket League, Super Mega Baseball 2, etc, etc..). They got it right. If you build it, they will come.
    “If you only knew the magnificence of the 3, 6 and 9, then you would have the key to the universe.” - Nikola Tesla

  • Sinbin wrote: »
    Look at FIFA. It still doesn't get as many updates as Fortnite and it makes a ton of money.

    The only thing that proves is that they care more about their profit margin than the quality of their product. Which in turn.. eats away at their profit margin; which is something EA doesn't seem to grasp very well.
    “If you only knew the magnificence of the 3, 6 and 9, then you would have the key to the universe.” - Nikola Tesla

  • nickels55
    177 posts Member
    Yes, there is a catch-22 going on with the NHL series. It isn't an insanely popular sport and it doesn't sell great, so EA gives it less resources. With less resources the game's quality suffers, so the sales go down. Since the sales aren't great EA gives it less time and resources. With less time and resources the game's quality suffers... rinse and repeat.
Sign In or Register to comment.

Howdy, Stranger!

It looks like you're new here. Sign in or register to get started.