EA Forums - Banner

NHL 20 Patch Details April 3rd

image
Check out our April 3rd patch details here.

EA NHL 19 is garbage.

Replies

  • Ganmick
    113 posts Member
    edited September 2018
    BassMan_PC wrote: »
    So, we finally got the ability to apply our club logo to the front of the jersey from a loot bag. It only took over 50 club games!!!! Come on EA.... this should be available right at the start. Like the old saying goes... you play for the crest on the front and not the name on the back.

    Lucky!! My clubs prestiged and we still don’t have a front logo but we have logos for our Alternate jersey but only two jersey types for them lol

    In my opinion all the songs/sounds etc should just be unlocked. I get more music/goal horns etc than anything else in my club bags RiP
  • BassMan_PC wrote: »
    So, we finally got the ability to apply our club logo to the front of the jersey from a loot bag. It only took over 50 club games!!!! Come on EA.... this should be available right at the start. Like the old saying goes... you play for the crest on the front and not the name on the back.

    Did you feel a sense of pride and accomplishment?
  • BassMan_PC wrote: »
    So, we finally got the ability to apply our club logo to the front of the jersey from a loot bag. It only took over 50 club games!!!! Come on EA.... this should be available right at the start. Like the old saying goes... you play for the crest on the front and not the name on the back.

    Did you feel a sense of pride and accomplishment?

    No. How could we? We were at the mercy of RNG loot bags. A team's jersey logo should not be tied to a stupid system like that.
  • BassMan_PC wrote: »
    BassMan_PC wrote: »
    So, we finally got the ability to apply our club logo to the front of the jersey from a loot bag. It only took over 50 club games!!!! Come on EA.... this should be available right at the start. Like the old saying goes... you play for the crest on the front and not the name on the back.

    Did you feel a sense of pride and accomplishment?

    No. How could we? We were at the mercy of RNG loot bags. A team's jersey logo should not be tied to a stupid system like that.

    Didn't we have to play a certain amount of games to unlock the logos in the past? I honestly don't know as my club played in the small arena with blank jerseys all of NHL 18. But I thought once we reached a certain club level or we played "x" games, that's when they were unlocked.
  • It’s a happy feeling when you get it though!!!!
  • BassMan_PC wrote: »
    BassMan_PC wrote: »
    So, we finally got the ability to apply our club logo to the front of the jersey from a loot bag. It only took over 50 club games!!!! Come on EA.... this should be available right at the start. Like the old saying goes... you play for the crest on the front and not the name on the back.

    Did you feel a sense of pride and accomplishment?

    No. How could we? We were at the mercy of RNG loot bags. A team's jersey logo should not be tied to a stupid system like that.

    Didn't we have to play a certain amount of games to unlock the logos in the past? I honestly don't know as my club played in the small arena with blank jerseys all of NHL 18. But I thought once we reached a certain club level or we played "x" games, that's when they were unlocked.

    I don't remember it taking long in NHL 18, but we certainly felt it missing in NHL 19. Speaking of missing... we have yet to see our mascot appear in a game. Sup wit dat?

    I am not a fan of progression systems in general as they are usually tacked on to sustain player engagement for unmotivated players. I am all about playing for the competition and not getting the next unlock. Personally, I think full customization should be available from the get go. Also, with a progression system, that progression should carry over from year to year for established clubs. Having to wait to randomly unlock a specific logo that you were already using last year is a slap in the face.
  • BassMan_PC wrote: »
    BassMan_PC wrote: »
    BassMan_PC wrote: »
    So, we finally got the ability to apply our club logo to the front of the jersey from a loot bag. It only took over 50 club games!!!! Come on EA.... this should be available right at the start. Like the old saying goes... you play for the crest on the front and not the name on the back.

    Did you feel a sense of pride and accomplishment?

    No. How could we? We were at the mercy of RNG loot bags. A team's jersey logo should not be tied to a stupid system like that.

    Didn't we have to play a certain amount of games to unlock the logos in the past? I honestly don't know as my club played in the small arena with blank jerseys all of NHL 18. But I thought once we reached a certain club level or we played "x" games, that's when they were unlocked.

    I don't remember it taking long in NHL 18, but we certainly felt it missing in NHL 19. Speaking of missing... we have yet to see our mascot appear in a game. Sup wit dat?

    I am not a fan of progression systems in general as they are usually tacked on to sustain player engagement for unmotivated players. I am all about playing for the competition and not getting the next unlock. Personally, I think full customization should be available from the get go. Also, with a progression system, that progression should carry over from year to year for established clubs. Having to wait to randomly unlock a specific logo that you were already using last year is a slap in the face.

    Yes. I can just imagine what it's going to be like when the new LG season starts and most teams won't have access to their team logos or jerseys.
  • On5laught
    4 posts Member
    edited November 2018
    I just bought NHL 19 last night, and played my very first 2 online games today.

    I counted... i poke checked 15 times in the game, 13 were penalties. And i was in GREAT position to do it. Either in front stick length away, beside them with my blade INCHES from the puck, pres spoke check, trip, gone. 5 stick lifts, 4 were penalties. I was down 5 on 3 i dont know how many times. I turned on and off pass assist, and would hold my stick right to pass and it would go to my left winger and get intercepted.

    I finally said screw it no more poke checks in overtime - now i cant defend in any way, and he scored to win.

    I dont understand how EA can release this garbage every year and make money. I dont understand how a company can pull the battlefront crap and ruin my love for hockey since like NHL 15 (i quit at 15 and came back to 19 to hate it more than ever) and still be so large.

    Get your life together ea
  • HockeyCityUSA
    500 posts Member
    edited November 2018
    On5laught wrote: »
    I just bought NHL 19 last night, and played my very first 2 online games today.

    I counted... i poke checked 15 times in the game, 13 were penalties. And i was in GREAT position to do it. Either in front stick length away, beside them with my blade INCHES from the puck, pres spoke check, trip, gone. 5 stick lifts, 4 were penalties. I was down 5 on 3 i dont know how many times. I turned on and off pass assist, and would hold my stick right to pass and it would go to my left winger and get intercepted.

    I finally said screw it no more poke checks in overtime - now i cant defend in any way, and he scored to win.

    I dont understand how EA can release this garbage every year and make money. I dont understand how a company can pull the battlefront crap and ruin my love for hockey since like NHL 15 (i quit at 15 and came back to 19 to hate it more than ever) and still be so large.

    Get your life together ea

    Would you be able to provide videos of your poke checks? From what I've read since the beta, many players are feeling pretty good with where the poke checks are at. They're not perfect, but they are much better than what we had in the beginning.

    Though someone will probably argue this, but I feel a defender is rewarded much more than years past as long as there is good positioning. Poke check isn't always the answer anymore. I've had to adjust and adapt quite a bit since release and I'm feeling pretty good. But again, this is just my opinion.
  • Dude im in great postiion but i cant stop anyone unless i use a stick check.... i can back up with them, but if i try and hit them i bounce off and they keep the puck. If i stick chekc its a guranteed penatly. Even the passing is god awful, i cant figure out how to make a hard pass... wether i tap it or hold it down th epass is soft and weak and never makes it. I just now in my game was trying to make a pass and my guy nudged the puck ahead of him 2 ft softly, so the other team grabbed it, and my stick was paralell to his... lifted his stick, penalty. What is good positioning for if EVERY check i make is a penalty? why even be there, the only way i can defend is to block a shot, otherwise im in the box, EVERY time.
  • Again right now playing and this guy and i have been 3 on 3 3 times because of how many penalties are called, 2 were fair, poke checks form behind causing a trip, everything else was a totally fine play that it just decided was a penlty.
  • the controls are even laggy as hell... if i have a player within 5 ft of the puck and i press switch players, he picks up the puck then just passes it into the corner thinking i wanted to pass
  • Watch out when talking about the poke check, you'll be attacked by some in this community. I have a problem with poke checking penalties. I know we are not alone on this, some are afraid to admit it. Even when everything is correct, my stick is hardly is near his feet and boom tripping. Its horribly sensitive and needs to toned down a bit. I like what EA is trying to do, but its way to much currently......in my opinion. Good luck and watch that stick till its addressed.🖖
  • On5laught wrote: »
    Again right now playing and this guy and i have been 3 on 3 3 times because of how many penalties are called, 2 were fair, poke checks form behind causing a trip, everything else was a totally fine play that it just decided was a penlty.

    Sounds like you're just using poke check like before where you could basically spam rb. You gotta aim your pokes with the rs with the new defensive skill stick mechanic. There's a learning curve, but you're definitely not using it at the right place or correctly if you're getting that many penalties.
  • On5laught wrote: »
    Again right now playing and this guy and i have been 3 on 3 3 times because of how many penalties are called, 2 were fair, poke checks form behind causing a trip, everything else was a totally fine play that it just decided was a penlty.

    Sounds like you're just using poke check like before where you could basically spam rb. You gotta aim your pokes with the rs with the new defensive skill stick mechanic. There's a learning curve, but you're definitely not using it at the right place or correctly if you're getting that many penalties.

    Can we stop with this falsehood? The poke check in this game is broken and there's no two ways about it. In this game, the proportion of tripping penalties to other penalties is not aligned with reality at all. The amount of times a stick touches a players leg in a game of nhl 19 is far less than it is in a real hockey game yet, there are far more tripping penalties on average in a game of nhl 19 than there are in a 60 minute nhl game. I've listened to NHL Dev explain his logic behind tripping and while it sounds reasonable in theory, the execution is embarrassingly poor. I got rid of NHL 19 solely because of the tripping penalties. The game has other issues large issues but, I was willing to overlook those issues. Unfortunately, I cannot tolerate such what I consider to be a poor implementation of penalties in general.
  • On5laught wrote: »
    Again right now playing and this guy and i have been 3 on 3 3 times because of how many penalties are called, 2 were fair, poke checks form behind causing a trip, everything else was a totally fine play that it just decided was a penlty.

    Sounds like you're just using poke check like before where you could basically spam rb. You gotta aim your pokes with the rs with the new defensive skill stick mechanic. There's a learning curve, but you're definitely not using it at the right place or correctly if you're getting that many penalties.

    Can we stop with this falsehood? The poke check in this game is broken and there's no two ways about it. In this game, the proportion of tripping penalties to other penalties is not aligned with reality at all. The amount of times a stick touches a players leg in a game of nhl 19 is far less than it is in a real hockey game yet, there are far more tripping penalties on average in a game of nhl 19 than there are in a 60 minute nhl game. I've listened to NHL Dev explain his logic behind tripping and while it sounds reasonable in theory, the execution is embarrassingly poor. I got rid of NHL 19 solely because of the tripping penalties. The game has other issues large issues but, I was willing to overlook those issues. Unfortunately, I cannot tolerate such what I consider to be a poor implementation of penalties in general.

    I don't think we can claim falsehood when the discussion refers to someone who has only played the game a handful of games. And that is no attack at you @On5laught. I averaged 5-6 penalties per game when I first began.

    I take pride in how well I have played defensively and I have had a lot of success with the poke check in this game once I adjusted my game. Good positioning doesn't mean you have to attack the puck carrier. Simply skating along with them taking away shooting and/or passing lanes can result in good defense.

    Does that mean I have perfect defense? Of course not. There's no such thing. All I'm saying is I have played with many people in competitive play in which neither team produced a tripping call on multiple occasions.

    The mechanics are not perfect, but people seem to think that every poke check they make is "perfect". That's why I ask for replays, because I would believe there is an explanation for all of the penalties. Don't get me wrong, I have had some awful calls, but I don't see them occur as much as everyone says.
  • To be fair poke checks are still broken sometimes. In tight they're downright atrocious. If somebody is skating at you and the puck is 45 degrees from your center, for some reason the poke check aims at the legs. It does a poor job of tracking the puck.

    Albeit said, it's ten times better than at the start of the year. You shouldn't be able to spam it from behind but from the side where there's a clear lane to the puck and in front it should be a better tool and draw less penalties.
  • OgoTheKeeper
    32 posts Member
    edited November 2018
    On5laught wrote: »
    Again right now playing and this guy and i have been 3 on 3 3 times because of how many penalties are called, 2 were fair, poke checks form behind causing a trip, everything else was a totally fine play that it just decided was a penlty.

    Sounds like you're just using poke check like before where you could basically spam rb. You gotta aim your pokes with the rs with the new defensive skill stick mechanic. There's a learning curve, but you're definitely not using it at the right place or correctly if you're getting that many penalties.

    Can we stop with this falsehood? The poke check in this game is broken and there's no two ways about it. In this game, the proportion of tripping penalties to other penalties is not aligned with reality at all. The amount of times a stick touches a players leg in a game of nhl 19 is far less than it is in a real hockey game yet, there are far more tripping penalties on average in a game of nhl 19 than there are in a 60 minute nhl game. I've listened to NHL Dev explain his logic behind tripping and while it sounds reasonable in theory, the execution is embarrassingly poor. I got rid of NHL 19 solely because of the tripping penalties. The game has other issues large issues but, I was willing to overlook those issues. Unfortunately, I cannot tolerate such what I consider to be a poor implementation of penalties in general.

    I don't think we can claim falsehood when the discussion refers to someone who has only played the game a handful of games. And that is no attack at you @On5laught. I averaged 5-6 penalties per game when I first began.

    I take pride in how well I have played defensively and I have had a lot of success with the poke check in this game once I adjusted my game. Good positioning doesn't mean you have to attack the puck carrier. Simply skating along with them taking away shooting and/or passing lanes can result in good defense.

    Does that mean I have perfect defense? Of course not. There's no such thing. All I'm saying is I have played with many people in competitive play in which neither team produced a tripping call on multiple occasions.

    The mechanics are not perfect, but people seem to think that every poke check they make is "perfect". That's why I ask for replays, because I would believe there is an explanation for all of the penalties. Don't get me wrong, I have had some awful calls, but I don't see them occur as much as everyone says.

    On this topic, I guess we're going to have to agree to disagree. I have a fundamental problem with the proportion of poke check penalties to other penalties and I don't even want to start with penalties that aren't in the game(ex: too many men). What I will say is this, the solution chosen by the devs is inconsistent with the gameplay and gameplay focus. It is possible to punish users for spamming pokechek without significantly increasing the penalties. An example of this would be successive attempts leading to a temporary loss in player speed and an increase in "shift fatigue". This is one of many ways of punishing users for spamming the pokecheck. Their approach to solving this problem is far too linear and it's disappointing because I expect more. It's also just bad game design.
  • On5laught wrote: »
    Again right now playing and this guy and i have been 3 on 3 3 times because of how many penalties are called, 2 were fair, poke checks form behind causing a trip, everything else was a totally fine play that it just decided was a penlty.

    Sounds like you're just using poke check like before where you could basically spam rb. You gotta aim your pokes with the rs with the new defensive skill stick mechanic. There's a learning curve, but you're definitely not using it at the right place or correctly if you're getting that many penalties.

    Can we stop with this falsehood? The poke check in this game is broken and there's no two ways about it. In this game, the proportion of tripping penalties to other penalties is not aligned with reality at all. The amount of times a stick touches a players leg in a game of nhl 19 is far less than it is in a real hockey game yet, there are far more tripping penalties on average in a game of nhl 19 than there are in a 60 minute nhl game. I've listened to NHL Dev explain his logic behind tripping and while it sounds reasonable in theory, the execution is embarrassingly poor. I got rid of NHL 19 solely because of the tripping penalties. The game has other issues large issues but, I was willing to overlook those issues. Unfortunately, I cannot tolerate such what I consider to be a poor implementation of penalties in general.

    I don't think we can claim falsehood when the discussion refers to someone who has only played the game a handful of games. And that is no attack at you @On5laught. I averaged 5-6 penalties per game when I first began.

    I take pride in how well I have played defensively and I have had a lot of success with the poke check in this game once I adjusted my game. Good positioning doesn't mean you have to attack the puck carrier. Simply skating along with them taking away shooting and/or passing lanes can result in good defense.

    Does that mean I have perfect defense? Of course not. There's no such thing. All I'm saying is I have played with many people in competitive play in which neither team produced a tripping call on multiple occasions.

    The mechanics are not perfect, but people seem to think that every poke check they make is "perfect". That's why I ask for replays, because I would believe there is an explanation for all of the penalties. Don't get me wrong, I have had some awful calls, but I don't see them occur as much as everyone says.

    On this topic, I guess we're going to have to agree to disagree. I have a fundamental problem with the proportion of poke check penalties to other penalties and I don't even want to start with penalties that aren't in the game(ex: too many men). What I will say is this, the solution chosen by the devs is inconsistent with the gameplay and gameplay focus. It is possible to punish users for spamming pokechek without significantly increasing the penalties. As example of this would be successive attempts leading to a temporary loss in player speed and an increase in "shift fatigue". Their approach to solving this problem is far too linear and it's disappointing because I expect more. It's also just bad game design.

    I'm fine talking proportions from this game to real NHL, but how many poke checks actually occur in a real NHL game? My theory is that many players are attempting more poke checks in this game than a team would attempt in a real 60 min game. And I am not including spammers in that theory as many players have evolved from that. The issue is, many players still have a mindset that poke checks are the only line of defense. So the question is, if someone gets say 5 penalties, how many poke checks were really attempted in the game?

    As far as non penalties go, the example of "Too many men" not being included makes sense to me. Just imagine how inconsistent and random that call would be. If I am making a line change (which by the way happens at random because of auto changes), and my player jumping over the boards touches the puck prior to my players making it to the bench, I would be furious. There is no control over that. At least with poke check, stick lift, or even a body check, you have the ability to not even attempt them. The last thing I would want in this game is more randomness. I want more control over my players on the ice.
  • EpiCxOwNeD
    610 posts Member
    edited November 2018
    Look at this

    https://xboxdvr.com/gamer/epicxowned/video/63978619

    They whole game they ramed us and got away with a lot of it. It’s truly pathetic how this game became and especially in threes. Seriously, all they did was charge and smash us from behind. and go on a breakaway do the cheese. Also, they’re defensemen was an enforcer who could snipe corners. It’s truly pathetic
    Post edited by EpiCxOwNeD on
Sign In or Register to comment.

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!