Please add stick on body collisions(Possession)
September 26, 2018 2:21PM
edited September 2018
I can't count how many times I've had a puck carriers stick go right through my legs or stick without losing possession of the puck. If you could add collisions to both stick on stick and body on stick when a player is in possession of the puck that would make this game a lot better as body positioning would be even more important. It just really kills the immersion, please consider looking into this.
Post edited by II_Tribunal_II on
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It just seems to a trend tho when you look at all the changes with HUT CHEL Legends 1s 3s its all about fantasy an arcade and not authenticity not that its a bad thing to have those element but this is NHL it should be authentic as well
I play EASHL exclusively. When a player is holding a puck there is no stick on body collision, you can literally spin around and have your stick fade through the opposing players legs while still maintaining the puck.
Do you have any videos of this? The intention is that on Competitive game style, which EASHL uses, that stick on stick and stick on body collisons for the puck carrier will always cause the puck to come free.
We don't handle the actual physics collision that will move the stick but the puck comes free in the way it would if your stick was held up.
From there, the player can pick the puck back up again but it doesn't allow you to just skate through with full puck control unless there is a bug we are missing.
Also note, a defenders stick that goes through body geo first to get there won't cause stick on stick or stick on puck collisions to represent the fact that it shouldn't have got there if it hit body geo itself first. But I realize in this case you are referring to body contact which should never be disabled on Competitive game style.
Here I thought this was intended, Ive had plenty situations where the puck gets dragged thru people’s legs as if it was intended that way. I do it A LOT but honestly don’t mind it, unless I’m the one defending 🤣
I've seen what the OP is talking about.
I think the problem boils down to the fact that the puck doesn't come free enough when dragging your stick trough a defending player's legs. While the puck carrier may temporarily lose control during the action too often they regain control immediately. The end result is no different than if they didn't lose control at all.
I have flagged this to look closer at but in the meantime, what game style are you playing on? And what is incidental contact set to for your practice mode settings?
There was more delay in recognition in the past from incidental puck loss but that was leading to some of the grief around missing pickups so it is a fine balance. It still scales by player attributes.
Also, no matter how quick the recovery, it still has an impact compared to when it isn’t disrupted at all and that is in its impact on puck control. This is something that scales based on player attributes as well but control of the puck has an impact on actions such as shot accuracy, pass accuracy, deking, etc.. So even losing the puck for a moment can have an impact on the result of an action you try to do quickly after compared to if you coasted in a glide untouched.
for this video I'm using the 3/4 preset and have the defender using his DSS
i see these types of moves occur way more than the body one i posted earlier
3/4 preset
in this video i demonstrate how broken the DSS is when trying to block passing lanes.
it may be intended this way but in my opinion being in control of the game is more skillful than having the game control for you.
Having my DSS out to block an incoming puck from reaching its destination needs to work but in this video my guy just tracks the puck rather than trying to intercept it.
*I'm holding my DSS during the whole process, before the pass even goes I am holding my DSS out
after the pass comes near me the game manually moves the stick. I did not move the stick at all during this
In the last case, it could be that the defensive stick makes contact with the skate first. Once you make contact with body geo, even if it doesn’t trigger a penalty (which it wouldn’t in practice mode anyways obviously), it won’t allow stick on stick or stick on puck contact to simulate that with a physics reaction, your stick wouldn’t have been there.
In a more subtle case like this, it isn’t as true as if your stick went through a full leg or body to get there but even in this case the skate may push the stick away.
That is part of why you ran into the pickup case as well. In some cases, it’s too harsh for the fidelity of the pickup animations but we don’t allow you to pickup the puck if you were disrupted by the body of the opposing team which is good for game balance but can look silly if you get the game into a test bed context like you did. In game, this static behaviour wouldn’t occur though as players would body that player much earlier and you may only see one missed pickup which would probably be right for balance rather than picking up a puck clean through a leg or skate.
Yeah I get that people will be moving etc but what I didn’t understand was why the defense player didn’t try kicking the puck to himself or atleast attempt to get the puck
As for the DSS hitting the skate first, well with the newest tuner update that won’t register as a trip online either. Even if it would result in a trip the stick on stick contact needs to matter as well from the sound of things it seems like you have priorities in place and it would nullify the stick on stick collision if a trip was occuring
If it doesn’t result in a trip, it means the collision wasn’t enough to cause a trip (or within the logic to cause a trip) but we then don’t let the stick cause stick on stick or stick on puck contact either which still balances things as the defender doesn’t gain a bonus in a time their stick would have been stopped or moved away by the offensive players body (in this case the skate pushing it out and away if we simulated that)