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55 Drop In Users last night

Is this game dead?

Replies

  • Yup. Sold my copy on ebay last week. Moving on....
  • They don't care. All they care about is HUT
  • The average dropin number on the PS4 on East Coast is 250 users on a given night. I have yet to see it over 300 in the last 3 months.
  • Those East numbers are "peak"... You play after 2am and it will be down to roughly 50. I've played eashl since it came out and usually late at night and I've never seen numbers get anywhere near this low.
  • Yea it's dead... As a team of 4+ we always get matched up with a team of 2. When you filter the search you get no matchups then when you turn the search filter back off you end up matched with the 2 man team again lol.

    Rammer drove EASHL into the ground, it would be refreshing to see a new leader for the NHL series.
  • New low last night! 25 players!
  • last night I saw 297
  • We are now peaking at less than 300 and dropping as low as 25.. the deadest I've ever seen by a large margin.
  • The EASHL community as a whole has been brutal. I'm part of a club that is currently active but trying to get a matchup can be painful.

    Some nights even though I wanna play I don't even bother cause I don't wanna sit and wait 30min (at least) between trying to find 5s or 6s matchups.

    EA really needs to address this as even players that are hardcore into this game are starting drop off. Can't be feeding us the same thing every year. Lag, wonky skating mechanics and lack of any depth whatsoever in the EASHL mode. Feel if it wasn't for LG this series would be truly dead.
  • If EA made a better game more people would play simple as that.
  • Last night around 9:30pm I attempted to play drop-in on PS4. Before the start every game with about 10 seconds to go on the clock everyone would leave. I kept trying for about 10 minutes, then I gave up and played VS. Finding a drop game is a chore at best.
  • Leckaroo wrote: »
    The EASHL community as a whole has been brutal. I'm part of a club that is currently active but trying to get a matchup can be painful.

    Some nights even though I wanna play I don't even bother cause I don't wanna sit and wait 30min (at least) between trying to find 5s or 6s matchups.

    EA really needs to address this as even players that are hardcore into this game are starting drop off. Can't be feeding us the same thing every year. Lag, wonky skating mechanics and lack of any depth whatsoever in the EASHL mode. Feel if it wasn't for LG this series would be truly dead.

    The hardcore 6s community is tired of games being decided by “pinball” as I call it, or pucks going through the goalies, or missed blatant goalie interference penalties. You really do lose all will to play the game after these bad bounce/clipping goals end up losing you the game.

    I have never seen so many “1 and done” nights as I have in the past 2-3 years. Teams just don’t have the patience for these goals. The game needs some serious TLC to at least mitigate these clipping goals, because even 5 good experiences in a row will make a club rage and quit after 1 of those goals. It’s the harsh reality of competitive multiplayer. People want consistency and there isn’t enough atm to warrant people spending a ton of time on the game.
  • ^^^^ Yup. I know so many players that bow out after dominating the hell out of a team and not getting anything on the scoreboard for it, but buddy shoots a random shot, bounces off of 2 skates and in and all of a sudden what should be a run-away because your teammates miss every single one-timer that's gifted to them the game is suddenly close.
  • ^^^^ Yup. I know so many players that bow out after dominating the hell out of a team and not getting anything on the scoreboard for it, but buddy shoots a random shot, bounces off of 2 skates and in and all of a sudden what should be a run-away because your teammates miss every single one-timer that's gifted to them the game is suddenly close.

    EA really needs to decide what EASHL is. Right now, it has no identity. Is it a competitive mode? Is it a sim mode? This hybrid state it’s in is literally killing the mode. Speaking for myself, I want a consistent experience when I play regardless of the identity, and I want a more fluid skating engine as that’s needed regardless of what style they choose.

    If it’s a competitive mode, I want snipers to the hit net 10/10 times. That’s why you chose the class. It should be slower, not great and passing or defense, but boy oh boy can it hit the net. I also expect shot totals to fall in the 5-15 range, and I expect pass interceptions to be flawless if using a DFD and in-position. Basically, the competitive environment should yield 99% predicable results based on the situation. I believe this is where EASHL belongs.

    If they choose the “sim” route, go full-sim. Up period lengths, let user goalies actually move, slow the game down, and make randomness expected. Shots should miss the net a lot. Shot attempts should be in the 50-60 range, room on the ice should be almost non existent, and dirty plays should be norm. Fix the net battles so that grinders/PWF/DFD all have an actual place on the ice. Crank pass interceptions way up for everyone in order to force dirty plays, lots of cycling, and add in fatigue and line changing. This is where I’d like EASHL to be in my dreams, but I don’t think it’s where it actually belongs.

    TL;DR version: give EASHL an identity and fix skating. You’ll see swarms of users back on this game in no time.
  • ^^^^ Yup. I know so many players that bow out after dominating the hell out of a team and not getting anything on the scoreboard for it, but buddy shoots a random shot, bounces off of 2 skates and in and all of a sudden what should be a run-away because your teammates miss every single one-timer that's gifted to them the game is suddenly close.

    EA really needs to decide what EASHL is. Right now, it has no identity. Is it a competitive mode? Is it a sim mode? This hybrid state it’s in is literally killing the mode. Speaking for myself, I want a consistent experience when I play regardless of the identity, and I want a more fluid skating engine as that’s needed regardless of what style they choose.

    If it’s a competitive mode, I want snipers to the hit net 10/10 times. That’s why you chose the class. It should be slower, not great and passing or defense, but boy oh boy can it hit the net. I also expect shot totals to fall in the 5-15 range, and I expect pass interceptions to be flawless if using a DFD and in-position. Basically, the competitive environment should yield 99% predicable results based on the situation. I believe this is where EASHL belongs.

    If they choose the “sim” route, go full-sim. Up period lengths, let user goalies actually move, slow the game down, and make randomness expected. Shots should miss the net a lot. Shot attempts should be in the 50-60 range, room on the ice should be almost non existent, and dirty plays should be norm. Fix the net battles so that grinders/PWF/DFD all have an actual place on the ice. Crank pass interceptions way up for everyone in order to force dirty plays, lots of cycling, and add in fatigue and line changing. This is where I’d like EASHL to be in my dreams, but I don’t think it’s where it actually belongs.

    TL;DR version: give EASHL an identity and fix skating. You’ll see swarms of users back on this game in no time.

    I agree with most of what you said, but I'd like to elaborate a bit more on it. I agree that classes need more definition. I think that playmakers should have that auto-sauce ability which is already there, but they miss simple passes at a far too common rate. Snipers should be accurate when they're in good shooting positions (not unbalanced or extended or have the puck is in their feet), and defensive defensemen I 100% agree with your point.

    I would love to see shots miss the net too when not in proper position for a shot or when the pass is off. I've been saying it for years, make the shots less accurate and make the goalies play positionally (in other words, lower their reaction time to saves and increase their speed and mobility to get to positions where their body is their most important factor in making the save). If you make shots less accurate and the goalies reaction turned down, believe it or not, but it creates realistic rebounds, squeakers look legit and finally good scoring positions actually matter. Accurate shots from the slot on a goalie deep in his net go in majority of the time, good redirections go in, good screens matter now.

    It'll force goalies to actually come out, and teams who make nice passing plays get rewarded for actually making the goalie move. As it stands now, the best way to play goalie is to stay deep in your net, never come out of your crease and to hug the post only in mandatory positions. Goalies should be forced to hug the post, come out and read plays. I'm tired of beasting on a team with good plays but because he sits in the middle of the net he's robbing everything. Well, slap the puck shortside you say? He moves a hair over and he makes the save. Then reposition back to the middle. Surprisingly one of the best way to beat these goalies is to shoot five hole from the point because then it prompts that stupid angling of the stick butterfly save and they score on themselves.

    There was a beta we played years ago that rewarded shots in good areas, and they removed that idea for the actual game. That was the last game my buddies played NHL.

    I tried bringing this up to a Dev, and they said that because the periods are only 4 minutes long that shots have to be accurate to keep the goals up for the amount of time played to make the scores realistic.

    In my opinion, I don't think it'd matter if you actually played on those settings. Teams can still work themselves into good positions. All of the good teams do it in EASHL. There will be a boatload of goals for good teams. However what there won't be, is as many close games. And that's what they don't want.
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