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Please add stick on body collisions(Possession)

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II_Tribunal_II
21 posts Member
edited September 2018
I can't count how many times I've had a puck carriers stick go right through my legs or stick without losing possession of the puck. If you could add collisions to both stick on stick and body on stick when a player is in possession of the puck that would make this game a lot better as body positioning would be even more important. It just really kills the immersion, please consider looking into this.
Post edited by II_Tribunal_II on

Replies

  • LeafsNation84
    151 posts Member
    edited September 2018
    People have been saying this for years but rammer has said theyve tried builds with this type of collisions and that it just wasnt very "fun" so seeing the trend towards over the top arcade 1s and 3s theyve put authentic hockey on the back burner an just want arcade "fun" so the people who actually do find an authentic hockey sim to be fun were out of luck.

    It just seems to a trend tho when you look at all the changes with HUT CHEL Legends 1s 3s its all about fantasy an arcade and not authenticity not that its a bad thing to have those element but this is NHL it should be authentic as well
  • What game mode are you playing? Stick on body collisions have been in the game for years now.
  • I think he's been playing Ones. I think what he wants is for it to be impossible to see a stick go through a player or another stick. That would be a lot of animation to just plop in. I'm not saying it would be impossible. EA just doesn't do things like this for whatever reason. I don't even know where they spend their resources at times.
  • II_Tribunal_II
    21 posts Member
    edited September 2018
    Workin_OT wrote: »
    What game mode are you playing? Stick on body collisions have been in the game for years now.

    I play EASHL exclusively. When a player is holding a puck there is no stick on body collision, you can literally spin around and have your stick fade through the opposing players legs while still maintaining the puck.
  • ExSnake01
    466 posts Member
    edited September 2018
    I'd definitely like to see more physics-based mechanics in the game. I think they perfected the hitting this year. More collisions where sticks can be stepped on, hit various objects and players would be cool to see.
  • NHLDev
    1680 posts EA NHL Developer
    edited September 2018
    Workin_OT wrote: »
    What game mode are you playing? Stick on body collisions have been in the game for years now.

    I play EASHL exclusively. When a player is holding a puck there is no stick on body collision, you can literally spin around and have your stick fade through the opposing players legs while still maintaining the puck.

    Do you have any videos of this? The intention is that on Competitive game style, which EASHL uses, that stick on stick and stick on body collisons for the puck carrier will always cause the puck to come free.

    We don't handle the actual physics collision that will move the stick but the puck comes free in the way it would if your stick was held up.

    From there, the player can pick the puck back up again but it doesn't allow you to just skate through with full puck control unless there is a bug we are missing.

    Also note, a defenders stick that goes through body geo first to get there won't cause stick on stick or stick on puck collisions to represent the fact that it shouldn't have got there if it hit body geo itself first. But I realize in this case you are referring to body contact which should never be disabled on Competitive game style.
  • NHLDev wrote: »
    Workin_OT wrote: »
    What game mode are you playing? Stick on body collisions have been in the game for years now.

    I play EASHL exclusively. When a player is holding a puck there is no stick on body collision, you can literally spin around and have your stick fade through the opposing players legs while still maintaining the puck.

    Do you have any videos of this? The intention is that on Competitive game style, which EASHL uses, that stick on stick and stick on body collisons for the puck carrier will always cause the puck to come free.

    We don't handle the actual physics collision that will move the stick but the puck comes free in the way it would if your stick was held up.

    From there, the player can pick the puck back up again but it doesn't allow you to just skate through with full puck control unless there is a bug we are missing.

    Also note, a defenders stick that goes through body geo first to get there won't cause stick on stick or stick on puck collisions to represent the fact that it shouldn't have got there if it hit body geo itself first. But I realize in this case you are referring to body contact which should never be disabled on Competitive game style.


    Here I thought this was intended, Ive had plenty situations where the puck gets dragged thru people’s legs as if it was intended that way. I do it A LOT but honestly don’t mind it, unless I’m the one defending 🤣
  • NHLDev wrote: »
    Workin_OT wrote: »
    What game mode are you playing? Stick on body collisions have been in the game for years now.

    I play EASHL exclusively. When a player is holding a puck there is no stick on body collision, you can literally spin around and have your stick fade through the opposing players legs while still maintaining the puck.

    Do you have any videos of this? The intention is that on Competitive game style, which EASHL uses, that stick on stick and stick on body collisons for the puck carrier will always cause the puck to come free.

    We don't handle the actual physics collision that will move the stick but the puck comes free in the way it would if your stick was held up.

    From there, the player can pick the puck back up again but it doesn't allow you to just skate through with full puck control unless there is a bug we are missing.

    Also note, a defenders stick that goes through body geo first to get there won't cause stick on stick or stick on puck collisions to represent the fact that it shouldn't have got there if it hit body geo itself first. But I realize in this case you are referring to body contact which should never be disabled on Competitive game style.

    I've seen what the OP is talking about.

    I think the problem boils down to the fact that the puck doesn't come free enough when dragging your stick trough a defending player's legs. While the puck carrier may temporarily lose control during the action too often they regain control immediately. The end result is no different than if they didn't lose control at all.
  • Ganmick
    114 posts Member
    edited September 2018
    It basically happens when you just drag the stick thru their legs/body and the puck doesn’t necessarily touch any part of the body only the stick does
  • Ganmick
    114 posts Member
    edited September 2018
  • NHLDev
    1680 posts EA NHL Developer
    Gannmick wrote: »
    It basically happens when you just drag the stick thru their legs/body and the puck doesn’t necessarily touch any part of the body only the stick does

    I have flagged this to look closer at but in the meantime, what game style are you playing on? And what is incidental contact set to for your practice mode settings?
  • NHLDev
    1680 posts EA NHL Developer
    I've seen what the OP is talking about.

    I think the problem boils down to the fact that the puck doesn't come free enough when dragging your stick trough a defending player's legs. While the puck carrier may temporarily lose control during the action too often they regain control immediately. The end result is no different than if they didn't lose control at all.

    There was more delay in recognition in the past from incidental puck loss but that was leading to some of the grief around missing pickups so it is a fine balance. It still scales by player attributes.

    Also, no matter how quick the recovery, it still has an impact compared to when it isn’t disrupted at all and that is in its impact on puck control. This is something that scales based on player attributes as well but control of the puck has an impact on actions such as shot accuracy, pass accuracy, deking, etc.. So even losing the puck for a moment can have an impact on the result of an action you try to do quickly after compared to if you coasted in a glide untouched.
  • I did not change any settings, default? I usually pick full-sim/superstar
  • the only thing custom im using is my skater with max attributes if that matters
  • Ganmick
    114 posts Member
    edited September 2018
    https://youtu.be/ora8ghW-x94

    for this video I'm using the 3/4 preset and have the defender using his DSS

    i see these types of moves occur way more than the body one i posted earlier
  • Ganmick
    114 posts Member
    edited September 2018
    https://youtu.be/xrRkd8h8jBU

    3/4 preset

    in this video i demonstrate how broken the DSS is when trying to block passing lanes.

    it may be intended this way but in my opinion being in control of the game is more skillful than having the game control for you.

    Having my DSS out to block an incoming puck from reaching its destination needs to work but in this video my guy just tracks the puck rather than trying to intercept it.

    *I'm holding my DSS during the whole process, before the pass even goes I am holding my DSS out
    after the pass comes near me the game manually moves the stick. I did not move the stick at all during this
  • NHLDev
    1680 posts EA NHL Developer
    Thanks for the info.

    In the last case, it could be that the defensive stick makes contact with the skate first. Once you make contact with body geo, even if it doesn’t trigger a penalty (which it wouldn’t in practice mode anyways obviously), it won’t allow stick on stick or stick on puck contact to simulate that with a physics reaction, your stick wouldn’t have been there.

    In a more subtle case like this, it isn’t as true as if your stick went through a full leg or body to get there but even in this case the skate may push the stick away.

    That is part of why you ran into the pickup case as well. In some cases, it’s too harsh for the fidelity of the pickup animations but we don’t allow you to pickup the puck if you were disrupted by the body of the opposing team which is good for game balance but can look silly if you get the game into a test bed context like you did. In game, this static behaviour wouldn’t occur though as players would body that player much earlier and you may only see one missed pickup which would probably be right for balance rather than picking up a puck clean through a leg or skate.
  • Ganmick
    114 posts Member
    edited September 2018
    NHLDev wrote: »
    Thanks for the info.

    In the last case, it could be that the defensive stick makes contact with the skate first. Once you make contact with body geo, even if it doesn’t trigger a penalty (which it wouldn’t in practice mode anyways obviously), it won’t allow stick on stick or stick on puck contact to simulate that with a physics reaction, your stick wouldn’t have been there.

    In a more subtle case like this, it isn’t as true as if your stick went through a full leg or body to get there but even in this case the skate may push the stick away.

    That is part of why you ran into the pickup case as well. In some cases, it’s too harsh for the fidelity of the pickup animations but we don’t allow you to pickup the puck if you were disrupted by the body of the opposing team which is good for game balance but can look silly if you get the game into a test bed context like you did. In game, this static behaviour wouldn’t occur though as players would body that player much earlier and you may only see one missed pickup which would probably be right for balance rather than picking up a puck clean through a leg or skate.

    Yeah I get that people will be moving etc but what I didn’t understand was why the defense player didn’t try kicking the puck to himself or atleast attempt to get the puck

    As for the DSS hitting the skate first, well with the newest tuner update that won’t register as a trip online either. Even if it would result in a trip the stick on stick contact needs to matter as well from the sound of things it seems like you have priorities in place and it would nullify the stick on stick collision if a trip was occuring
  • NHLDev
    1680 posts EA NHL Developer
    If it results in a trip, the player will fall right away and lose the puck anyways.

    If it doesn’t result in a trip, it means the collision wasn’t enough to cause a trip (or within the logic to cause a trip) but we then don’t let the stick cause stick on stick or stick on puck contact either which still balances things as the defender doesn’t gain a bonus in a time their stick would have been stopped or moved away by the offensive players body (in this case the skate pushing it out and away if we simulated that)
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