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So they did it again.

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  • guacapoli wrote: »
    Skating feels exactly the same.
    The tiny dancers are back baby!!!

    Boy are they ever....those EASHL snipers can just spin spin spin have insane agility, never lose balance or lose puck. It's a joke.

    The offense has better agility but so does the defense. Hitting is more responsive. It's honestly never been better to be a Dman.

    Agreed.

    Dmen who are having trouble need to adjust their defensive game to primarily use their body and not rely on stick lift/poke check anymore.

    Remember: If a player is about to blast by you on the left or right, flick your right stick to the side they are skating past you - you will, if executed properly, nudge them off the puck for a split second and you can adjust your body to obtain that loose puck.
  • People saw a tuner update and lost their frickin' minds!! Practically nothing has changed about the skating or the game's speed. It's nearly the same as it was in the BETA.
  • count me in as not impressed. the game definitely got slower because they reduced the speed for larger builds. not sure where some of these people get their opinions that everything stayed the same from lol. still not enough individual skill involved and the right stick is still doo-doo compared to how it functioned on the 360. skating still feels like tabletop swivel hockey which is why we see the random spins. for a 'new' skating engine not much has changed.

    outdoor rinks are cool and something i've pined for because i thought it would really add some immersion into the game, but sadly you cant use these rinks in EASHL.
  • Socair
    2815 posts Game Changer
    edited September 2018
    I’m throwing this link to what actually has been changed in here for visibility. https://www.easports.com/nhl/news/2018/nhl-19-open-beta-updates
  • also forgot to add, the top meta went from trap and poke in 18 to trap and bump in 19 so it's a wash. trapping has really killed the fun out of this game especially when we have so few tools on offense and swivel skating.
  • Socair
    2815 posts Game Changer
    also forgot to add, the top meta went from trap and poke in 18 to trap and bump in 19 so it's a wash. trapping has really killed the fun out of this game especially when we have so few tools on offense and swivel skating.
    It’s like day one of official release...how can we claim anything has become meta yet?
    With the improved mobility I can see teams being more likely to forecheck now, but it’ll take a while for people to adjust strategies.
  • I miss the agility that was on the side to side dekes. Im finding im bringing it from forehand to backhand on my analog, and hes still shooting forehand.
    PSN: B-Bunny
  • not sure where some of these people get their opinions that everything stayed the same from lol. still not enough

    I always use a heavy build on D and basically only ever play D. There was a difference between original beta and beta with the tuner but the game definitely plays the same as the tuned beta.
  • Socair wrote: »
    also forgot to add, the top meta went from trap and poke in 18 to trap and bump in 19 so it's a wash. trapping has really killed the fun out of this game especially when we have so few tools on offense and swivel skating.
    It’s like day one of official release...how can we claim anything has become meta yet?
    With the improved mobility I can see teams being more likely to forecheck now, but it’ll take a while for people to adjust strategies.

    because poke checks result in high amounts of penalties and bumping doesn't. stacking the blue line and bumping is the natural shift to the meta. play any top 6s team and you will see what i mean.
  • VeNOM2099
    3178 posts Member
    edited September 2018
    Socair wrote: »
    also forgot to add, the top meta went from trap and poke in 18 to trap and bump in 19 so it's a wash. trapping has really killed the fun out of this game especially when we have so few tools on offense and swivel skating.
    It’s like day one of official release...how can we claim anything has become meta yet?
    With the improved mobility I can see teams being more likely to forecheck now, but it’ll take a while for people to adjust strategies.

    because poke checks result in high amounts of penalties and bumping doesn't. stacking the blue line and bumping is the natural shift to the meta. play any top 6s team and you will see what i mean.

    Because you shouldn't use poke checks as a swiss-army knife solution to playing bad defense like in previous versions of NHL. EA NHL has always taught players that poke checking was the way to fix everything; player got around you? Mash poke check. Other team cycling the puck? Mash poke check. Need to block a shot when you're out of position? Mash poke check. You tried to go through 5 players and lost the puck? Mash poke check...

    Now people have to actually play good defense. Instead of crying, adapt. You know you can't use poke checks like you used to anymore. Why are you still doing it? Stop doing it. Stop using poke checks. Use your body. Use your position and your stick to direct the puck handler where you want him to go.
  • VeNOM2099 wrote: »
    Socair wrote: »
    also forgot to add, the top meta went from trap and poke in 18 to trap and bump in 19 so it's a wash. trapping has really killed the fun out of this game especially when we have so few tools on offense and swivel skating.
    It’s like day one of official release...how can we claim anything has become meta yet?
    With the improved mobility I can see teams being more likely to forecheck now, but it’ll take a while for people to adjust strategies.

    because poke checks result in high amounts of penalties and bumping doesn't. stacking the blue line and bumping is the natural shift to the meta. play any top 6s team and you will see what i mean.

    Because you shouldn't use poke checks as a swiss-army knife solution to playing bad defense like in previous versions of NHL. EA NHL has always taught players that poke checking was the way to fix everything; player got around you? Mash poke check. Other team cycling the puck? Mash poke check. Need to block a shot when you're out of position? Mash poke check. You tried to go through 5 players and lost the puck? Mash poke check...

    Now people have to actually play good defense. Instead of crying, adapt. You know you can't use poke checks like you used to anymore. Why are you still doing it? Stop doing it. Stop using poke checks. Use your body. Use your position and your stick to direct the puck handler where you want him to go.

    what? i haven't touched my RB since the 2nd day of the beta. where are you getting that i can't adjust to pokechecks out of what i wrote? i literally just said the meta changed from mashing poke to mashing bump...
  • Socair wrote: »
    I’m throwing this link to what actually has been changed in here for visibility. https://www.easports.com/nhl/news/2018/nhl-19-open-beta-updates

    This kind of stuff is why people don't trust the devs.

    There has definitely been a change to the way forehand/backhand dekes work. It takes longer to switch to your backhand or forehand while driving the net. This was probably done to eliminate some greasy glitch goals from last year that could still be done on the beta. It's funny watching people on penalty shots now because so few people seem to know how to score. The AI is more dangerous on most penalty shots so far this year.

    But I didn't see anything about this tweak in those patch notes. You can't say "EA never changed that, here's the list of all the things they changed" when it's easily provable that list isn't all-encompassing. And this has happened in the past as well.
  • Taste-D-Rainbow
    2514 posts Member
    edited September 2018
    Socair wrote: »
    I’m throwing this link to what actually has been changed in here for visibility. https://www.easports.com/nhl/news/2018/nhl-19-open-beta-updates

    This kind of stuff is why people don't trust the devs.

    There has definitely been a change to the way forehand/backhand dekes work. It takes longer to switch to your backhand or forehand while driving the net. This was probably done to eliminate some greasy glitch goals from last year that could still be done on the beta. It's funny watching people on penalty shots now because so few people seem to know how to score. The AI is more dangerous on most penalty shots so far this year.

    But I didn't see anything about this tweak in those patch notes. You can't say "EA never changed that, here's the list of all the things they changed" when it's easily provable that list isn't all-encompassing. And this has happened in the past as well.

    I have to agree with this. The short goal line is extremely hard to pull off now because stick handling seems slower in tight making it harder to pull the goalie off the post and pull it back.
  • Socair wrote: »
    I’m throwing this link to what actually has been changed in here for visibility. https://www.easports.com/nhl/news/2018/nhl-19-open-beta-updates

    This kind of stuff is why people don't trust the devs.

    There has definitely been a change to the way forehand/backhand dekes work. It takes longer to switch to your backhand or forehand while driving the net. This was probably done to eliminate some greasy glitch goals from last year that could still be done on the beta. It's funny watching people on penalty shots now because so few people seem to know how to score. The AI is more dangerous on most penalty shots so far this year.

    But I didn't see anything about this tweak in those patch notes. You can't say "EA never changed that, here's the list of all the things they changed" when it's easily provable that list isn't all-encompassing. And this has happened in the past as well.

    I have to agree with this. The short goal line is extremely hard to pull off now because stick handling seems slower in tight making it harder to pull the goalie off the post and pull it back.

    Which is fine by me. Was ridiculous before, now it makes more sense.
  • guacapoli wrote: »
    Skating feels exactly the same.
    The tiny dancers are back baby!!!

    Boy are they ever....those EASHL snipers can just spin spin spin have insane agility, never lose balance or lose puck. It's a joke.

    The offense has better agility but so does the defense. Hitting is more responsive. It's honestly never been better to be a Dman.

    No kidding. Playing D is better. Hits can actually be made and with the contact areas they made even before if you came in contact, guy just went around you, now not so much. Lots of frustration gone. And hits feel like hits. Also D can wheel better with the puck and holding the line is actually something that can be accomplished
  • NHLDev
    1680 posts EA NHL Developer
    Socair wrote: »
    I’m throwing this link to what actually has been changed in here for visibility. https://www.easports.com/nhl/news/2018/nhl-19-open-beta-updates

    This kind of stuff is why people don't trust the devs.

    There has definitely been a change to the way forehand/backhand dekes work. It takes longer to switch to your backhand or forehand while driving the net. This was probably done to eliminate some greasy glitch goals from last year that could still be done on the beta. It's funny watching people on penalty shots now because so few people seem to know how to score. The AI is more dangerous on most penalty shots so far this year.

    But I didn't see anything about this tweak in those patch notes. You can't say "EA never changed that, here's the list of all the things they changed" when it's easily provable that list isn't all-encompassing. And this has happened in the past as well.

    This is a fair response. It is because those notes are in regards to what changed in code between Beta and Final and in the First Patch.

    However, the change for deking was done in the first tuner (which is always just an override to start at 1.0 again for launch rather than 1.1 corresponding to changes from the Beta). Due to that, it would technically make sense to include it in the notes published but those were all taken from actual code changelists. I have spoken to the Comms team and the tuner notes will be up as soon as they have a new sticky for it. All of the updates in the tuner from Beta to Final will be included in there but that is where the disconnect is.

    For that specific change, we will also look at a future update to get the best of both worlds but deemed for now, for game balance, it was important to tune out a previous change that was put in to blend to your future shot position (FH or BH) no matter how quickly you pressed shot after starting a deke. This unfortunately worked well overall when used as intended but is also what opened up the quick blend to forehand when releasing off the backhand to neutral and just asking for a shot quickly. It isn't ideal but the decision to eliminate the known glitch was better for gameplay balance at the moment.
  • Socair wrote: »
    also forgot to add, the top meta went from trap and poke in 18 to trap and bump in 19 so it's a wash. trapping has really killed the fun out of this game especially when we have so few tools on offense and swivel skating.
    It’s like day one of official release...how can we claim anything has become meta yet?
    With the improved mobility I can see teams being more likely to forecheck now, but it’ll take a while for people to adjust strategies.

    I stopped playing 18 almost two weeks ago knowing the player movement would be different and I would just be homing useless and bad playing habits. It has made for an easier adjustment as the movement is now more in-tune with the style I've always wanted to play
  • NHLDev wrote: »
    Socair wrote: »
    I’m throwing this link to what actually has been changed in here for visibility. https://www.easports.com/nhl/news/2018/nhl-19-open-beta-updates

    This kind of stuff is why people don't trust the devs.

    There has definitely been a change to the way forehand/backhand dekes work. It takes longer to switch to your backhand or forehand while driving the net. This was probably done to eliminate some greasy glitch goals from last year that could still be done on the beta. It's funny watching people on penalty shots now because so few people seem to know how to score. The AI is more dangerous on most penalty shots so far this year.

    But I didn't see anything about this tweak in those patch notes. You can't say "EA never changed that, here's the list of all the things they changed" when it's easily provable that list isn't all-encompassing. And this has happened in the past as well.

    This is a fair response. It is because those notes are in regards to what changed in code between Beta and Final and in the First Patch.

    However, the change for deking was done in the first tuner (which is always just an override to start at 1.0 again for launch rather than 1.1 corresponding to changes from the Beta). Due to that, it would technically make sense to include it in the notes published but those were all taken from actual code changelists. I have spoken to the Comms team and the tuner notes will be up as soon as they have a new sticky for it. All of the updates in the tuner from Beta to Final will be included in there but that is where the disconnect is.

    For that specific change, we will also look at a future update to get the best of both worlds but deemed for now, for game balance, it was important to tune out a previous change that was put in to blend to your future shot position (FH or BH) no matter how quickly you pressed shot after starting a deke. This unfortunately worked well overall when used as intended but is also what opened up the quick blend to forehand when releasing off the backhand to neutral and just asking for a shot quickly. It isn't ideal but the decision to eliminate the known glitch was better for gameplay balance at the moment.

    Thanks for the response! I'm glad to hear the background info on why the change was made. And for the record, I'm not against it. You definitely fixed a few easy breakaway goals and it's led to hilarious consequences from my teammates who can no longer score at will. Now they are just as useless as I am!

    And I thought that was a Beta specific tuner page, but when a mod (sorry to call you out) posted it, I figured it must be all changes from Beta until now.

    Loving the game so far. There's still work to be done, but I finally feel like you guys are taking a step in the right direction. I haven't felt that for several years now.
  • Socair
    2815 posts Game Changer
    NHLDev wrote: »
    Socair wrote: »
    I’m throwing this link to what actually has been changed in here for visibility. https://www.easports.com/nhl/news/2018/nhl-19-open-beta-updates

    This kind of stuff is why people don't trust the devs.

    There has definitely been a change to the way forehand/backhand dekes work. It takes longer to switch to your backhand or forehand while driving the net. This was probably done to eliminate some greasy glitch goals from last year that could still be done on the beta. It's funny watching people on penalty shots now because so few people seem to know how to score. The AI is more dangerous on most penalty shots so far this year.

    But I didn't see anything about this tweak in those patch notes. You can't say "EA never changed that, here's the list of all the things they changed" when it's easily provable that list isn't all-encompassing. And this has happened in the past as well.

    This is a fair response. It is because those notes are in regards to what changed in code between Beta and Final and in the First Patch.

    However, the change for deking was done in the first tuner (which is always just an override to start at 1.0 again for launch rather than 1.1 corresponding to changes from the Beta). Due to that, it would technically make sense to include it in the notes published but those were all taken from actual code changelists. I have spoken to the Comms team and the tuner notes will be up as soon as they have a new sticky for it. All of the updates in the tuner from Beta to Final will be included in there but that is where the disconnect is.

    For that specific change, we will also look at a future update to get the best of both worlds but deemed for now, for game balance, it was important to tune out a previous change that was put in to blend to your future shot position (FH or BH) no matter how quickly you pressed shot after starting a deke. This unfortunately worked well overall when used as intended but is also what opened up the quick blend to forehand when releasing off the backhand to neutral and just asking for a shot quickly. It isn't ideal but the decision to eliminate the known glitch was better for gameplay balance at the moment.

    Thanks for the response! I'm glad to hear the background info on why the change was made. And for the record, I'm not against it. You definitely fixed a few easy breakaway goals and it's led to hilarious consequences from my teammates who can no longer score at will. Now they are just as useless as I am!

    And I thought that was a Beta specific tuner page, but when a mod (sorry to call you out) posted it, I figured it must be all changes from Beta until now.

    Loving the game so far. There's still work to be done, but I finally feel like you guys are taking a step in the right direction. I haven't felt that for several years now.

    All good Seth...I should’ve been more specific. I hadn’t read all the posts thoroughly and I just wanted to link to those notes in case people missed it earlier.
  • Sgt_Kelso
    1325 posts Member
    edited September 2018
    You know, after playing a couple of games ProAm, dropins EASHL, and club EASHL, I think there are differences between speed & agility. Obviously, ProAm singleplayer seems very agile and fast, then you move to drop-ins, and the feel seems different, less explosive and quick. And the couple of club games I played, well they seemed less even agile than drop-ins?

    It could be just an impression, and ProAm forces certain camera angles on you (it seems, and then leaves them on, so you have to go to CHEL options to change them), so that might have something to do how it feels. But still, it was kinda worrying how even drop-ins and club seem to handle just a little differently? And in club, there were some odd things happening which I havent observed in drop-ins so much. About puck control and missing the puck mostly. Am I just imagining things, or does connection quality come into play here? But why would club feel 'worse' than drop-ins?
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