I finally had one last night when I changed my players set up in the dressing room. I searched for a game as a single player and eventually got the error. Went back in and found a game, without game reboot.
yeah it's crazy how DREs seem to work. most the people that get them, get them often. some people never get them. i swear it's network related. most the guys i know that get them often also occasionally get lag spikes in game. i never get them and never get lag spikes. i have a really solid home setup.
what bothers me is year after year, EA NHL is the ONLY modern online game i've seen be so sensitive to even the slightest hiccups in network performance. To me, the game is not built as a viable online game when it only can be counted on to work when all conditions are perfect. basically it's a LAN party game. Luckily the modern internet is very reliable, stable and high performing.
I finally had one last night when I changed my players set up in the dressing room. I searched for a game as a single player and eventually got the error. Went back in and found a game, without game reboot.
yeah it's crazy how DREs seem to work. most the people that get them, get them often. some people never get them. i swear it's network related. most the guys i know that get them often also occasionally get lag spikes in game. i never get them and never get lag spikes. i have a really solid home setup.
what bothers me is year after year, EA NHL is the ONLY modern online game i've seen be so sensitive to even the slightest hiccups in network performance. To me, the game is not built as a viable online game when it only can be counted on to work when all conditions are perfect. basically it's a LAN party game. Luckily the modern internet is very reliable, stable and high performing.
certainly appeared to be the case for DNA customers overseas.
standards change from continent to continent and country to country. there are different laws as well governing traffic flows, usage and port restrictions as well with some carriers. then there is the actual peering from user's ISPs back to the EA "localized" core (i.e. Ireland). some carriers have multiple peering points and partners, others don't. many foreign carriers are nationalized and i don't want to get "political" but the reality is that having nationalized telecom limits competition, creates less diversity and less routes because... well, what's the point when you don't have competition. then there is the "well I have a full Gig circuit" crowd and... well... yah, you do, but in some countries due to terrain and costs they use microwave and LTE backhauls instead of protected and diverse DWDM and metro ring systems. then there is the bottlenecking past your localized (last mile / linear circuit) where carriers intentionally over subscribe aggregate links and nodes, especially for residential services. some international carriers also can throttle during peak times depending on their SLA.
here in the states, some of the above can apply to some localized areas and ISPs. but the one thing people are forgetting is the potential impact and leeway (now granted to the ISPs) the striking down of Net Neutrality has or can play.
but I've been on these forums for years. my old ID/login got banned in the epic "no EASHL" thread when new gen came out. and the vast majority of complaints I see are localized problems.
regarding the "EA NHL is the ONLY modern online game i've seen be so sensitive to even the slightest hiccups in network performance" i would agree. the game is far more sensitive than FPS games or the GTAs or rocket car games. all consoles are synced (or supposed to be) and have to have perfect clocking back to the servers... there are so many CONSTANT inputs being exchanged with very little client side prediction or ability to "mask" latency. i would assume there are ways around this, but I am not a game dev. I would assume / hope that the advent of edge and core computing as well as 5g will help evolve and improve this type of heavy input and tight sync threshold requirement gaming.
I could drive to EA's head office in less than a day yet I get 9/10 DRE's before I get into a drop in 6vs6 game.
that doesn't negate @jmwalsh8888 point and I am certainly not saying that network issues are the sole issue here. and by "EA's head office", what does that mean / what location are you talking about. pretty sure their core entry points / CDN would be located at data centers.
you seriously get the DRE 90% of the time you try to get into a drop in game?
Since the beta I've been constantly getting the dressing room error. 1-3 times every successful game. But weirdly 3vs3 I almost never get them. Only with 6vs6.
I'l get at least 1-2 DRE's a day, but I play more than most. Even more frustrating though is the constant mismatched drop in lobby rooms.
Over and over I'll get tossed into 6's rooms with only 3 on each side. I've been dropped in to 6v3 as well, and the side with 3 gets no additional skaters for the two solid minutes of waiting. I've seen rooms form with 6 on each side, only to be immediately dropped to 3 on each side and we never get another skater from there.
I've been dropped into rooms with 0:00 left on the clock and only 2-3 per side.
Replies
yeah it's crazy how DREs seem to work. most the people that get them, get them often. some people never get them. i swear it's network related. most the guys i know that get them often also occasionally get lag spikes in game. i never get them and never get lag spikes. i have a really solid home setup.
what bothers me is year after year, EA NHL is the ONLY modern online game i've seen be so sensitive to even the slightest hiccups in network performance. To me, the game is not built as a viable online game when it only can be counted on to work when all conditions are perfect. basically it's a LAN party game. Luckily the modern internet is very reliable, stable and high performing.
certainly appeared to be the case for DNA customers overseas.
standards change from continent to continent and country to country. there are different laws as well governing traffic flows, usage and port restrictions as well with some carriers. then there is the actual peering from user's ISPs back to the EA "localized" core (i.e. Ireland). some carriers have multiple peering points and partners, others don't. many foreign carriers are nationalized and i don't want to get "political" but the reality is that having nationalized telecom limits competition, creates less diversity and less routes because... well, what's the point when you don't have competition. then there is the "well I have a full Gig circuit" crowd and... well... yah, you do, but in some countries due to terrain and costs they use microwave and LTE backhauls instead of protected and diverse DWDM and metro ring systems. then there is the bottlenecking past your localized (last mile / linear circuit) where carriers intentionally over subscribe aggregate links and nodes, especially for residential services. some international carriers also can throttle during peak times depending on their SLA.
here in the states, some of the above can apply to some localized areas and ISPs. but the one thing people are forgetting is the potential impact and leeway (now granted to the ISPs) the striking down of Net Neutrality has or can play.
but I've been on these forums for years. my old ID/login got banned in the epic "no EASHL" thread when new gen came out. and the vast majority of complaints I see are localized problems.
regarding the "EA NHL is the ONLY modern online game i've seen be so sensitive to even the slightest hiccups in network performance" i would agree. the game is far more sensitive than FPS games or the GTAs or rocket car games. all consoles are synced (or supposed to be) and have to have perfect clocking back to the servers... there are so many CONSTANT inputs being exchanged with very little client side prediction or ability to "mask" latency. i would assume there are ways around this, but I am not a game dev. I would assume / hope that the advent of edge and core computing as well as 5g will help evolve and improve this type of heavy input and tight sync threshold requirement gaming.
that doesn't negate @jmwalsh8888 point and I am certainly not saying that network issues are the sole issue here. and by "EA's head office", what does that mean / what location are you talking about. pretty sure their core entry points / CDN would be located at data centers.
you seriously get the DRE 90% of the time you try to get into a drop in game?
Over and over I'll get tossed into 6's rooms with only 3 on each side. I've been dropped in to 6v3 as well, and the side with 3 gets no additional skaters for the two solid minutes of waiting. I've seen rooms form with 6 on each side, only to be immediately dropped to 3 on each side and we never get another skater from there.
I've been dropped into rooms with 0:00 left on the clock and only 2-3 per side.
It's so frustrating.