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NHL 19 EASHL Progressive Player Attributes

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Jackc008
4 posts Member
edited June 2018
They need to bring back progressive player attributes for EASHL in NHL 19! I miss working my way up to get a legend card. Also they need to bring back things like adjusting your players height and weight.
Post edited by Jackc008 on

Replies

  • vmx2014
    54 posts Member
    Jackc008 wrote: »
    They need to bring back progressive player attributes for EASHL in NHL 19! I miss working my way up to get a legend card. Also they need to bring back things like adjusting your players height and weight.

    We’ve been playing the last 3 yearswith no progression system, No level system, lost our individuality when they made set player builds. This is my last year then I give.
  • HandsomeCatf1sh
    1707 posts Member
    edited June 2018
    It should never go back to the way it was.
    The only advantage you should get is knowledge of the sport and game.
    Having more free time or money to waste on boosts should not give you an artificial advantage.
    I don’t want to have a 90 overall player against a 75.
    That’s just lame.
  • vmx2014
    54 posts Member
    It should never go back to the way it was.
    The only advantage you should get is knowledge of the sport and game.
    Having more free time or money to waste on boosts should not give you an artificial advantage.
    I don’t want to have a 90 overall player against a 75.
    That’s just lame.

    And that is why the game has no more than 200 players in drop in during the day and less than 40 at night. No progression system no individuality. Who that hell wants to play a game when you can’t make your own player, set your own weight, or height? Ppl like you have ruined this franshise. No ones talking about buying attributes just let us build our own player and work our way up the system. We got boring pre made builds and has no reward system like before and it’s made the game boring and the shelf life of the game has fallen dramatically. No ones playing anymore and this is the very reason. You want the game telling you who you should play with and you can only be a certain height. Let me be me and let us be who we want.
  • B_Bunny
    893 posts Member
    vmx2014 wrote: »
    It should never go back to the way it was.
    The only advantage you should get is knowledge of the sport and game.
    Having more free time or money to waste on boosts should not give you an artificial advantage.
    I don’t want to have a 90 overall player against a 75.
    That’s just lame.

    And that is why the game has no more than 200 players in drop in during the day and less than 40 at night. No progression system no individuality. Who that hell wants to play a game when you can’t make your own player, set your own weight, or height? Ppl like you have ruined this franshise. No ones talking about buying attributes just let us build our own player and work our way up the system. We got boring pre made builds and has no reward system like before and it’s made the game boring and the shelf life of the game has fallen dramatically. No ones playing anymore and this is the very reason. You want the game telling you who you should play with and you can only be a certain height. Let me be me and let us be who we want.
    Its a lot more than one thing.
    PSN: B-Bunny
  • Jackc008
    4 posts Member
    edited June 2018
    vmx2014 wrote:
    “And that is why the game has no more than 200 players in drop in during the day and less than 40 at night. No progression system no individuality. Who that hell wants to play a game when you can’t make your own player, set your own weight, or height? Ppl like you have ruined this franshise. No ones talking about buying attributes just let us build our own player and work our way up the system. We got boring pre made builds and has no reward system like before and it’s made the game boring and the shelf life of the game has fallen dramatically. No ones playing anymore and this is the very reason. You want the game telling you who you should play with and you can only be a certain height. Let me be me and let us be who we want.”

    Couldn’t have said it any better.
  • The only progression I want in drop ins, is to be able to progress to playing with/against better humans (and away from trolls)
    EASHL player
  • We've had this discussion over and over the past few years. I've posted alot of questions and suggestions on how, in my opinion, you could maybe please both sides of this. One of the main things that everyone points out is give all the points up front... take a preset build like playmaker.. their hitting attribute costs more than that of a grinder/power forward/ etc. Do that with the builds. Almost everyone is ok with getting all the points up front.. then you grind the progression system for appearance unlocks like it is now. You can also allow everyone to see players attributes before/during/after/anytime the game so you can see how someone built their guy.. 100% transparency so no "super secret builds".
  • The only progression I want in drop ins, is to be able to progress to playing with/against better humans (and away from trolls)

    I would love to see lobbys come back like nhl 14.
  • kezz123
    653 posts Member
    edited July 2018
    Imagine if you played rocket league and your first 100 games your car couldnt flip and the first 200 games your car couldnt boost and the first 300 games your car couldnt aerial.

    So youd have to spend 300 games of getting wrecked by people who can move more freely before you were allowed to play on the same level as them. Yah thats sounds like a great system! not.

    And im a powergamer so I always started day one in each NHL year and grinded ultra fast and took full advantage of running circles around the entire opposing team while they struggled to move with my beefed up character....so Im not complaining because i was receiving the short end of the stick. I was 100% benefiting from that system. I just dont like having unfair playing level...its cheap and dumb. There was nothing good about that system.

  • kezz123 wrote: »
    Imagine if you played rocket league and your first 100 games your car couldnt flip and the first 200 games your car couldnt boost and the first 300 games your car couldnt aerial.

    So youd have to spend 300 games of getting wrecked by people who can move more freely before you were allowed to play on the same level as them. Yah thats sounds like a great system! not.

    And im a powergamer so I always started day one and grinder ultra fast and took full advantage of running circles around the entire opposing team while they struggled to move with my beefed up character....so Im not complaining because i was receiving the short end of the stick. I just dont like having unfair playing level...its cheap and dumb. There was nothing good about that system.

    I have no desire to have to grind to level 3 to be able to compete with guys who play 15 hours a day. My recommendations were to give the max points from the beginning and let you put them where you want.. that would fit your play style. I like to pass and hit. What cookie cutter build is that? My point is they can put some effort into the player builds and balance it out but they choose not too because cookie cutter builds make development easier and makes things "fair". Its also fair to give everyone max attribute points to work with without grinding for 1ks of hours.
  • kezz123
    653 posts Member
    booher04 wrote: »
    kezz123 wrote: »
    Imagine if you played rocket league and your first 100 games your car couldnt flip and the first 200 games your car couldnt boost and the first 300 games your car couldnt aerial.

    So youd have to spend 300 games of getting wrecked by people who can move more freely before you were allowed to play on the same level as them. Yah thats sounds like a great system! not.

    And im a powergamer so I always started day one and grinder ultra fast and took full advantage of running circles around the entire opposing team while they struggled to move with my beefed up character....so Im not complaining because i was receiving the short end of the stick. I just dont like having unfair playing level...its cheap and dumb. There was nothing good about that system.

    I have no desire to have to grind to level 3 to be able to compete with guys who play 15 hours a day. My recommendations were to give the max points from the beginning and let you put them where you want.. that would fit your play style. I like to pass and hit. What cookie cutter build is that? My point is they can put some effort into the player builds and balance it out but they choose not too because cookie cutter builds make development easier and makes things "fair". Its also fair to give everyone max attribute points to work with without grinding for 1ks of hours.

    IF this was done well id be ok with it but the past has shown that this was terrible. Mix the fatmanlag and you never know if your build is the issue or the game. I like that everyone plays on the same playing field now and it never felt that way before. If you pressed me, id say im against any system with custom stats....I think its a minor quip and can work very easily without that in game. But just because I disagree does not mean I am right or that you are wrong....what i know is that the original poster asking for unlockable tiers was 100% wrong and thats who I was responding to in my last post.
  • Yeah and i agree. Im obviously not the developer and i am not saying i am right and you are wrong(or anyone for that matter). I just know I can see both sides of the coin. I know people who love the grind like a destiny and nhl14 type... and those who prefered the halo reach/nhl16 everyone gets the same loadout and same attributes.

    Personally i prefer to get all attributes and let me pick where i put my stats and let the grinding give you appearance unlocks like colored skates.. different sticks.. celebrations.. etc.
  • booher04 wrote: »
    We've had this discussion over and over the past few years. I've posted alot of questions and suggestions on how, in my opinion, you could maybe please both sides of this. One of the main things that everyone points out is give all the points up front... take a preset build like playmaker.. their hitting attribute costs more than that of a grinder/power forward/ etc. Do that with the builds. Almost everyone is ok with getting all the points up front.. then you grind the progression system for appearance unlocks like it is now. You can also allow everyone to see players attributes before/during/after/anytime the game so you can see how someone built their guy.. 100% transparency so no "super secret builds".

    Here it is....The logical all around perfect way to give everyone what they want.

    1.) Everyone gets a level playing field to start

    2.) Everyone gets to build their player how they want.

    3.) You play someone who dominates, go in and see their build. Copy it, and see how it goes.

    Case closed.
  • kezz123
    653 posts Member
    To be clear, I love the grind for certain non game impacting things...or very little impact other than cool factor / fun / adding options.

    For instance, I love the unlocking of customizations for arena and players.

    I love the grind to unlock guns and badges or whatever in Call of Duty games.

    I wouldnt be against a grind to unlock more premade classes in NHL as long as they are not OP, just adding different styles although i dont think it would work as well as in other games.

    Just dont like the custom attributes much. Mainly because its always been mishandled and I fear it would be again. And to be fair, I am a bit biases as the type of guy who hates games with too much freedom such as Elder scroll where you start with one class that can do everything...I love games like WoW more with say a priest with hard restrictions and skills so obviously that explains why i wouldnt care much about attributed in this game.
  • booher04 wrote: »
    We've had this discussion over and over the past few years. I've posted alot of questions and suggestions on how, in my opinion, you could maybe please both sides of this. One of the main things that everyone points out is give all the points up front... take a preset build like playmaker.. their hitting attribute costs more than that of a grinder/power forward/ etc. Do that with the builds. Almost everyone is ok with getting all the points up front.. then you grind the progression system for appearance unlocks like it is now. You can also allow everyone to see players attributes before/during/after/anytime the game so you can see how someone built their guy.. 100% transparency so no "super secret builds".

    Here it is....The logical all around perfect way to give everyone what they want.

    1.) Everyone gets a level playing field to start

    2.) Everyone gets to build their player how they want.

    3.) You play someone who dominates, go in and see their build. Copy it, and see how it goes.

    Case closed.

    I mean im by no means saying this is the perfect solution but from all the posts I've seen..read.. been apart of the past 3 years... it seems logical to say ok they want to build their own player builds... they are ok with not having to grind for the points... lets just give them legend 3 points from the beginning.. let them grind for cosmetic unlocks... let them see the player builds of every opponent so its clear.
  • sethamphetamines
    330 posts Member
    edited July 2018
    kezz123 wrote: »
    Imagine if you played rocket league and your first 100 games your car couldnt flip and the first 200 games your car couldnt boost and the first 300 games your car couldnt aerial.

    So youd have to spend 300 games of getting wrecked by people who can move more freely before you were allowed to play on the same level as them. Yah thats sounds like a great system! not.

    And im a powergamer so I always started day one in each NHL year and grinded ultra fast and took full advantage of running circles around the entire opposing team while they struggled to move with my beefed up character....so Im not complaining because i was receiving the short end of the stick. I was 100% benefiting from that system. I just dont like having unfair playing level...its cheap and dumb. There was nothing good about that system.

    You are seriously exaggerating the effects of the attributes here. There was no game mechanic that was available for legend cards that weren't for rookie card level players.

    Even stuff like auto-sauce passes when your passing attribute got high enough, or if you're talking being able to pull off advanced dekes regularly is still a stretch. You had the freedom to put all your points into those categories at the expense of your other attributes.

    The differences between one level of a card to the one above it were pretty small. When you were used to the attributes in your player, the small changes you were allowed to make when you ranked up could be felt, but to watch another player, you would never be able to tell what card they were at.

    People act like they had to suffer for 100 games as a rookie playing legend 3 every game when this topic comes up. That's a bigger lie than people saying they lose only because of ice tilt. After like 30 games you're no longer a rookie. And as a rookie, you shouldn't match up with legend players ever. If that is happening, that's a flaw of the matchmaking system, not the progression system.

    I didn't play the game for 15 hours a day. I wouldn't hit my legend card until sometime after January. Guess what, I loved it. I loved playing against the legend 3 players, playing smarter than them, and beating them with my veteran 2 grinder or power forward. And I loved when I'd rank up and get to make meaningful changes, not just choose what color I want my sock tape to be.

    The game is certainly hurting without the old progression unlocks, and the population of the online community is a testament to this. (Though I agree with B-Bunny, it's not the only reason, the whole game has sucked since moving to new gen).

    Hopefully, the attributes thing brings back some of what's been missing.

    Here's my proposed compromise:

    Allow people to still pick the prebuilt player types. They will remain about the same as they are now stats wise.

    Also, allow people to choose a custom player build based off one of the existing player types. This will be to set size limits and different attribute costs. This can be changed at any time.

    The custom player build is much weaker than the prebuilt player types. However, if you put in the time you can rank them up to get on an even playing field with those who just choose pre-built players. Around legend 1, the builds will be about even. Make legend 3 like 1000 games and A's across the board to unlock. This rewards those who are willing to put in the time and effort, as well as taking their lumps playing against the higher skilled prebuilt player types.

    Make all custom attribute builds viewable by other people both in-game and in the menu screen.

    It's not about wanting some advantage over the competition. It's about the thrill of building your player up.
  • Follisimo
    1346 posts Member
    kezz123 wrote: »
    Imagine if you played rocket league and your first 100 games your car couldnt flip and the first 200 games your car couldnt boost and the first 300 games your car couldnt aerial.

    So youd have to spend 300 games of getting wrecked by people who can move more freely before you were allowed to play on the same level as them. Yah thats sounds like a great system! not.

    And im a powergamer so I always started day one in each NHL year and grinded ultra fast and took full advantage of running circles around the entire opposing team while they struggled to move with my beefed up character....so Im not complaining because i was receiving the short end of the stick. I was 100% benefiting from that system. I just dont like having unfair playing level...its cheap and dumb. There was nothing good about that system.

    You are seriously exaggerating the effects of the attributes here. There was no game mechanic that was available for legend cards that weren't for rookie card level players.

    Even stuff like auto-sauce passes when your passing attribute got high enough, or if you're talking being able to pull off advanced dekes regularly is still a stretch. You had the freedom to put all your points into those categories at the expense of your other attributes.

    The differences between one level of a card to the one above it were pretty small. When you were used to the attributes in your player, the small changes you were allowed to make when you ranked up could be felt, but to watch another player, you would never be able to tell what card they were at.

    People act like they had to suffer for 100 games as a rookie playing legend 3 every game when this topic comes up. That's a bigger lie than people saying they lose only because of ice tilt. After like 30 games you're no longer a rookie. And as a rookie, you shouldn't match up with legend players ever. If that is happening, that's a flaw of the matchmaking system, not the progression system.

    I didn't play the game for 15 hours a day. I wouldn't hit my legend card until sometime after January. Guess what, I loved it. I loved playing against the legend 3 players, playing smarter than them, and beating them with my veteran 2 grinder or power forward. And I loved when I'd rank up and get to make meaningful changes, not just choose what color I want my sock tape to be.

    The game is certainly hurting without the old progression unlocks, and the population of the online community is a testament to this. (Though I agree with B-Bunny, it's not the only reason, the whole game has sucked since moving to new gen).

    Hopefully, the attributes thing brings back some of what's been missing.

    Here's my proposed compromise:

    Allow people to still pick the prebuilt player types. They will remain about the same as they are now stats wise.

    Also, allow people to choose a custom player build based off one of the existing player types. This will be to set size limits and different attribute costs. This can be changed at any time.

    The custom player build is much weaker than the prebuilt player types. However, if you put in the time you can rank them up to get on an even playing field with those who just choose pre-built players. Around legend 1, the builds will be about even. Make legend 3 like 1000 games and A's across the board to unlock. This rewards those who are willing to put in the time and effort, as well as taking their lumps playing against the higher skilled prebuilt player types.

    Make all custom attribute builds viewable by other people both in-game and in the menu screen.

    It's not about wanting some advantage over the competition. It's about the thrill of building your player up.

    Noooooope games should never be required. You get all the stuff at once is the only way. If they had a game thing I'd just cheat it. Get 12guys together and match up in drop-ins play a little bit and then quit out. Get that 1k games in then get easy A's. Just like before.

    You could say they have to play the whole game but then people could troll once they are Legend 3 status and quit out negating the game played and probably causing problems of stats not counting and/or wins.
  • sethamphetamines
    330 posts Member
    edited July 2018
    Follisimo wrote: »
    kezz123 wrote: »
    Imagine if you played rocket league and your first 100 games your car couldnt flip and the first 200 games your car couldnt boost and the first 300 games your car couldnt aerial.

    So youd have to spend 300 games of getting wrecked by people who can move more freely before you were allowed to play on the same level as them. Yah thats sounds like a great system! not.

    And im a powergamer so I always started day one in each NHL year and grinded ultra fast and took full advantage of running circles around the entire opposing team while they struggled to move with my beefed up character....so Im not complaining because i was receiving the short end of the stick. I was 100% benefiting from that system. I just dont like having unfair playing level...its cheap and dumb. There was nothing good about that system.

    You are seriously exaggerating the effects of the attributes here. There was no game mechanic that was available for legend cards that weren't for rookie card level players.

    Even stuff like auto-sauce passes when your passing attribute got high enough, or if you're talking being able to pull off advanced dekes regularly is still a stretch. You had the freedom to put all your points into those categories at the expense of your other attributes.

    The differences between one level of a card to the one above it were pretty small. When you were used to the attributes in your player, the small changes you were allowed to make when you ranked up could be felt, but to watch another player, you would never be able to tell what card they were at.

    People act like they had to suffer for 100 games as a rookie playing legend 3 every game when this topic comes up. That's a bigger lie than people saying they lose only because of ice tilt. After like 30 games you're no longer a rookie. And as a rookie, you shouldn't match up with legend players ever. If that is happening, that's a flaw of the matchmaking system, not the progression system.

    I didn't play the game for 15 hours a day. I wouldn't hit my legend card until sometime after January. Guess what, I loved it. I loved playing against the legend 3 players, playing smarter than them, and beating them with my veteran 2 grinder or power forward. And I loved when I'd rank up and get to make meaningful changes, not just choose what color I want my sock tape to be.

    The game is certainly hurting without the old progression unlocks, and the population of the online community is a testament to this. (Though I agree with B-Bunny, it's not the only reason, the whole game has sucked since moving to new gen).

    Hopefully, the attributes thing brings back some of what's been missing.

    Here's my proposed compromise:

    Allow people to still pick the prebuilt player types. They will remain about the same as they are now stats wise.

    Also, allow people to choose a custom player build based off one of the existing player types. This will be to set size limits and different attribute costs. This can be changed at any time.

    The custom player build is much weaker than the prebuilt player types. However, if you put in the time you can rank them up to get on an even playing field with those who just choose pre-built players. Around legend 1, the builds will be about even. Make legend 3 like 1000 games and A's across the board to unlock. This rewards those who are willing to put in the time and effort, as well as taking their lumps playing against the higher skilled prebuilt player types.

    Make all custom attribute builds viewable by other people both in-game and in the menu screen.

    It's not about wanting some advantage over the competition. It's about the thrill of building your player up.

    Noooooope games should never be required. You get all the stuff at once is the only way. If they had a game thing I'd just cheat it. Get 12guys together and match up in drop-ins play a little bit and then quit out. Get that 1k games in then get easy A's. Just like before.

    You could say they have to play the whole game but then people could troll once they are Legend 3 status and quit out negating the game played and probably causing problems of stats not counting and/or wins.

    If you want to buy a game only to enter matches and quit right away for two months, then I guess that’s on you. I had friends that did that in a few of the older games. I never did, I enjoyed going through the grind.

    But you’ve pretty much solved the problem yourself. If one person can do that, then everyone can. If people being legend 3 is such a problem for some other people, then they can do the same thing I guess.

    Also, I mentioned grades. So if you aren’t good enough, you won’t get the extra points. (Obviously these would need a big overhaul.) I also think you should have to maintain the grades. If you drop too low, you lose your extra points.
  • Follisimo
    1346 posts Member
    Follisimo wrote: »
    kezz123 wrote: »
    Imagine if you played rocket league and your first 100 games your car couldnt flip and the first 200 games your car couldnt boost and the first 300 games your car couldnt aerial.

    So youd have to spend 300 games of getting wrecked by people who can move more freely before you were allowed to play on the same level as them. Yah thats sounds like a great system! not.

    And im a powergamer so I always started day one in each NHL year and grinded ultra fast and took full advantage of running circles around the entire opposing team while they struggled to move with my beefed up character....so Im not complaining because i was receiving the short end of the stick. I was 100% benefiting from that system. I just dont like having unfair playing level...its cheap and dumb. There was nothing good about that system.

    You are seriously exaggerating the effects of the attributes here. There was no game mechanic that was available for legend cards that weren't for rookie card level players.

    Even stuff like auto-sauce passes when your passing attribute got high enough, or if you're talking being able to pull off advanced dekes regularly is still a stretch. You had the freedom to put all your points into those categories at the expense of your other attributes.

    The differences between one level of a card to the one above it were pretty small. When you were used to the attributes in your player, the small changes you were allowed to make when you ranked up could be felt, but to watch another player, you would never be able to tell what card they were at.

    People act like they had to suffer for 100 games as a rookie playing legend 3 every game when this topic comes up. That's a bigger lie than people saying they lose only because of ice tilt. After like 30 games you're no longer a rookie. And as a rookie, you shouldn't match up with legend players ever. If that is happening, that's a flaw of the matchmaking system, not the progression system.

    I didn't play the game for 15 hours a day. I wouldn't hit my legend card until sometime after January. Guess what, I loved it. I loved playing against the legend 3 players, playing smarter than them, and beating them with my veteran 2 grinder or power forward. And I loved when I'd rank up and get to make meaningful changes, not just choose what color I want my sock tape to be.

    The game is certainly hurting without the old progression unlocks, and the population of the online community is a testament to this. (Though I agree with B-Bunny, it's not the only reason, the whole game has sucked since moving to new gen).

    Hopefully, the attributes thing brings back some of what's been missing.

    Here's my proposed compromise:

    Allow people to still pick the prebuilt player types. They will remain about the same as they are now stats wise.

    Also, allow people to choose a custom player build based off one of the existing player types. This will be to set size limits and different attribute costs. This can be changed at any time.

    The custom player build is much weaker than the prebuilt player types. However, if you put in the time you can rank them up to get on an even playing field with those who just choose pre-built players. Around legend 1, the builds will be about even. Make legend 3 like 1000 games and A's across the board to unlock. This rewards those who are willing to put in the time and effort, as well as taking their lumps playing against the higher skilled prebuilt player types.

    Make all custom attribute builds viewable by other people both in-game and in the menu screen.

    It's not about wanting some advantage over the competition. It's about the thrill of building your player up.

    Noooooope games should never be required. You get all the stuff at once is the only way. If they had a game thing I'd just cheat it. Get 12guys together and match up in drop-ins play a little bit and then quit out. Get that 1k games in then get easy A's. Just like before.

    You could say they have to play the whole game but then people could troll once they are Legend 3 status and quit out negating the game played and probably causing problems of stats not counting and/or wins.

    If you want to buy a game only to enter matches and quit right away for two months, then I guess that’s on you. I had friends that did that in a few of the older games. I never did, I enjoyed going through the grind.

    But you’ve pretty much solved the problem yourself. If one person can do that, then everyone can. If people being legend 3 is such a problem for some other people, then they can do the same thing I guess.

    Also, I mentioned grades. So if you aren’t good enough, you won’t get the extra points. (Obviously these would need a big overhaul.) I also think you should have to maintain the grades. If you drop too low, you lose your extra points.

    That would never work. Imagine trolling to get people to get bad ratings. Like how if goalies let in weak goals it hurts the whole teams ratings. The game is just too dependent to a degree on others. So Drop-In players would be hating that. Also the game wouldn't be smart enough to know how to take off extra points and give them.... most likely just lead to 99s like we have every year.

    But hell maybe EA should just sell a L3 card for $10-20 if they wanted to do the 1,000 game method also. Imagine the bank they would make off that.
  • Follisimo wrote: »
    Follisimo wrote: »
    kezz123 wrote: »
    Imagine if you played rocket league and your first 100 games your car couldnt flip and the first 200 games your car couldnt boost and the first 300 games your car couldnt aerial.

    So youd have to spend 300 games of getting wrecked by people who can move more freely before you were allowed to play on the same level as them. Yah thats sounds like a great system! not.

    And im a powergamer so I always started day one in each NHL year and grinded ultra fast and took full advantage of running circles around the entire opposing team while they struggled to move with my beefed up character....so Im not complaining because i was receiving the short end of the stick. I was 100% benefiting from that system. I just dont like having unfair playing level...its cheap and dumb. There was nothing good about that system.

    You are seriously exaggerating the effects of the attributes here. There was no game mechanic that was available for legend cards that weren't for rookie card level players.

    Even stuff like auto-sauce passes when your passing attribute got high enough, or if you're talking being able to pull off advanced dekes regularly is still a stretch. You had the freedom to put all your points into those categories at the expense of your other attributes.

    The differences between one level of a card to the one above it were pretty small. When you were used to the attributes in your player, the small changes you were allowed to make when you ranked up could be felt, but to watch another player, you would never be able to tell what card they were at.

    People act like they had to suffer for 100 games as a rookie playing legend 3 every game when this topic comes up. That's a bigger lie than people saying they lose only because of ice tilt. After like 30 games you're no longer a rookie. And as a rookie, you shouldn't match up with legend players ever. If that is happening, that's a flaw of the matchmaking system, not the progression system.

    I didn't play the game for 15 hours a day. I wouldn't hit my legend card until sometime after January. Guess what, I loved it. I loved playing against the legend 3 players, playing smarter than them, and beating them with my veteran 2 grinder or power forward. And I loved when I'd rank up and get to make meaningful changes, not just choose what color I want my sock tape to be.

    The game is certainly hurting without the old progression unlocks, and the population of the online community is a testament to this. (Though I agree with B-Bunny, it's not the only reason, the whole game has sucked since moving to new gen).

    Hopefully, the attributes thing brings back some of what's been missing.

    Here's my proposed compromise:

    Allow people to still pick the prebuilt player types. They will remain about the same as they are now stats wise.

    Also, allow people to choose a custom player build based off one of the existing player types. This will be to set size limits and different attribute costs. This can be changed at any time.

    The custom player build is much weaker than the prebuilt player types. However, if you put in the time you can rank them up to get on an even playing field with those who just choose pre-built players. Around legend 1, the builds will be about even. Make legend 3 like 1000 games and A's across the board to unlock. This rewards those who are willing to put in the time and effort, as well as taking their lumps playing against the higher skilled prebuilt player types.

    Make all custom attribute builds viewable by other people both in-game and in the menu screen.

    It's not about wanting some advantage over the competition. It's about the thrill of building your player up.

    Noooooope games should never be required. You get all the stuff at once is the only way. If they had a game thing I'd just cheat it. Get 12guys together and match up in drop-ins play a little bit and then quit out. Get that 1k games in then get easy A's. Just like before.

    You could say they have to play the whole game but then people could troll once they are Legend 3 status and quit out negating the game played and probably causing problems of stats not counting and/or wins.

    If you want to buy a game only to enter matches and quit right away for two months, then I guess that’s on you. I had friends that did that in a few of the older games. I never did, I enjoyed going through the grind.

    But you’ve pretty much solved the problem yourself. If one person can do that, then everyone can. If people being legend 3 is such a problem for some other people, then they can do the same thing I guess.

    Also, I mentioned grades. So if you aren’t good enough, you won’t get the extra points. (Obviously these would need a big overhaul.) I also think you should have to maintain the grades. If you drop too low, you lose your extra points.

    That would never work. Imagine trolling to get people to get bad ratings. Like how if goalies let in weak goals it hurts the whole teams ratings. The game is just too dependent to a degree on others. So Drop-In players would be hating that. Also the game wouldn't be smart enough to know how to take off extra points and give them.... most likely just lead to 99s like we have every year.

    But hell maybe EA should just sell a L3 card for $10-20 if they wanted to do the 1,000 game method also. Imagine the bank they would make off that.

    The game could give a probation warning, like you've dipped below your grades, get them back up in 5 games or you will have to re-edit your player. Or it could just remove 1 point (or so) from all attributes across the board.

    Grades can definitely work. If you're getting slaughtered by bad drop-in teammates, then try and form a club. If you are really getting beat, and your points drop too low, then switch over to one of the prebuilt players who is equal to a L1 card until they can find someone they have chemistry with and they can rebuild their grades.

    Grades could be based on a merit system, like you get points for blocking a passing lane, intercepting a pass, hitting, scoring, completing a pass etc... Big demerits for turnovers, penalties, sitting offsides/still, puckhogging/ragging. This could help reshape how the community behaves.
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